Glide加载图片流程源码解析
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网上Glide源码解析的资料比较多,但鱼龙混杂,so我决定还是自己跟一遍源码吧,看源码真的是一件爆炸的事,好几次想放弃,但最后还是坚持下来了,唉。
首先先来捋一遍Glide的具体用法,从具体用法出发我们再来分析Glide内部都是怎么来实现这些方法的。
这是我从网上找来的Glide的主要功能示意图,这张图一目了然的显示了Glide能实现的功能。
先来看Glide最基础的图片加载用法:
Glide.with(context).load(url).into(imageView);
这里的load()方法就是指定要加载的图片资源,可以是网络图片,也可以是本地图片,资源图片,二进制流,Uri对象等等。
当然我们也可以在加载图片的基础上做很多事,比如设置缺省图,加载失败的时候显示的图,设置图片尺寸,加载动画等。。。就像这样:
Glide.with(context).load(imageUrl).placeholder(R.mipmap.ic_launcher) //占位图.error(R.mipmap.ic_launcher) //加载错误显示的图.animate(R.anim.anim) //加载动画.override(88, 88) //图片尺寸.into(imageView);
这里都是采用多态形式来实现的。
Glide还可以指定要加载的图片格式。什么意思呢?就比如我这里有一个gif图片的图片链接地址,那我什么都不指定,用Glide加载,加载显示出来的就是gif图,但是如果我加了一个asBitmap()方法,指定加载的必须是静态图片,那么Glide就会只加载gif图的第一帧。
ok,接下来看Glide的图片缓存:
设置磁盘缓存
Glide.with(this).load(url).diskCacheStrategy(DiskCacheStrategy.ALL).into(imageView);
对应的缓存参数如下:
缓存参数说明
DiskCacheStrategy.NONE:不缓存任何图片,即禁用磁盘缓存
DiskCacheStrategy.ALL :缓存原始图片 & 转换后的图片(默认)
DiskCacheStrategy.SOURCE:只缓存原始图片(原来的全分辨率的图像,即不缓存转换后的图片)
DiskCacheStrategy.RESULT:只缓存转换后的图片(即最终的图像:降低分辨率后 / 或者转换后 ,不缓存原始图片
ok,基本用法讲解完毕,之后就从用法出发,开始分析Glide的源码。
先来看with()方法,with方法传了一个Context进去,其实很简单,就是绑定Glide生命周期的意思,来看源码:
public static RequestManager with(Context context) { RequestManagerRetriever retriever = RequestManagerRetriever.get(); return retriever.get(context); } public static RequestManager with(Activity activity) { RequestManagerRetriever retriever = RequestManagerRetriever.get(); return retriever.get(activity); } public static RequestManager with(FragmentActivity activity) { RequestManagerRetriever retriever = RequestManagerRetriever.get(); return retriever.get(activity); }
with()方法有很多重构方法,其实也就是参数不同而已,实现里可以看到都是跟RequestManagerRetriever这个类有关,RequestManagerRetriever.get()方法从代码里可以看到是为了得到它的单例,那就来看看RequestManagerRetriever这个类,先看下面这三个我抽取出来的方法:
public RequestManager get(Context context) { if (context == null) { throw new IllegalArgumentException("You cannot start a load on a null Context"); } else if (Util.isOnMainThread() && !(context instanceof Application)) { if (context instanceof FragmentActivity) { return get((FragmentActivity) context); } else if (context instanceof Activity) { return get((Activity) context); } else if (context instanceof ContextWrapper) { return get(((ContextWrapper) context).getBaseContext()); } } return getApplicationManager(context); }public RequestManager get(FragmentActivity activity) { if (Util.isOnBackgroundThread()) { return get(activity.getApplicationContext()); } else { assertNotDestroyed(activity); FragmentManager fm = activity.getSupportFragmentManager(); return supportFragmentGet(activity, fm); } }private RequestManager getApplicationManager(Context context) { if (applicationManager == null) { synchronized (this) { if (applicationManager == null) { applicationManager = new RequestManager(context.getApplicationContext(), new ApplicationLifecycle(), new EmptyRequestManagerTreeNode()); } } } return applicationManager; }
第一个方法中context传进来以后把FragmentActivity,Activity,ContextWrapper都分流出去,除了这三种情况之外(其实也就是application context)都return getApplicationManager(context)也就是上面代码中的第三个方法。从上述代码可以看出,当传入的context是application或者在子线程中,那么最后都会调用getApplicationManager,在getApplicationManager(Context context)方法中,创建了一个RequestManager对象,因为Application的生命周期是跟着app的生命周期的,所以当传入的context为application的时候Glide没有进行任何关于生命周期的判断。先来看另外一种也就是当传入Activity这些的时候:
