Picasso图片加载框架源码解析
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最近听闻现在用的较多的图片加载框架是picasso,查了下picasso和okhttp是属于同一个公司开发的,picasso在github现在的star量是13K+,看起来真的挺火的,因此决定对它的源码扒一扒。
研究源码之前首先的了解的它的使用方式,官网给的一个简单例子如下:
Picasso.with(context).load("http://i.imgur.com/DvpvklR.png").into(imageView);从Picass.with进入
public static Picasso with(Context context) { if (singleton == null) { synchronized (Picasso.class) { if (singleton == null) { singleton = new Builder(context).build(); } } } return singleton; }发现picasso是一个懒加载单例模式;进入 Builder(context)方法
/** Start building a new {@link Picasso} instance. */ public Builder(Context context) { if (context == null) { throw new IllegalArgumentException("Context must not be null."); } this.context = context.getApplicationContext(); }
/** Create the {@link Picasso} instance. */ public Picasso build() { Context context = this.context; if (downloader == null) { downloader = Utils.createDefaultDownloader(context); } if (cache == null) { cache = new LruCache(context); } if (service == null) { service = new PicassoExecutorService(); } if (transformer == null) { transformer = RequestTransformer.IDENTITY; } Stats stats = new Stats(cache); Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats); return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats, defaultBitmapConfig, indicatorsEnabled, loggingEnabled); } }至此,picasso的初始化就完成了。整个picasso单例引用了一个全局的ApplicationContext,当中初始化了以下几个重要的组件:
- downloader=UrlConnectionDownloader,负责网络请求。
- cache=LruCache,内存缓存(内部使用linkedHashMap),负责缓存bitmap
- service=PicassoExecutorService,一个线程池ExecutorService,负责以线程池的方式执行BitmapHunter
- transformer = RequestTransformer.IDENTITY,为改善图片加载速度使用,这儿要配置了cdn才有用
- dispatcher = new Dispatcher,负责调度图片加载action进入service
public RequestCreator load(String path) { if (path == null) { return new RequestCreator(this, null, 0); } if (path.trim().length() == 0) { throw new IllegalArgumentException("Path must not be empty."); } return load(Uri.parse(path)); } public RequestCreator load(Uri uri) { return new RequestCreator(this, uri, 0); } RequestCreator(Picasso picasso, Uri uri, int resourceId) { if (picasso.shutdown) { throw new IllegalStateException( "Picasso instance already shut down. Cannot submit new requests."); } this.picasso = picasso; this.data = new Request.Builder(uri, resourceId, picasso.defaultBitmapConfig); }通过一个uri构造一个RequestCreator,RequestCreator包含了一个对picasso和Request.Builder的引用。从Picasso和Request的初始化可以看到square公司对builder模式的喜爱。builder模式感觉可以叫设计模式中的建造者模式,builder模式的好处的是把对象的初始化交给builder类单独处理,自己只负责和业务相关的逻辑,这样避免了把很多的方法写到一个类中,提高了代码的可读性和已维护性。看过okhttp源码和retrofit源码的人应该知道,它们中的都大量的使用到了builder模式。
好了,此处稍微的跑偏了下,下面进入正题。RequestCreator创建好后,进入RequestCreator.into(ImageView target)
public void into(ImageView target) { into(target, null); }
public void into(ImageView target, Callback callback) { long started = System.nanoTime(); checkMain(); if (target == null) { throw new IllegalArgumentException("Target must not be null."); } if (!data.hasImage()) { picasso.cancelRequest(target); if (setPlaceholder) { setPlaceholder(target, getPlaceholderDrawable()); } return; } if (deferred) { if (data.hasSize()) { throw new IllegalStateException("Fit cannot be used with resize."); } int width = target.getWidth(); int height = target.getHeight(); if (width == 0 || height == 0) { if (setPlaceholder) { setPlaceholder(target, getPlaceholderDrawable()); } picasso.defer(target, new DeferredRequestCreator(this, target, callback)); return; } data.resize(width, height); } Request request = createRequest(started); String requestKey = createKey(request); if (shouldReadFromMemoryCache(memoryPolicy)) { Bitmap bitmap = picasso.quickMemoryCacheCheck(requestKey); if (bitmap != null) { picasso.cancelRequest(target); setBitmap(target, picasso.context, bitmap, MEMORY, noFade, picasso.indicatorsEnabled); if (picasso.loggingEnabled) { log(OWNER_MAIN, VERB_COMPLETED, request.plainId(), "from " + MEMORY); } if (callback != null) { callback.onSuccess(); } return; } } if (setPlaceholder) { setPlaceholder(target, getPlaceholderDrawable()); } Action action = new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId, errorDrawable, requestKey, tag, callback, noFade); picasso.enqueueAndSubmit(action); }此处代码较多,不过业务逻辑不难。