Swift 3.0 (一)

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转载自:酷走天涯(文中部分错误已修改 如发现请告知)

基本数据类型

  • 使用 let 定义常量

let myConstant = 42

  • 使用 var 定义变量

var myVariable = 42myVariable = 50
  • 如果有初始化,你可以指定变量类型或者让系统自己去推断
let implicitInteger = 70let implicitDouble = 70.0let explicitDouble: Double = 70
  • 如果没有初始化,你要必须指定变量类型
var numb:Double
  • 在Swift 中,字符串是基本类型
let label = "The width is "let width = 94
  • 如何实现数据之间的相互转换
let width = 94let widthLabel:String = String(width)
  • 使用最简单的方式将其他数据类型变成字符串
let apples = 3let oranges = 5let fruitSummary = "I have \(apples + oranges) pieces of fruit."
  • 数组也是基本类型,不再是OC中的引用类型了
var shoppingList = ["catfish", "water", "tulips", "blue paint"]shoppingList[1] = "bottle of water"
  • 定义一个空数组
 let emptyArray = [String]() let emptyArray:[String] = []
  • 字典也是基本类型
var occupations = ["Malcolm": "Captain","Kaylee": "Mechanic",]
  • 将数组清空
 var shopingList1 = ["1","2"] shopingList1 = [] // 如果你这个类型,是系统可以推断的类型,你可以这样清空数组或者初始化
  • 定义一个空字典
let emptyDictionary = [String: Float]()let emptyDictionary:[String: Float] = [:]
  • 清空字典
var dictionary = [1:"2"]dictionary = [:]

可选值

let nickName: String? = nil

"?" :你的变量可能为nil,或者你可能将nil赋值给它,需要给变量定义的时候加上"?",否则一旦你将nil赋值给没有加"?"的变量,编译就会报错。
举个例子理解一下,我们假如有一个盒子,盒子是一个存在的物体,Swift不允许有空值出现,那我们怎么办呢?就需要把空值装到一个盒子里面,系统检查的时候,发现有一个盒子,哦好的,检测通过,但是如果你把盒子打开系统就会报错。

运行下面的代码:

let nickName: String? = "酷走天涯"print(nickName)

结果:

Optional("酷走天涯")

发现有个Optional 就说明这个变量被包着,那么怎么才能不让它包裹着呢? 很简单,给变量加一个"!"

print(nickName!)

运行:

酷走天涯


我们还有一种解包的方式

let nickName: String? = nillet fullName: String = "XUJIE"let informalGreeting = "Hi \(nickName ?? fullName)"print(informalGreeting)

运行
Hi XUJIE

如果第一个解包值发现为nil,则使用第二值

控制流

  • for ... in 循环
// 遍历数组let individualScores = [75, 43, 103, 87, 12]var teamScore = 0for score in individualScores {  if score > 50 {      teamScore += 3} else {    teamScore += 1}}print(teamScore)// 遍历 字典let interestingNumbers = ["Prime": [2, 3, 5, 7, 11, 13],"Fibonacci": [1, 1, 2, 3, 5, 8],"Square": [1, 4, 9, 16, 25],]var largest = 0for (kind, numbers) in interestingNumbers {    for number in numbers {        if number > largest {            largest = number        }    } } // 还可以这样使用循环  var total = 0 for i in 0..<4 {   total += i } print(total)
  • Switch
 let vegetable = "red pepper"switch vegetable {case "celery":    print("Add some raisins and make ants on a log.")case "cucumber", "watercress":    print("That would make a good tea sandwich.")case let z where z.hasSuffix("pepper"):    print("Is it a spicy \(z)?")default:    print("Everything tastes good in soup.")}

注意 z 什么 随便写个变量名就可以了

  • while 循环
var n = 2  while n < 100 {n = n * 2}print(n)
  • repeat ...while
 var m = 2  repeat {  m = m * 2} while m < 100print(m)

函数和闭包

  • 定义函数

func greet(person: String, day: String) -> String {return "Hello \(person), today is \(day)."}greet(person: "Bob", day: "Tuesday")
  • 缺省参数名
func greet(_ person: String, _ day: String) -> String {return "Hello \(person), today is \(day)."}greet("John", "Wednesday")
  • 返回值可以是元祖类型
func calculateStatistics(scores: [Int]) -> (min: Int, max: Int, sum: Int) {var min = scores[0]var max = scores[0]var sum = 0for score in scores {    if score > max {        max = score    } else if score < min {        min = score    }    sum += score}return (min, max, sum)}let statistics = calculateStatistics(scores: [5, 3, 100, 3, 9])print(statistics.sum)print(statistics.2)
  • 定义多个类型相同的参数
func sumOf(numbers: Int...) -> Int {var sum = 0for number in numbers {    sum += number}  return sum}sumOf()sumOf(numbers: 42, 597, 12)
  • 函数嵌套使用
func returnFifteen() -> Int {var y = 10func add() {    y += 5}// 方法内部定义方法,声明周期为方法add()return y}returnFifteen()
  • 函数当返回值
func makeIncrementer() -> ((Int) -> Int) {    func addOne(number: Int) -> Int {        return 1 + number}return addOne}var increment = makeIncrementer()increment(7)
  • 函数当参数
 func hasAnyMatches(list: [Int], condition: (Int) -> Bool) -> Bool {for item in list {    if condition(item) {        return true    }}return false}func lessThanTen(number: Int) -> Bool {    return number < 10}var numbers = [20, 19, 7, 12]hasAnyMatches(list: numbers, condition: lessThanTen)