RequestManager supportFragmentGet(Context context, FragmentManager fm) { SupportRequestManagerFragment current = getSupportRequestManagerFragment(fm); RequestManager requestManager = current.getRequestManager(); if (requestManager == null) { requestManager = new RequestManager(context, current.getLifecycle(), current.getRequestManagerTreeNode()); current.setRequestManager(requestManager); } return requestManager; }@TargetApi(Build.VERSION_CODES.HONEYCOMB) RequestManager fragmentGet(Context context, android.app.FragmentManager fm) { RequestManagerFragment current = getRequestManagerFragment(fm); RequestManager requestManager = current.getRequestManager(); if (requestManager == null) { requestManager = new RequestManager(context, current.getLifecycle(), current.getRequestManagerTreeNode()); current.setRequestManager(requestManager); } return requestManager; }RequestManager supportFragmentGet(Context context, FragmentManager fm) { SupportRequestManagerFragment current = getSupportRequestManagerFragment(fm); RequestManager requestManager = current.getRequestManager(); if (requestManager == null) { requestManager = new RequestManager(context, current.getLifecycle(), current.getRequestManagerTreeNode()); current.setRequestManager(requestManager); } return requestManager; }
我们发现到最后也是创建了一个RequestManager对象,从后面两个方法可以看出,不管你context传入的是Activity还是FragmentActivitiy,都会在Activity的基础上创建一个Fragment,这是为什么呢?因为Glide无法监听到Activity的生命周期,所以往Activity中添加一个Fragment来监听Fragment的生命周期,因为如果Activity消亡了,Fragment当然也就消亡了,具体代码看下面,不过传入的参数跟之前Application的不同,这里的SupportRequestManagerFragment的current.getLifecycle()方法我们进去会发现这其实是一个继承了Fragment的类,也就是往Activity里添加的Fragment,lifecycle实现了各种生命周期的方法:
@Override public void onStart() { super.onStart(); lifecycle.onStart(); } @Override public void onStop() { super.onStop(); lifecycle.onStop(); } @Override public void onDestroy() { super.onDestroy(); lifecycle.onDestroy(); }
ok那现在回到RequestManager这个类,实现了LifecycleListener接口:
public interface LifecycleListener { /** * Callback for when {@link android.app.Fragment#onStart()}} or {@link android.app.Activity#onStart()} is called. */ void onStart(); /** * Callback for when {@link android.app.Fragment#onStop()}} or {@link android.app.Activity#onStop()}} is called. */ void onStop(); /** * Callback for when {@link android.app.Fragment#onDestroy()}} or {@link android.app.Activity#onDestroy()} is * called. */ void onDestroy();}
在RequestManager类中分别在这三个生命周期方法中实现了各自的操作,操作代码全都在RequestTracker这个类里,这个类主要负责跟踪,取消,重启在进程中的或者已经完成了或者已经失败了的请求,看RequestTracker可知其实就是在Glide内部维护了一个Request请求的list:
public class RequestTracker { private final Set<Request> requests = Collections.newSetFromMap(new WeakHashMap<Request, Boolean>()); @SuppressWarnings("MismatchedQueryAndUpdateOfCollection") private final List<Request> pendingRequests = new ArrayList<Request>(); private boolean isPaused; public void runRequest(Request request) { requests.add(request); if (!isPaused) { request.begin(); } else { pendingRequests.add(request); } } void addRequest(Request request) { requests.add(request); } public void removeRequest(Request request) { requests.remove(request); pendingRequests.remove(request); } public boolean isPaused() { return isPaused; } public void pauseRequests() { isPaused = true; for (Request request : Util.getSnapshot(requests)) { if (request.isRunning()) { request.pause(); pendingRequests.add(request); } } } public void resumeRequests() { isPaused = false; for (Request request : Util.getSnapshot(requests)) { if (!request.isComplete() && !request.isCancelled() && !request.isRunning()) { request.begin(); } } pendingRequests.clear(); } public void clearRequests() { for (Request request : Util.getSnapshot(requests)) { request.clear(); } pendingRequests.clear(); } public void restartRequests() { for (Request request : Util.getSnapshot(requests)) { if (!request.isComplete() && !request.isCancelled()) { // Ensure the request will be restarted in onResume. request.pause(); if (!isPaused) { request.begin(); } else { pendingRequests.add(request); } } } }}
其实给Glide添加生命周期的意义很简单,当你在一个Activity里去加载图片,当图片还没加载出来的时候用户把Activity消亡了,那图片加载的request是不是得取消,其实就是这么一个道理。
ok,接下来来看load()方法,因为with(context)方法返回的是RequestManager,所以load()方法自然也就在RequestManager类里,可以看到:
public DrawableTypeRequest<String> load(String string) { return (DrawableTypeRequest<String>) fromString().load(string); }
方法实现非常简单,先来看fromString(),点到fromString()方法发现其实就是调用了loadGeneric(String.class)方法,ok那就来看loadGeneric()方法:
private <T> DrawableTypeRequest<T> loadGeneric(Class<T> modelClass) { ModelLoader<T, InputStream> streamModelLoader = Glide.buildStreamModelLoader(modelClass, context); ModelLoader<T, ParcelFileDescriptor> fileDescriptorModelLoader = Glide.buildFileDescriptorModelLoader(modelClass, context); if (modelClass != null && streamModelLoader == null && fileDescriptorModelLoader == null) { throw new IllegalArgumentException("Unknown type " + modelClass + ". You must provide a Model of a type for" + " which there is a registered ModelLoader, if you are using a custom model, you must first call" + " Glide#register with a ModelLoaderFactory for your custom model class"); } return optionsApplier.apply( new DrawableTypeRequest<T>(modelClass, streamModelLoader, fileDescriptorModelLoader, context, glide, requestTracker, lifecycle, optionsApplier)); }
在这个方法里其实就是根据传进来的class类来创建不同的ModelLoader类,然后再把这些参数都穿进去创造一个DrawableTypeRequest对象返回回去,因为这里我参考的是load(url)加载网络图片链接,所以传进去的就是String,这个ModelLoader是干嘛的呢,接着往下看,Glide.buildStreamModelLoader(modelClass, context):
/** * A method to build a {@link ModelLoader} for the given model that produces {@link InputStream}s using a registered * factory. * * @see #buildModelLoader(Class, Class, android.content.Context) */ public static <T> ModelLoader<T, InputStream> buildStreamModelLoader(Class<T> modelClass, Context context) { return buildModelLoader(modelClass, InputStream.class, context); }//省略一大段代码public static <T, Y> ModelLoader<T, Y> buildModelLoader(Class<T> modelClass, Class<Y> resourceClass, Context context) { if (modelClass == null) { if (Log.isLoggable(TAG, Log.DEBUG)) { Log.d(TAG, "Unable to load null model, setting placeholder only"); } return null; } return Glide.get(context).getLoaderFactory().buildModelLoader(modelClass, resourceClass); }
创建一个ModelLoader对象有什么用呢?其实就是为了提供inputStream输入流,可以看到该方法最后return了一个buildModelLoader(modelClass, resourceClass)的对象,接下来就进入到这个方法,这个方法在GenericLoaderFactory类里面,GenericLoaderFactory这个类其实比较短,所以全部简略的全部贴出来:
public class GenericLoaderFactory { private final Map<Class/*T*/, Map<Class/*Y*/, ModelLoaderFactory/*T, Y*/>> modelClassToResourceFactories = new HashMap<Class, Map<Class, ModelLoaderFactory>>(); private final Map<Class/*T*/, Map<Class/*Y*/, ModelLoader/*T, Y*/>> cachedModelLoaders = new HashMap<Class, Map<Class, ModelLoader>>(); private static final ModelLoader NULL_MODEL_LOADER = new ModelLoader() { @Override public DataFetcher getResourceFetcher(Object model, int width, int height) { throw new NoSuchMethodError("This should never be called!"); } @Override public String toString() { return "NULL_MODEL_LOADER"; } }; private final Context context; public GenericLoaderFactory(Context context) { this.context = context.getApplicationContext(); } public synchronized <T, Y> ModelLoaderFactory<T, Y> unregister(Class<T> modelClass, Class<Y> resourceClass) { cachedModelLoaders.clear(); ModelLoaderFactory/*T, Y*/ result = null; Map<Class/*Y*/, ModelLoaderFactory/*T, Y*/> resourceToFactories = modelClassToResourceFactories.get(modelClass); if (resourceToFactories != null) { result = resourceToFactories.remove(resourceClass); } return result; } public synchronized <T, Y> ModelLoaderFactory<T, Y> register(Class<T> modelClass, Class<Y> resourceClass, ModelLoaderFactory<T, Y> factory) { cachedModelLoaders.clear(); Map<Class/*Y*/, ModelLoaderFactory/*T, Y*/> resourceToFactories = modelClassToResourceFactories.get(modelClass); if (resourceToFactories == null) { resourceToFactories = new HashMap<Class/*Y*/, ModelLoaderFactory/*T, Y*/>(); modelClassToResourceFactories.put(modelClass, resourceToFactories); } ModelLoaderFactory/*T, Y*/ previous = resourceToFactories.put(resourceClass, factory); if (previous != null) { // This factory may be being used by another model. We don't want to say it has been removed unless we // know it has been removed for all models. for (Map<Class/*Y*/, ModelLoaderFactory/*T, Y*/> factories : modelClassToResourceFactories.values()) { if (factories.containsValue(previous)) { previous = null; break; } } } return previous; } @Deprecated public synchronized <T, Y> ModelLoader<T, Y> buildModelLoader(Class<T> modelClass, Class<Y> resourceClass, Context context) { return buildModelLoader(modelClass, resourceClass); } public synchronized <T, Y> ModelLoader<T, Y> buildModelLoader(Class<T> modelClass, Class<Y> resourceClass) { ModelLoader<T, Y> result = getCachedLoader(modelClass, resourceClass); if (result != null) { // We've already tried to create a model loader and can't with the currently registered set of factories, // but we can't use null to demonstrate that failure because model loaders that haven't been requested // yet will be null in the cache. To avoid this, we use a special signal model loader. if (NULL_MODEL_LOADER.equals(result)) { return null; } else { return result; } } final ModelLoaderFactory<T, Y> factory = getFactory(modelClass, resourceClass); if (factory != null) { result = factory.build(context, this); cacheModelLoader(modelClass, resourceClass, result); } else { // We can't generate a model loader for the given arguments with the currently registered set of factories. cacheNullLoader(modelClass, resourceClass); } return result; } private <T, Y> void cacheNullLoader(Class<T> modelClass, Class<Y> resourceClass) { cacheModelLoader(modelClass, resourceClass, NULL_MODEL_LOADER); } private <T, Y> void cacheModelLoader(Class<T> modelClass, Class<Y> resourceClass, ModelLoader<T, Y> modelLoader) { Map<Class/*Y*/, ModelLoader/*T, Y*/> resourceToLoaders = cachedModelLoaders.get(modelClass); if (resourceToLoaders == null) { resourceToLoaders = new HashMap<Class/*Y*/, ModelLoader/*T, Y*/>(); cachedModelLoaders.put(modelClass, resourceToLoaders); } resourceToLoaders.put(resourceClass, modelLoader); } private <T, Y> ModelLoader<T, Y> getCachedLoader(Class<T> modelClass, Class<Y> resourceClass) { Map<Class/*Y*/, ModelLoader/*T, Y*/> resourceToLoaders = cachedModelLoaders.get(modelClass); ModelLoader/*T, Y*/ result = null; if (resourceToLoaders != null) { result = resourceToLoaders.get(resourceClass); } return result; } private <T, Y> ModelLoaderFactory<T, Y> getFactory(Class<T> modelClass, Class<Y> resourceClass) { Map<Class/*Y*/, ModelLoaderFactory/*T, Y*/> resourceToFactories = modelClassToResourceFactories.get(modelClass); ModelLoaderFactory/*T, Y*/ result = null; if (resourceToFactories != null) { result = resourceToFactories.get(resourceClass); } if (result == null) { for (Class<? super T> registeredModelClass : modelClassToResourceFactories.keySet()) { if (registeredModelClass.isAssignableFrom(modelClass)) { Map<Class/*Y*/, ModelLoaderFactory/*T, Y*/> currentResourceToFactories = modelClassToResourceFactories.get(registeredModelClass); if (currentResourceToFactories != null) { result = currentResourceToFactories.get(resourceClass); if (result != null) { break; } } } } } return result; }}
重点来看buildModelLoader方法,这里的T跟Y范型类在我的心路历程里其实就是String跟InputStream。我们可以看到其实我们是通过getFactory(modelClass, resourceClass)这个方法来创建了一个ModelLoaderFactory对象的,看getFactory方法可以看到我们其实就是从一个modelClassToResourceFactories的map获取一个ModelLoaderFactory对象,而且是要已经注册过了的,至于怎么判断是否注册过,就要回到Glide的构造方法:
Glide(Engine engine, MemoryCache memoryCache, BitmapPool bitmapPool, Context context, DecodeFormat decodeFormat) { this.engine = engine; this.bitmapPool = bitmapPool; this.memoryCache = memoryCache; this.decodeFormat = decodeFormat; loaderFactory = new GenericLoaderFactory(context); mainHandler = new Handler(Looper.getMainLooper()); bitmapPreFiller = new BitmapPreFiller(memoryCache, bitmapPool, decodeFormat); dataLoadProviderRegistry = new DataLoadProviderRegistry(); StreamBitmapDataLoadProvider streamBitmapLoadProvider = new StreamBitmapDataLoadProvider(bitmapPool, decodeFormat); dataLoadProviderRegistry.register(InputStream.class, Bitmap.class, streamBitmapLoadProvider); FileDescriptorBitmapDataLoadProvider fileDescriptorLoadProvider = new FileDescriptorBitmapDataLoadProvider(bitmapPool, decodeFormat); dataLoadProviderRegistry.register(ParcelFileDescriptor.class, Bitmap.class, fileDescriptorLoadProvider); ImageVideoDataLoadProvider imageVideoDataLoadProvider = new ImageVideoDataLoadProvider(streamBitmapLoadProvider, fileDescriptorLoadProvider); dataLoadProviderRegistry.register(ImageVideoWrapper.class, Bitmap.class, imageVideoDataLoadProvider); GifDrawableLoadProvider gifDrawableLoadProvider = new GifDrawableLoadProvider(context, bitmapPool); dataLoadProviderRegistry.register(InputStream.class, GifDrawable.class, gifDrawableLoadProvider); dataLoadProviderRegistry.register(ImageVideoWrapper.class, GifBitmapWrapper.class, new ImageVideoGifDrawableLoadProvider(imageVideoDataLoadProvider, gifDrawableLoadProvider, bitmapPool)); dataLoadProviderRegistry.register(InputStream.class, File.class, new StreamFileDataLoadProvider()); register(File.class, ParcelFileDescriptor.class, new FileDescriptorFileLoader.Factory()); register(File.class, InputStream.class, new StreamFileLoader.Factory()); register(int.class, ParcelFileDescriptor.class, new FileDescriptorResourceLoader.Factory()); register(int.class, InputStream.class, new StreamResourceLoader.Factory()); register(Integer.class, ParcelFileDescriptor.class, new FileDescriptorResourceLoader.Factory()); register(Integer.class, InputStream.class, new