checkMain()检测此处是否运行与主线程,然后检查target是否为空,是空的话直接抛出异常。一般情况下data.hasImage()等于true,deferred为false,因此这两步跳过。接着根据RequestCreator中的data创建出一个request,再以request创建一个与之对应的requestKey,然后根据requestKey去cache中寻找是否有与之对应的bitmap,这里是第一次加载,所以返回null。setPlaceholder默认是true,所以会首先会给target设置一个默认图片,设置完默认图片后,接着是把request以及一些相关的参数在做一层封装得到一个ImageViewAction。 下面是这两个类的成员图,缩进的表示类属性
ImageViewAction是对request的再次封装。得到一个ImageViewAction,picasso.enqueueAndSubmit(action),
void enqueueAndSubmit(Action action) { Object target = action.getTarget(); if (target != null && targetToAction.get(target) != action) { // This will also check we are on the main thread. cancelExistingRequest(target); targetToAction.put(target, action); } submit(action); }
void submit(Action action) { dispatcher.dispatchSubmit(action); }
void dispatchSubmit(Action action) { handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action)); }这段的作用其实就是让picasso里的dispatcher负责顺序调度对ImageViewAction作再一次的封装
@Override public void handleMessage(final Message msg) { switch (msg.what) { case REQUEST_SUBMIT: { Action action = (Action) msg.obj; dispatcher.performSubmit(action); break; }
void performSubmit(Action action) { performSubmit(action, true); }
void performSubmit(Action action, boolean dismissFailed) { if (pausedTags.contains(action.getTag())) { pausedActions.put(action.getTarget(), action); if (action.getPicasso().loggingEnabled) { log(OWNER_DISPATCHER, VERB_PAUSED, action.request.logId(), "because tag '" + action.getTag() + "' is paused"); } return; } BitmapHunter hunter = hunterMap.get(action.getKey()); if (hunter != null) { hunter.attach(action); return; } if (service.isShutdown()) { if (action.getPicasso().loggingEnabled) { log(OWNER_DISPATCHER, VERB_IGNORED, action.request.logId(), "because shut down"); } return; } hunter = forRequest(action.getPicasso(), this, cache, stats, action); hunter.future = service.submit(hunter); hunterMap.put(action.getKey(), hunter); if (dismissFailed) { failedActions.remove(action.getTarget()); } if (action.getPicasso().loggingEnabled) { log(OWNER_DISPATCHER, VERB_ENQUEUED, action.request.logId()); } }由于Dispatcher里负责调度的是一个HandlerThread,也就是Dispatcher线程采用的是安卓特有的hanlder和looper轮询机制,提高了Thread的使用效率。
pausedTags里记录的是对暂停的ImageViewAction的引用,这里是第一次执行,pausedTags.contains(action.getTag())返回 false,hunterMap.get(action.getKey())也返回null,于是到了forRequest函数
static BitmapHunter forRequest(Picasso picasso, Dispatcher dispatcher, Cache cache, Stats stats, Action action) { Request request = action.getRequest(); List<RequestHandler> requestHandlers = picasso.getRequestHandlers(); // Index-based loop to avoid allocating an iterator. //noinspection ForLoopReplaceableByForEach for (int i = 0, count = requestHandlers.size(); i < count; i++) { RequestHandler requestHandler = requestHandlers.get(i); if (requestHandler.canHandleRequest(request)) { return new BitmapHunter(picasso, dispatcher, cache, stats, action, requestHandler); } } return new BitmapHunter(picasso, dispatcher, cache, stats, action, ERRORING_HANDLER); }首先解释下RequestHandler的作用:由于图片来源的方式有多种,可以是资源Id、contendProvider、数据流、asset中的文件、本地文件以及网络等,而不同的来源相应的加载方式也就不一样,各种不同的RequestHandler就是解决从不同的地方加载图片的。PIcasso初始化的时候就内置了一些常用的requestHandler保存在requestHandlers集合中,如下
- ResourceRequestHandler
- ContactsPhotoRequestHandler
- MediaStoreRequestHandler
- ContentStreamRequestHandler
- AssetRequestHandler
- FileRequestHandler
- NetworkRequestHandler
