DDS 文件格式

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The DirectDraw Surface file format (.dds) wasintroduced with DirectX 7 to store uncompressed and compressed (DXTn)textures. The file format supports mipmaps, cube maps, and volume maps.The DDS file format is supported by D3DX and other DirectX tools suchas the DirectX Texture Editor (Dxtex.exe) and the Texture Conversion Tool (Texconv.exe). Starting with Direct3D 10, DDS files support texture arrays.


DirectX7引入dds格式来存储未压缩和压缩过的纹理。dds支持mipmaps,cube maps和volume maps。从Direct3D 10开始dds文件支持纹理数组。