StreamResourceLoader.Factory()); register(String.class, ParcelFileDescriptor.class, new FileDescriptorStringLoader.Factory()); register(String.class, InputStream.class, new StreamStringLoader.Factory()); register(Uri.class, ParcelFileDescriptor.class, new FileDescriptorUriLoader.Factory()); register(Uri.class, InputStream.class, new StreamUriLoader.Factory()); register(URL.class, InputStream.class, new StreamUrlLoader.Factory()); register(GlideUrl.class, InputStream.class, new HttpUrlGlideUrlLoader.Factory()); register(byte[].class, InputStream.class, new StreamByteArrayLoader.Factory()); transcoderRegistry.register(Bitmap.class, GlideBitmapDrawable.class, new GlideBitmapDrawableTranscoder(context.getResources(), bitmapPool)); transcoderRegistry.register(GifBitmapWrapper.class, GlideDrawable.class, new GifBitmapWrapperDrawableTranscoder( new GlideBitmapDrawableTranscoder(context.getResources(), bitmapPool))); bitmapCenterCrop = new CenterCrop(bitmapPool); drawableCenterCrop = new GifBitmapWrapperTransformation(bitmapPool, bitmapCenterCrop); bitmapFitCenter = new FitCenter(bitmapPool); drawableFitCenter = new GifBitmapWrapperTransformation(bitmapPool, bitmapFitCenter); }
这里注册了FileDescriptorFileLoader、StreamFileLoader等好几个factory,因为我们这里传入的是String跟InputStream所以我们得到的factory其实是StreamStringLoader,后面的那个fileDescriptorModeLoader方法跟这里类似,所以这里就不详述了。
ok,到这里我们就回去,经过这么一串分析之后就生成了一个DrawableTypeRequest对象,那么DrawableTypeRequest究竟是什么呢。。接下来就来look下这个,代码比较少:
public class DrawableTypeRequest<ModelType> extends DrawableRequestBuilder<ModelType> implements DownloadOptions { private final ModelLoader<ModelType, InputStream> streamModelLoader; private final ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader; private final RequestManager.OptionsApplier optionsApplier; private static <A, Z, R> FixedLoadProvider<A, ImageVideoWrapper, Z, R> buildProvider(Glide glide, ModelLoader<A, InputStream> streamModelLoader, ModelLoader<A, ParcelFileDescriptor> fileDescriptorModelLoader, Class<Z> resourceClass, Class<R> transcodedClass, ResourceTranscoder<Z, R> transcoder) { if (streamModelLoader == null && fileDescriptorModelLoader == null) { return null; } if (transcoder == null) { transcoder = glide.buildTranscoder(resourceClass, transcodedClass); } DataLoadProvider<ImageVideoWrapper, Z> dataLoadProvider = glide.buildDataProvider(ImageVideoWrapper.class, resourceClass); ImageVideoModelLoader<A> modelLoader = new ImageVideoModelLoader<A>(streamModelLoader, fileDescriptorModelLoader); return new FixedLoadProvider<A, ImageVideoWrapper, Z, R>(modelLoader, transcoder, dataLoadProvider); } DrawableTypeRequest(Class<ModelType> modelClass, ModelLoader<ModelType, InputStream> streamModelLoader, ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader, Context context, Glide glide, RequestTracker requestTracker, Lifecycle lifecycle, RequestManager.OptionsApplier optionsApplier) { super(context, modelClass, buildProvider(glide, streamModelLoader, fileDescriptorModelLoader, GifBitmapWrapper.class, GlideDrawable.class, null), glide, requestTracker, lifecycle); this.streamModelLoader = streamModelLoader; this.fileDescriptorModelLoader = fileDescriptorModelLoader; this.optionsApplier = optionsApplier; } public BitmapTypeRequest<ModelType> asBitmap() { return optionsApplier.apply(new BitmapTypeRequest<ModelType>(this, streamModelLoader, fileDescriptorModelLoader, optionsApplier)); } public