class NetworkRequestHandler extends RequestHandler { static final int RETRY_COUNT = 2; private static final String SCHEME_HTTP = "http"; private static final String SCHEME_HTTPS = "https"; @Override public boolean canHandleRequest(Request data) { String scheme = data.uri.getScheme(); return (SCHEME_HTTP.equals(scheme) || SCHEME_HTTPS.equals(scheme)); }果真是NetworkRequestHandler ,在找到对应的RequestHandler之后,再对ImageViewAction做一层封装,就得到了一个BitmapHunter,
返回到上一层,由于bitmapHunter继承与runnable,因此可以交由service来执行,也就是图片加载的任务是由线程池执行。
其实到这里,图片加载都还未真正开始,从RequestCreator-->Request--> ImageViewAction -->BitmapHunter,前面的都是对一个图片加载任务的一层层封装,为的是前期收集
足够多的信息以便后面解析bitmap然后设置到ImageView。
在bitmapHunter被提交到service(ExecuteService)后,就等待线程池调度执行它的run方法了
@Override public void run() { try { updateThreadName(data); if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_EXECUTING, getLogIdsForHunter(this)); } result = hunt();这一步没什么逻辑,直接看bitmapHunter的hunt方法
Bitmap hunt() throws IOException { Bitmap bitmap = null; if (shouldReadFromMemoryCache(memoryPolicy)) { bitmap = cache.get(key); if (bitmap != null) { stats.dispatchCacheHit(); loadedFrom = MEMORY; if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_DECODED, data.logId(), "from cache"); } return bitmap; } } data.networkPolicy = retryCount == 0 ? NetworkPolicy.OFFLINE.index : networkPolicy; RequestHandler.Result result = requestHandler.load(data, networkPolicy);这里再次检查cache中是否存在与key对应的bitmap缓存,这里假设第一次加载,返回null。然后就是requestHandler.load(data, networkPolicy),这里的requestHandler是NetworkRequestHandler
@Override public Result load(Request request, int networkPolicy) throws IOException { Response response = downloader.load(request.uri, request.networkPolicy); if (response == null) { return null; } Picasso.LoadedFrom loadedFrom = response.cached ? DISK : NETWORK; Bitmap bitmap = response.getBitmap(); if (bitmap != null) { return new Result(bitmap, loadedFrom); } InputStream is = response.getInputStream(); if (is == null) { return null; } // Sometimes response content length is zero when requests are being replayed. Haven't found // root cause to this but retrying the request seems safe to do so. if (loadedFrom == DISK && response.getContentLength() == 0) { Utils.closeQuietly(is); throw new ContentLengthException("Received response with 0 content-length header."); } if (loadedFrom == NETWORK && response.getContentLength() > 0) { stats.dispatchDownloadFinished(response.getContentLength()); } return new Result(is, loadedFrom); }NetworkRequestHandler 里接着又调用download.load方法,download是UrlConnectionDownloader
@Override public Response load(Uri uri, int networkPolicy) throws IOException { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) { installCacheIfNeeded(context); } HttpURLConnection connection = openConnection(uri); connection.setUseCaches(true); if (networkPolicy != 0) { String headerValue; if (NetworkPolicy.isOfflineOnly(networkPolicy)) { headerValue = FORCE_CACHE; } else { StringBuilder builder = CACHE_HEADER_BUILDER.get(); builder.setLength(0); if (!NetworkPolicy.shouldReadFromDiskCache(networkPolicy)) { builder.append("no-cache"); } if (!NetworkPolicy.shouldWriteToDiskCache(networkPolicy)) { if (builder.length() > 0) { builder.append(','); } builder.append("no-store"); } headerValue = builder.toString(); } connection.setRequestProperty("Cache-Control", headerValue); } int responseCode = connection.getResponseCode(); if (responseCode >= 300) { connection.disconnect(); throw new ResponseException(responseCode + " " + connection.getResponseMessage(), networkPolicy, responseCode); } long contentLength = connection.getHeaderFieldInt("Content-Length", -1); boolean fromCache = parseResponseSourceHeader(connection.getHeaderField(RESPONSE_SOURCE)); return new Response(connection.getInputStream(), fromCache, contentLength); }UrlConnectionDownloader首先判断系统版本,如果系统版本>=4.0就在内存中简历http缓存。然后就是根据uri打开一个HttpURLConnection,设置相应的请求头,然后从connection获取输入流,内容长度,最后封装成一个Response返回到上一层
