Android-Volley源码分析
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在上一篇文章Android-使用Volley 连接网络中,学习了简单使用Volley连接网络并获取数据,今天就来学习一下Volley的源码。毕竟刚开始接触Volley的时候,谁都难免会对其实现过程有所迷惑,我以自己刚接触Volley时心中的几点疑惑为例:
1)Volley 是靠什么去连接网络的?
2)Volley要连接网络,就需要异步类的操作,Volley是如何处理这步的?
3)Volley的流程是如何跑的?
在阅读源代码之前,可以先观看一下Android官方文档提供的一张图(如下图):
先可以按照图上显示的内容,从字面上了解Volley的流程:首先是Request在主线程被添加到一个优先顺序的队列,然后交给了CacheDispatcher,CacheDispatcher从字面上意思猜测是个缓存调度器,先不用管它到底干了什么,但是可以肯定它对Request做了处理,如果处理结果存在,就从Cache中请求数据并解析,再将得到的结果返回给主线程,让主线程解析去解析这个结果,如果处理结果不存在,就将Request丢给NetworkDispatcher(也是一个调度器),NetworkDispatcher就处理这个request,并把结果返回给主线程,让主线程去解析这个结果,根据图了解的简单流程就这样,现在就带着这个简单的流程和上面的问题去看Volley源代码:
-->程序获得RequestQueue的时候,Volley源代码实现了一些什么:
/** * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it. * * @param context A {@link Context} to use for creating the cache dir. * @param stack An {@link HttpStack} to use for the network, or null for default. * @return A started {@link RequestQueue} instance. */ public static RequestQueue newRequestQueue(Context context, HttpStack stack) { File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR); String userAgent = "volley/0"; try { String packageName = context.getPackageName(); PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0); userAgent = packageName + "/" + info.versionCode; } catch (NameNotFoundException e) { } if (stack == null) { if (Build.VERSION.SDK_INT >= 9) { stack = new HurlStack(); } else { // Prior to Gingerbread, HttpUrlConnection was unreliable. // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); } } Network network = new BasicNetwork(stack); RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network); queue.start(); return queue; } /** * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it. * * @param context A {@link Context} to use for creating the cache dir. * @return A started {@link RequestQueue} instance. */ public static RequestQueue newRequestQueue(Context context) { return newRequestQueue(context, null); }
@Override public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders) throws IOException, AuthFailureError { String url = request.getUrl(); HashMap<String, String> map = new HashMap<String, String>(); map.putAll(request.getHeaders()); map.putAll(additionalHeaders); if (mUrlRewriter != null) { String rewritten = mUrlRewriter.rewriteUrl(url); if (rewritten == null) { throw new IOException("URL blocked by rewriter: " + url); } url = rewritten; } URL parsedUrl = new URL(url); HttpURLConnection connection = openConnection(parsedUrl, request); for (String headerName : map.keySet()) { connection.addRequestProperty(headerName, map.get(headerName)); } setConnectionParametersForRequest(connection, request); // Initialize HttpResponse with data from the HttpURLConnection. ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1); int responseCode = connection.getResponseCode(); if (responseCode == -1) { // -1 is returned by getResponseCode() if the response code could not be retrieved. // Signal to the caller that something was wrong with the connection. throw new IOException("Could not retrieve response code from HttpUrlConnection."); } StatusLine responseStatus = new BasicStatusLine(protocolVersion, connection.getResponseCode(), connection.getResponseMessage()); BasicHttpResponse response = new BasicHttpResponse(responseStatus); response.setEntity(entityFromConnection(connection)); for (Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) { if (header.getKey() != null) { Header h = new BasicHeader(header.getKey(), header.getValue().get(0)); response.addHeader(h); } } return response; }看到这个就解除了第一个疑惑,Volley通过HttpURLConnection访问网络。
在得到RequestQueue以后,就启动这个RequestQueue。RequestQueue的start()方法又做了那些操作:
/** * Starts the dispatchers in this queue. */ public void start() { stop(); // Make sure any currently running dispatchers are stopped. // Create the cache dispatcher and start it. mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start(); // Create network dispatchers (and corresponding threads) up to the pool size. for (int i = 0; i < mDispatchers.length; i++) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } } /** * Stops the cache and network dispatchers. */ public void stop() { if (mCacheDispatcher != null) { mCacheDispatcher.quit(); } for (int i = 0; i < mDispatchers.length; i++) { if (mDispatchers[i] != null) { mDispatchers[i].quit(); } } }
start()方法第一步就是先stop cache 和 network两个调度器,然后再重新创建这两个调度器。而这两个调度器都是继承于Thread,是两个线程。并且在它们的run()方法中设置了后台运行属性:
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
代码看到这里就解除了第二个疑惑。此时queue也start了,在写代码的时候在queue被start之后,就要把request添加到queue中,如:mRequestQueue.add(jsObjRequest)。
->RequestQueue中的add()方法实现了那些操作(这个一步也是流程图上的第一步):
/** * Adds a Request to the dispatch queue. * @param request The request to service * @return The passed-in request */ public <T> Request<T> add(Request<T> request) { // Tag the request as belonging to this queue and add it to the set of current requests. request.setRequestQueue(this); synchronized (mCurrentRequests) { mCurrentRequests.add(request); } // Process requests in the order they are added. request.setSequence(getSequenceNumber()); request.addMarker("add-to-queue"); // If the request is uncacheable, skip the cache queue and go straight to the network. if (!request.shouldCache()) { mNetworkQueue.add(request); return request; } // Insert request into stage if there's already a request with the same cache key in flight. synchronized (mWaitingRequests) { String cacheKey = request.getCacheKey(); if (mWaitingRequests.containsKey(cacheKey)) { // There is already a request in flight. Queue up. Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList<Request<?>>(); } stagedRequests.add(request); mWaitingRequests.put(cacheKey, stagedRequests); if (VolleyLog.DEBUG) { VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); } } else { // Insert 'null' queue for this cacheKey, indicating there is now a request in // flight. mWaitingRequests.put(cacheKey, null); mCacheQueue.add(request); } return request; } }
在代码中可以看到一个if语句的判断(!request.shouldCache()),判断request是否缓存,shouldCache默认值为true,但是可以通过下面方法来改变它的值:
/** * Set whether or not responses to this request should be cached. * * @return This Request object to allow for chaining. */ public final Request<?> setShouldCache(boolean shouldCache) { mShouldCache = shouldCache; return this; }
默认是需要缓存的,就通过mCacheQueue.add(request)将request加入到mCacheQueue队列,如果不需要缓存就会通过mNetworkQueue.add(request)将request加入到network队列。
request被add到mCacheQueue以后,由于之前在RequestQueue的start()方法中,将mCacheQueue传给了CacheDispatcher,mCacheDispatcher.start()之后,就会执行CacheDispatcher重写于Thread类的run()方法:
@Override public void run() { if (DEBUG) VolleyLog.v("start new dispatcher"); Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); // Make a blocking call to initialize the cache. mCache.initialize(); while (true) { try { // Get a request from the cache triage queue, blocking until // at least one is available. final Request<?> request = mCacheQueue.take(); request.addMarker("cache-queue-take"); // If the request has been canceled, don't bother dispatching it. if (request.isCanceled()) { request.finish("cache-discard-canceled"); continue; } // Attempt to retrieve this item from cache. Cache.Entry entry = mCache.get(request.getCacheKey()); if (entry == null) { request.addMarker("cache-miss"); // Cache miss; send off to the network dispatcher. mNetworkQueue.put(request); continue; } // If it is completely expired, just send it to the network. if (entry.isExpired()) { request.addMarker("cache-hit-expired"); request.setCacheEntry(entry); mNetworkQueue.put(request); continue; } // We have a cache hit; parse its data for delivery back to the request. request.addMarker("cache-hit"); Response<?> response = request.parseNetworkResponse( new NetworkResponse(entry.data, entry.responseHeaders)); request.addMarker("cache-hit-parsed"); if (!entry.refreshNeeded()) { // Completely unexpired cache hit. Just deliver the response. mDelivery.postResponse(request, response); } else { // Soft-expired cache hit. We can deliver the cached response, // but we need to also send the request to the network for // refreshing. request.addMarker("cache-hit-refresh-needed"); request.setCacheEntry(entry); // Mark the response as intermediate. response.intermediate = true; // Post the intermediate response back to the user and have // the delivery then forward the request along to the network. mDelivery.postResponse(request, response, new Runnable() { @Override public void run() { try { mNetworkQueue.put(request); } catch (InterruptedException e) { // Not much we can do about this. } } }); } } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } } }
这个run()方法里边有个while(true)循环,是一个无限循环,只要cache线程不停止,就不停的从缓存队列中取出请求结果,获得请求结果之后就通过mDelivery.postResponse()方法,将结果传递到主线程去处理。为什么说这里传递到了主线程呢?在前面获得RequestQueue对象的时候,代码是这么实现的:
... RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network); queue.start(); return queue; ...