GifTypeRequest<ModelType> asGif() { return optionsApplier.apply(new GifTypeRequest<ModelType>(this, streamModelLoader, optionsApplier)); } /** * {@inheritDoc} */ public <Y extends Target<File>> Y downloadOnly(Y target) { return getDownloadOnlyRequest().downloadOnly(target); } /** * {@inheritDoc} */ public FutureTarget<File> downloadOnly(int width, int height) { return getDownloadOnlyRequest().downloadOnly(width, height); } private GenericTranscodeRequest<ModelType, InputStream, File> getDownloadOnlyRequest() { return optionsApplier.apply(new GenericTranscodeRequest<ModelType, InputStream, File>(File.class, this, streamModelLoader, InputStream.class, File.class, optionsApplier)); }}
眼神好的朋友们是不是已经发现了asBitmap()跟asGif()两个我们之前说用法上的方法了。经过了一层一层底层方法的穿来穿去之后,突然发现这两个方法是不是很舒服。其实很简单,就是分别创建了一个BitmapTypeRequest和GifTypeRequest,根据不同的request然后底层再去加载不同的图片格式。
ok,接下去我们再回到开头,fromString()方法之后返回一个DrawableTypeRequest对象,然后就是调用这个对象的load(string)方法,我们看到load方法其实是跳到了父类DrawableRequestBuilder里,那就来看看它的父类:
//省略一部分代码 public DrawableRequestBuilder<ModelType> centerCrop() { return transform(glide.getDrawableCenterCrop()); } @SuppressWarnings("unchecked") public DrawableRequestBuilder<ModelType> fitCenter() { return transform(glide.getDrawableFitCenter()); } public DrawableRequestBuilder<ModelType> bitmapTransform(Transformation<Bitmap>... bitmapTransformations) { GifBitmapWrapperTransformation[] transformations = new GifBitmapWrapperTransformation[bitmapTransformations.length]; for (int i = 0; i < bitmapTransformations.length; i++) { transformations[i] = new GifBitmapWrapperTransformation(glide.getBitmapPool(), bitmapTransformations[i]); } return transform(transformations); } /** * {@inheritDoc} * * @see #bitmapTransform(com.bumptech.glide.load.Transformation[]) * @see #centerCrop() * @see #fitCenter() */ @Override public DrawableRequestBuilder<ModelType> transform(Transformation<GifBitmapWrapper>... transformation) { super.transform(transformation); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> transcoder( ResourceTranscoder<GifBitmapWrapper, GlideDrawable> transcoder) { super.transcoder(transcoder); return this; } /** * {@inheritDoc} */ public final DrawableRequestBuilder<ModelType> crossFade() { super.animate(new DrawableCrossFadeFactory<GlideDrawable>()); return this; } /** * {@inheritDoc} */ public DrawableRequestBuilder<ModelType> crossFade(int duration) { super.animate(new DrawableCrossFadeFactory<GlideDrawable>(duration)); return this; } /** * {@inheritDoc} */ @Deprecated public DrawableRequestBuilder<ModelType> crossFade(Animation animation, int duration) { super.animate(new DrawableCrossFadeFactory<GlideDrawable>(animation, duration)); return this; } /** * {@inheritDoc} */ public DrawableRequestBuilder<ModelType> crossFade(int animationId, int duration) { super.animate(new DrawableCrossFadeFactory<GlideDrawable>(context, animationId, duration)); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> dontAnimate() { super.dontAnimate(); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> animate(ViewPropertyAnimation.Animator animator) { super.animate(animator); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> animate(int animationId) { super.animate(animationId); return this; } /** * {@inheritDoc} */ @Deprecated @SuppressWarnings("deprecation") @Override public DrawableRequestBuilder<ModelType> animate(Animation animation) { super.animate(animation); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> placeholder(int