对象和类

  • 定义一个类
class Shape {var numberOfSides = 0func simpleDescription() -> String {    return "A shape with \(numberOfSides) sides."}}
  • 初始化方法,和对象方法
class NamedShape {    var numberOfSides: Int = 0    var name: String    // 初始化方法    init(name: String) {       self.name = name    }    // 成员方法定义    func simpleDescription() -> String {       return "A shape with \(numberOfSides) sides."    }}
  • 继承
  class Square: NamedShape {  var sideLength: Double  // 如果不是可选类型 必须在初始化方法中初始化  init(sideLength: Double, name: String) {    self.sideLength = sideLength    super.init(name: name) // 调用父类的初始化方法    numberOfSides = 4 // 给父类的属性赋值之前必须先调用父类的初始化方法  }  func area() ->  Double {      return sideLength * sideLength  }    // 重写父类的方法    override func simpleDescription() -> String {        return "A square with sides of length \(sideLength)."    }  }
  • setter 和 getter
class EquilateralTriangle: NamedShape {var sideLength: Double = 0.0  // 定一个属性init(sideLength: Double, name: String) {    self.sideLength = sideLength    super.init(name: name)    numberOfSides = 3} // 这个是setter 和geterr方法的定义  var perimeter: Double {    get {         return 3.0 * sideLength    }    set {        sideLength = newValue / 3.0    }    }override func simpleDescription() -> String {    return "An equilateral triangle with sides of length \(sideLength)."}}
  • 观察属性
  class TriangleAndSquare {  // 定一个三角形对象  var triangle: EquilateralTriangle {    willSet {        square.sideLength = newValue.sideLength    }  }  // 定一个一个正方形对象  var square: Square {    willSet {        triangle.sideLength = newValue.sideLength    }  }  // 通过检测属性,我们让两个对象的边保持一样长  init(size: Double, name: String) {    square = Square(sideLength: size, name: name)    triangle = EquilateralTriangle(sideLength: size, name: name)  }  }  var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")  print(triangleAndSquare.square.sideLength)  print(triangleAndSquare.triangle.sideLength)  triangleAndSquare.square = Square(sideLength: 50, name: "larger     square")  print(triangleAndSquare.triangle.sideLength)

运行结果

10.0
10.0
50.0

枚举类型

  • 定义
enum Rank: Int { // Int 设置枚举值的类型// 定义枚举值设置值case ace = 1// 可以case 后面一次定义多个枚举值case two, three, four, five, six, seven, eight, nine, tencase jack, queen, king// 定义函数 如果多人合作的时候,可以使用这个让别人更加了解你定义的属性的含义func simpleDescription() -> String {    switch self { // self 就是这个枚举本身        case .ace:            return "ace"        case .jack:            return "jack"        case .queen:            return "queen"        case .king:            return "king"        default:            return String(self.rawValue)    }}}// 使用let ace = Rank.acelet aceRawValue = ace.rawValue

问题1 如何想OC 一样使用 | 或操作呢?

结构体

  • 定义
 struct Card {// 定义结构体    var rank: Rank    var suit: Suit// 结构体内可以定义方法func simpleDescription() -> String {    return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"}}
  • 使用
let threeOfSpades = Card(rank: .three, suit: .spades)let threeOfSpadesDescription = threeOfSpades.simpleDescription()

协议

  • 定义
protocol ExampleProtocol {     var simpleDescription: String { get }     mutating func adjust()}
  • 给类添加协议
class SimpleClass: ExampleProtocol { var simpleDescription: String = "A very simple class." var anotherProperty: Int = 69105 func adjust() {      simpleDescription += "  Now 100% adjusted." }}
  • 给结构体添加协议
struct SimpleStructure: ExampleProtocol {     var simpleDescription: String = "A simple structure" mutating func adjust() {      simpleDescription += " (adjusted)" }}
  • 定义一个协议变量
let protocolValue: ExampleProtocol = aprint(protocolValue.simpleDescription)

扩展

例子:给Int 添加一个协议

extension Int: ExampleProtocol {var simpleDescription: String {    return "The number \(self)"}    mutating func adjust() {        self += 42    }}print(7.simpleDescription)

错误操作

  • 定义一个错误枚举
enum PrinterError: Error {case outOfPapercase noTonercase onFire}
  • 定义一个有异常处理能力的函数
func send(job: Int, toPrinter printerName: String) throws -> String {if printerName == "Never Has Toner" {    throw PrinterError.noToner}return "Job sent"}
  • 捕捉异常
do {let printerResponse = try send(job: 1040, toPrinter: "Bi Sheng")print(printerResponse)} catch {print(error)}
  • 异常分类处理
 do {let printerResponse = try send(job: 1440, toPrinter: "Gutenberg")    print(printerResponse)} catch PrinterError.onFire {    print("I'll just put this over here, with the rest of the fire.")} catch let printerError as PrinterError {    print("Printer error: \(printerError).")} catch {      print(error)}

总结

Swift 的基本语法已经了解完毕,但这只是些简单的东西,如果Swift只是这些东西,那我们就没有学习的必要了,Swift的灵活性,优秀的设计模式,从上面的内容体现不出来,我会在后面几篇文章中,阐述它的高级用法!


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