其实new RequestQueue对象最终调用的方法是:
/** * Creates the worker pool. Processing will not begin until {@link #start()} is called. * * @param cache A Cache to use for persisting responses to disk * @param network A Network interface for performing HTTP requests * @param threadPoolSize Number of network dispatcher threads to create */ public RequestQueue(Cache cache, Network network, int threadPoolSize) { this(cache, network, threadPoolSize, new ExecutorDelivery(new Handler(Looper.getMainLooper()))); }
其中threadPoolSize = 4,而Looper.getMainLooper()就相当于主线程。这样在cache线程中获得结果最终传递给了主线程,让主线程来解析这个response,再回到CacheDispatcher的run()方法中,从缓存队列不一定能取出结果,即使取出了结果也可能不是最新的,这个时候就需要从新从网络获取数据,run()方法中有这么两个判断:
// Attempt to retrieve this item from cache. Cache.Entry entry = mCache.get(request.getCacheKey()); if (entry == null) { request.addMarker("cache-miss"); // Cache miss; send off to the network dispatcher. mNetworkQueue.put(request); continue; } // If it is completely expired, just send it to the network. if (entry.isExpired()) { request.addMarker("cache-hit-expired"); request.setCacheEntry(entry); mNetworkQueue.put(request); continue; }
源码看到此处,request总共有几种情况会被加入到network队列?我总结的是总共有三种情况request被加入到network队列,第一次是判断request是否需要缓存,不要需要缓存,request会被加入到network队列,后面两种情况如上面所述的两种情况了(流程图上第二步在这里就完成)。
经过上面的分析,cache线程对request的处理就完成了,但是由于上面所说的三种情况,request会被加入到network队列,下面就继续分析network,同样看看NetworkDispatcher的run()方法:
@Override public void run() { Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); Request<?> request; while (true) { try { // Take a request from the queue. request = mQueue.take(); } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } try { request.addMarker("network-queue-take"); // If the request was cancelled already, do not perform the // network request. if (request.isCanceled()) { request.finish("network-discard-cancelled"); continue; } addTrafficStatsTag(request); // Perform the network request. NetworkResponse networkResponse = mNetwork.performRequest(request); request.addMarker("network-http-complete"); // If the server returned 304 AND we delivered a response already, // we're done -- don't deliver a second identical response. if (networkResponse.notModified && request.hasHadResponseDelivered()) { request.finish("not-modified"); continue; } // Parse the response here on the worker thread. Response<?> response = request.parseNetworkResponse(networkResponse); request.addMarker("network-parse-complete"); // Write to cache if applicable. // TODO: Only update cache metadata instead of entire record for 304s. if (request.shouldCache() && response.cacheEntry != null) { mCache.put(request.getCacheKey(), response.cacheEntry); request.addMarker("network-cache-written"); } // Post the response back. request.markDelivered(); mDelivery.postResponse(request, response); } catch (VolleyError volleyError) { parseAndDeliverNetworkError(request, volleyError); } catch (Exception e) { VolleyLog.e(e, "Unhandled exception %s", e.toString()); mDelivery.postError(request, new VolleyError(e)); } } }
从run()方法中可见,network线程会去执行network request:
// Perform the network request. NetworkResponse networkResponse = mNetwork.performRequest(request);
先来看看mNetwork是个什么东东,mNetwork是Network,它从newRequestQueue的时候就被创建:
Network network = new BasicNetwork(stack);
/** * @param httpStack HTTP stack to be used */ public BasicNetwork(HttpStack httpStack) { // If a pool isn't passed in, then build a small default pool that will give us a lot of // benefit and not use too much memory. this(httpStack, new ByteArrayPool(DEFAULT_POOL_SIZE)); } /** * @param httpStack HTTP stack to be used * @param pool a buffer pool that improves GC performance in copy operations */ public BasicNetwork(HttpStack httpStack, ByteArrayPool pool) { mHttpStack = httpStack; mPool = pool; }