Response返回到NetworkRequestHandler 的load方法。由于这里返回的Response的bitmap为null,因此在NetworkRequestHandler里又是把Response中的stream在封装成Result返回到上一层。
Result返回到BitmapHunter的hunt方法,这里再看hunt方法的下部分
data.networkPolicy = retryCount == 0 ? NetworkPolicy.OFFLINE.index : networkPolicy; RequestHandler.Result result = requestHandler.load(data, networkPolicy); if (result != null) { loadedFrom = result.getLoadedFrom(); exifRotation = result.getExifOrientation(); bitmap = result.getBitmap(); // If there was no Bitmap then we need to decode it from the stream. if (bitmap == null) { InputStream is = result.getStream(); try { bitmap = decodeStream(is, data); } finally { Utils.closeQuietly(is); } } } if (bitmap != null) { if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_DECODED, data.logId()); } stats.dispatchBitmapDecoded(bitmap); if (data.needsTransformation() || exifRotation != 0) { synchronized (DECODE_LOCK) { if (data.needsMatrixTransform() || exifRotation != 0) { bitmap = transformResult(data, bitmap, exifRotation); if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId()); } } if (data.hasCustomTransformations()) { bitmap = applyCustomTransformations(data.transformations, bitmap); if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId(), "from custom transformations"); } } } if (bitmap != null) { stats.dispatchBitmapTransformed(bitmap); } } } return bitmap; }由于返回的result在请求成功的情况下不为空,但是result里的bitmap为null,因此会调用decodeStream(is, data)方法,该方法的作用是根据target的宽高来把is解析成bitmap,
后面bitmap还要request的要求做旋转、缩放、居中等操作,然后bitmap返回到上一层BitmapHunter的run方法,看run方法下部分
if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_EXECUTING, getLogIdsForHunter(this)); } result = hunt(); if (result == null) { dispatcher.dispatchFailed(this); } else { dispatcher.dispatchComplete(this); } } catch (Downloader.ResponseException e) { if (!e.localCacheOnly || e.responseCode != 504) { exception = e; } dispatcher.dispatchFailed(this); } catch (NetworkRequestHandler.ContentLengthException e) { exception = e; dispatcher.dispatchRetry(this); } catch (IOException e) { exception = e; dispatcher.dispatchRetry(this); } catch (OutOfMemoryError e) { StringWriter writer = new StringWriter(); stats.createSnapshot().dump(new PrintWriter(writer)); exception = new RuntimeException(writer.toString(), e); dispatcher.dispatchFailed(this); } catch (Exception e) { exception = e; dispatcher.dispatchFailed(this); } finally { Thread.currentThread().setName(Utils.THREAD_IDLE_NAME); } }假设这里请求成功,result不为空,至此图片请求成功并且解析成了bitmap,接下来的事就是把bitmap设置到ImageView中了。由于安卓中操作UI需要在UI线程中执行,因此这里又用到了Dispatcher,由Dispatcher发送通知告知此BitmapHunter已经解析结束,然后把此BitmapHunter加到barch集合中,然后再通过主线程handler告知主线程执行最后的ImageView设置bitmap工作,也就是最后调用ImageViewAction的complete方法
class ImageViewAction extends Action<ImageView> { @Override public void complete(Bitmap result, Picasso.LoadedFrom from) { if (result == null) { throw new AssertionError( String.format("Attempted to complete action with no result!\n%s", this)); } ImageView target = this.target.get(); if (target == null) { return; } Context context = picasso.context; boolean indicatorsEnabled = picasso.indicatorsEnabled; PicassoDrawable.setBitmap(target, context, result, from, noFade, indicatorsEnabled); if (callback != null) { callback.onSuccess(); } }
至此,bitmap就显示到ImageView上了,也就是图片加载成功了。
ok,最后我们来理一下picasso几个重要的组件类关系图
总结:
Picasso默认简单的请求加载下是不会对大图缩放的,即加载大图的话消耗的内存很多,所以如果在加载很多大图的情况下建议要主动resize已防止oom,如下
Picasso.with(this).load("uri").resize(50,50).centerCrop().config(Bitmap.Config.ARGB_8888).into(view)。
Picasso使用线程池执行网络请求,1个线程负责调度,主线程Handler负责调度每隔200毫秒一次显示view。它的requestHandler采用有点类似适配器的方式,使开发者可以实现自己的requestHandler,picasso各组件职责单一,使代码耦合度低,具有高可扩展性,很值得学习。
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