Handler源码解析
来源:互联网 发布:淘宝休闲斜挎包 编辑:程序博客网 时间:2024/05/20 19:31
这里先推荐大家一款查看源码的工具 :sourceinsight,大家自行google去下载。
大家都知道刚开始接触的Android的时候就接触了Handler,主要用来更新UI使用。在我的日常开发中,我感觉大多数场景下Handler确实是用来更新UI使用,其它地方也很少用到Handler,那么Handler到底是怎么来更新UI的呢?
首先我们先介绍几个类
Handler
我们看下源码中是怎么解释的
A Handler allows you to send and process {@link Message} and Runnable objects associated with a thread's {@link MessageQueue}. Each Handler instance is associated with a single thread and that thread's message queue. When you create a new Handler, it is bound to the thread / message queue of the thread that is creating it -- from that point on, it will deliver messages and runnables to that message queue and execute them as they come out of the message queue.ok,我截了其中的一段来说明Handler的作用,文中的英文大概说的是 每一个Handler都与一个线程和这个线程的MessageQueue相关联,当你创建了一个handler,它将会负责传递messages ,并且会 runnables to that message queue ,然后执行那些要出队列的messages. 这个是我的个人理解,如果错误,请给我留言,谢谢!
这样的话,我们就可以大概的了解了Handler是干嘛的。
Handler里面持有了 MessageQueue 跟Looper两个对象。那么这个两个类是怎么来的呢?
源码中有这样一段:
public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; }这个是最清楚不过的了,MessageQueue是从Looper里面获取的,而mLooper是从Looper里面的myLooper函数拿到的。ok,等分析到Looper的时候我们再详细说,接着来看下handler里面主要的方法,sendMessage
public final boolean sendMessage(Message msg) { return sendMessageDelayed(msg, 0); }层层调用之后会调用这个方法:
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }发现了什么??queue,对吧,是不是清楚了发送消息是怎么一回事啊,就是通过这个队列的方式来存储跟发送消息的。
我们再看 handlermessage这个方法
public void handleMessage(Message msg) { } /** * Handle system messages here. */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }看到没用,handlerMessage方法是空的,当然了,这个是留给我们去实现的,但是,dispatchMessage,这个方法,里面调用了handlerMessage方法,那这个dispatchMessage方法是在哪里调用的呢??这里先告诉大家是在Looper里面调用的。
ok, handler的主要代码我们先分析到这。接下来看MessageQueue.
MessageQueue
Low-level class holding the list of messages to be dispatched by a * {@link Looper}. Messages are not added directly to a MessageQueue, * but rather through {@link Handler} objects associated with the Looper. * * <p>You can retrieve the MessageQueue for the current thread with * {@link Looper#myQueue() Looper.myQueue()}.这是源码的解释。可以看出MessageQueue 跟Looper有着千丝万缕的关系。
这个队列是通过底层c++来实现的,由于,我自己不了解c++,所以也没有往下面去深入,反正就记住这是个队列,有两个主要的方法,enqueueMessage跟next 方法,前者是用来入队,后者是用来出队的。enqueueMessage 这个方法前面说过是在handler里面调用的,而next方法是在Looper里面调用的,下面来看Looper
Looper
Class used to run a message loop for a thread. Threads by default do * not have a message loop associated with them; to create one, call * {@link #prepare} in the thread that is to run the loop, and then * {@link #loop} to have it process messages until the loop is stopped. * * <p>Most interaction with a message loop is through the * {@link Handler} class. * * <p>This is a typical example of the implementation of a Looper thread, * using the separation of {@link #prepare} and {@link #loop} to create an * initial Handler to communicate with the Looper.
