unity3d各种OpenFileDialog操作

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http://www.cnblogs.com/U-tansuo/archive/2012/07/10/GetOpenFileName.html

1 编辑模式(Editor)下:

string path = EditorUtility.OpenFilePanel("Load png Textures of Directory", "", "");WWW ww=new WWW("file:///"+path);print(ww.url);yield return ww;gui.texture=ww.texture;
2.非编辑模式:
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OpenFileDialog ofd = new OpenFileDialog();   //new一个方法 ofd.InitialDirectory ="file://"+UnityEngine.Application.dataPath;  //定义打开的默认文件夹位置//定义打开的默认文件夹位置if(ofd.ShowDialog()==DialogResult.OK){      //显示打开文件的窗口      Debug.Log( ofd.FileName);}
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以上操作需要添加 System.Windows.Forms.dll,放在Plugins文件夹下,同时需要更改.net 2.0 Subset为.net2.0 

 

3、unity3d调用win32打开对话框

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using UnityEngine;using System.Collections;using System;using System.Runtime.InteropServices;[ StructLayout( LayoutKind.Sequential, CharSet=CharSet.Auto )]  public class OpenFileName {    public int      structSize = 0;    public IntPtr   dlgOwner = IntPtr.Zero;     public IntPtr   instance = IntPtr.Zero;    public String   filter = null;    public String   customFilter = null;    public int      maxCustFilter = 0;    public int      filterIndex = 0;    public String   file = null;    public int      maxFile = 0;    public String   fileTitle = null;    public int      maxFileTitle = 0;    public String   initialDir = null;    public String   title = null;       public int      flags = 0;     public short    fileOffset = 0;    public short    fileExtension = 0;    public String   defExt = null;     public IntPtr   custData = IntPtr.Zero;      public IntPtr   hook = IntPtr.Zero;      public String   templateName = null;     public IntPtr   reservedPtr = IntPtr.Zero;     public int      reservedInt = 0;    public int      flagsEx = 0;}public class DllTest{[DllImport("Comdlg32.dll",SetLastError=true,ThrowOnUnmappableChar=true, CharSet = CharSet.Auto)]               public static extern bool GetOpenFileName([ In, Out ] OpenFileName ofn );        public static  bool GetOpenFileName1([ In, Out ] OpenFileName ofn )    {        return GetOpenFileName(ofn);    }}
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using UnityEngine;using System.Collections;using System.Text;using System.Runtime.InteropServices;using System;public class Test : MonoBehaviour {    public GameObject plane;    void OnGUI()    {        if(GUI.Button(new Rect(0,0,100,35),"OpenDialog"))        {            OpenFileName ofn = new OpenFileName();            ofn.structSize = Marshal.SizeOf(ofn);            ofn.filter = "All Files\0*.*\0\0";            ofn.file = new string(new char[256]);            ofn.maxFile = ofn.file.Length;            ofn.fileTitle = new string(new char[64]);            ofn.maxFileTitle = ofn.fileTitle.Length;            ofn.initialDir =UnityEngine.Application.dataPath;//默认路径            ofn.title = "Open Project";            ofn.defExt = "JPG";//显示文件的类型           //注意 一下项目不一定要全选 但是0x00000008项不要缺少            ofn.flags=0x00080000|0x00001000|0x00000800|0x00000200|0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR            if(DllTest.GetOpenFileName( ofn ))            {                StartCoroutine(WaitLoad(ofn.file));//加载图片到panle                Debug.Log( "Selected file with full path: {0}"+ofn.file );            }        }    }    IEnumerator WaitLoad(string fileName)    {        WWW wwwTexture=new WWW("file://"+fileName);        Debug.Log(wwwTexture.url);        yield return wwwTexture;        plane.renderer.material.mainTexture=wwwTexture.texture;    }}

参考知识:1、http://msdn.microsoft.com/en-us/library/system.runtime.interopservices.inattribute%28v=vs.85%29
2、http://msdn.microsoft.com/en-us/library/windows/desktop/ms646839%28v=vs.85%29.aspx
3、C#和win32类型对应
4、http://blog.csdn.net/wanfang323/article/details/6372995

 

 
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