所以mNetwork实际上是new了一个BasicNetwork对象,而BasicNetwork实现了接口Network。其performRequest方法如下:
@Override public NetworkResponse performRequest(Request<?> request) throws VolleyError { long requestStart = SystemClock.elapsedRealtime(); while (true) { HttpResponse httpResponse = null; byte[] responseContents = null; Map<String, String> responseHeaders = new HashMap<String, String>(); try { // Gather headers. Map<String, String> headers = new HashMap<String, String>(); addCacheHeaders(headers, request.getCacheEntry()); httpResponse = mHttpStack.performRequest(request, headers); StatusLine statusLine = httpResponse.getStatusLine(); int statusCode = statusLine.getStatusCode(); responseHeaders = convertHeaders(httpResponse.getAllHeaders()); // Handle cache validation. if (statusCode == HttpStatus.SC_NOT_MODIFIED) { return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, request.getCacheEntry() == null ? null : request.getCacheEntry().data, responseHeaders, true); } // Some responses such as 204s do not have content. We must check. if (httpResponse.getEntity() != null) { responseContents = entityToBytes(httpResponse.getEntity()); } else { // Add 0 byte response as a way of honestly representing a // no-content request. responseContents = new byte[0]; } // if the request is slow, log it. long requestLifetime = SystemClock.elapsedRealtime() - requestStart; logSlowRequests(requestLifetime, request, responseContents, statusLine); if (statusCode < 200 || statusCode > 299) { throw new IOException(); } return new NetworkResponse(statusCode, responseContents, responseHeaders, false); } catch (SocketTimeoutException e) { attemptRetryOnException("socket", request, new TimeoutError()); } catch (ConnectTimeoutException e) { attemptRetryOnException("connection", request, new TimeoutError()); } catch (MalformedURLException e) { throw new RuntimeException("Bad URL " + request.getUrl(), e); } catch (IOException e) { int statusCode = 0; NetworkResponse networkResponse = null; if (httpResponse != null) { statusCode = httpResponse.getStatusLine().getStatusCode(); } else { throw new NoConnectionError(e); } VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl()); if (responseContents != null) { networkResponse = new NetworkResponse(statusCode, responseContents, responseHeaders, false); if (statusCode == HttpStatus.SC_UNAUTHORIZED || statusCode == HttpStatus.SC_FORBIDDEN) { attemptRetryOnException("auth", request, new AuthFailureError(networkResponse)); } else { // TODO: Only throw ServerError for 5xx status codes. throw new ServerError(networkResponse); } } else { throw new NetworkError(networkResponse); } } } }
在此方法中会去连接网络:
httpResponse = mHttpStack.performRequest(request, headers);
经过前面的分析mHttpStack是stack,而对于SDK高于9的版本 stack是HurlStack类的一个对象,HurlStack又实现了HttpStack接口,所以mHttpStack.performRequest(request, headers)执行的是HurlStack中的performRequest()方法,此方法最终使用HttpURLConnection来连接网络并获取网络数据,代码在前面贴了。至此,Volley连接网络的流程也显出端倪了。
回到network调度器的run()方法中,经过上面根据request从网络获取到数据(response),接下来就会解析response,把解析的结果写入cache(如果可以),最后返回给主线程。
...// Parse the response here on the worker thread. Response<?> response = request.parseNetworkResponse(networkResponse); request.addMarker("network-parse-complete"); // Write to cache if applicable. // TODO: Only update cache metadata instead of entire record for 304s. if (request.shouldCache() && response.cacheEntry != null) { mCache.put(request.getCacheKey(), response.cacheEntry); request.addMarker("network-cache-written"); } // Post the response back. request.markDelivered(); mDelivery.postResponse(request, response); ...
至此,整个流程就分析完了,回想前面的流程图,根据这些源码就显得清晰不少了。
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