可以说,looper是整个handler机制的最核心的部分,简要的说下就是looper通过不断的循环获取queue里面获取message,然后通过msg.target.dispatchMessage方法,分发消息,在主线程中直接通过重写handMessasge方法,就可以处理消息了。那么msg.target是什么呢??前面有提到handler.sendmessage方法,我们来看下里面做了什么,msg.target = this哈哈,是不是非常清楚,message里面持有了Handler的引用。这个handler就代表了当前的handler。下面给出最核心的loop方法
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger final Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } final long traceTag = me.mTraceTag; if (traceTag != 0 && Trace.isTagEnabled(traceTag)) { Trace.traceBegin(traceTag, msg.target.getTraceName(msg)); } try { msg.target.dispatchMessage(msg); } finally { if (traceTag != 0) { Trace.traceEnd(traceTag); } } if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }就是一个死循环,不断的从队列里面取message,然后,再通过message的handler引用分发出去。
还没完,大家都知道,我在用handler的时候并没有去使用looper啊,那我这个是怎么串联起来的呢?来,别急,我们来看下程序的主入口main方法,main方法在ActivityThread 这个类里面,这个类就是Android程序的主线程了。
public static void main(String[] args) { SamplingProfilerIntegration.start(); // CloseGuard defaults to true and can be quite spammy. We // disable it here, but selectively enable it later (via // StrictMode) on debug builds, but using DropBox, not logs. CloseGuard.setEnabled(false); Environment.initForCurrentUser(); // Set the reporter for event logging in libcore EventLogger.setReporter(new EventLoggingReporter()); Security.addProvider(new AndroidKeyStoreProvider()); // Make sure TrustedCertificateStore looks in the right place for CA certificates final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId()); TrustedCertificateStore.setDefaultUserDirectory(configDir); Process.setArgV0("<pre-initialized>"); Looper.prepareMainLooper(); ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } AsyncTask.init(); if (false) { Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread")); } Looper.loop(); throw new RuntimeException("Main thread loop unexpectedly exited"); }}是不是很清晰,先是用Looper.prepareMainLooper方法,我们看下这个方法都干了些什么,
public static void prepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } }
private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
public static @Nullable Looper myLooper() { return sThreadLocal.get(); }这里用了一个ThreadLocal来保存Looper,相信大家都清楚这里为什么用ThreadLocal,主要是为了防止资源共享问题,为了保证一个主线程只有一个Looper对象。
大家看到没有,在ActivityThread的main方法中,调用了prepareMainLooper方法,拿到当前线程的Looper对象,然后再调用Looper.loop方法,不断循环。
到这,基本上,我就把这里面的代码分析完了,下面来介绍下两个大家常见的问题。
1.子线程更新UI问题。(可以是可以,但是是线程不安全的)
我们如果在子线程中更新UI会有什么问题,相信刚开始写Android的时候,都会遇到这样的问题
Only the original thread that created a view hierarchy can touch its views
发生这样的异常的原因是在ViewRootImpl这个类里面,有这样一段代码void checkThread() { if (mThread != Thread.currentThread()) { throw new CalledFromWrongThreadException( "Only the original thread that created a view hierarchy can touch its views."); } }所以必须得先创建ViewRootImpl才能更新UI。具体方法就不介绍了,可以自行google
2.Android中为什么主线程不会因为Looper.loop()里的死循环卡死?
这里,我给出一个知乎上面讨论的链接,讲解的非常详细。https://www.zhihu.com/question/34652589。
- android源码解析--Handler
- Handler源码解析
- Handler源码解析
- Handler源码解析
- Handler源码解析
- Android Handler源码解析
- Handler 源码解析
- Handler源码解析
- android Handler 源码解析
- Handler源码解析
- Handler机制源码解析
- Handler源码解析
- Handler源码解析
- Handler源码解析-[Android_YangKe]
- Handler 源码解析
- Handler源码解析-有关Handler那些事
- Handler,message,Looper源码解析
- Handler消息机制源码解析
- HDU
- 《深入理解Java虚拟机》
- 细说react-native中的SectionList
- [算法] 基本图算法:深度优先搜索、广度优先搜索
- 深度学习训练技巧(一)
- Handler源码解析
- java基本类型与包装类型区别
- 深度学习调参技巧(三)
- 从适应区到习惯,再到能力
- USACO-Section1.2 Combination Lock
- 二分
- 自然常数e相关数列收敛
- 线程与进程的区别
- 最长回文子串 V2(Manacher算法)