resourceId) { super.placeholder(resourceId); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> placeholder(Drawable drawable) { super.placeholder(drawable); return this; } @Override public DrawableRequestBuilder<ModelType> fallback(Drawable drawable) { super.fallback(drawable); return this; } @Override public DrawableRequestBuilder<ModelType> fallback(int resourceId) { super.fallback(resourceId); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> error(int resourceId) { super.error(resourceId); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> error(Drawable drawable) { super.error(drawable); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> listener( RequestListener<? super ModelType, GlideDrawable> requestListener) { super.listener(requestListener); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> diskCacheStrategy(DiskCacheStrategy strategy) { super.diskCacheStrategy(strategy); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> skipMemoryCache(boolean skip) { super.skipMemoryCache(skip); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> override(int width, int height) { super.override(width, height); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> sourceEncoder(Encoder<ImageVideoWrapper> sourceEncoder) { super.sourceEncoder(sourceEncoder); return this; } /** * {@inheritDoc} */ @Override public DrawableRequestBuilder<ModelType> dontTransform() { super.dontTransform(); return this; } @Override public DrawableRequestBuilder<ModelType> signature(Key signature) { super.signature(signature); return this; } @Override public DrawableRequestBuilder<ModelType> load(ModelType model) { super.load(model); return this; } @Override public DrawableRequestBuilder<ModelType> clone() { return (DrawableRequestBuilder<ModelType>) super.clone(); } @Override public Target<GlideDrawable> into(ImageView view) { return super.into(view); } @Override void applyFitCenter() { fitCenter(); } @Override void applyCenterCrop() { centerCrop(); }
有没有觉得很亲切,之前用法里我们用到的很多api方法我们终于看到了,当然我们也看到了into()方法,load方法我们先来看看它父类的实现:
public GenericRequestBuilder<ModelType, DataType, ResourceType, TranscodeType> load(ModelType model) { this.model = model; isModelSet = true; return this; }
其实就是做了一个状态的保存而已。
ok,那接下来我们就开始分析into()方法,into()方法我逻辑理了n遍,实在太复杂了我的天,稍微注意力不集中一下就晕了。。ok,废话不多说,接着来,into()。
首先,我们定位到DrawableTypeRequest的父类GenericRequestBuilder里的into()方法:
public Target<TranscodeType> into(ImageView view) { Util.assertMainThread(); if (view == null) { throw new IllegalArgumentException("You must pass in a non null View"); } if (!isTransformationSet && view.getScaleType() != null) { switch (view.getScaleType()) { case CENTER_CROP: applyCenterCrop(); break; case FIT_CENTER: case FIT_START: case FIT_END: applyFitCenter(); break; //$CASES-OMITTED$ default: // Do nothing. } } return into(glide.buildImageViewTarget(view, transcodeClass)); }
前面一大堆讲的都是图片变化的问题,暂时先放到一边,先来看图片加载的过程,也就是最后一句话,先来看buildImageViewTarget(view, transcoderClass)方法:
<R> Target<R> buildImageViewTarget(ImageView imageView, Class<R> transcodedClass) { return imageViewTargetFactory.buildTarget(imageView, transcodedClass); }
之前的分析中可以看出transcodedClass也就是TranscodeType的一个实体类,而TranscodeType也就是GlideDrawable类,知道了这个以后那就接着往下看:
public class ImageViewTargetFactory { @SuppressWarnings("unchecked") public <Z> Target<Z> buildTarget(ImageView view, Class<Z> clazz) { if (GlideDrawable.class.isAssignableFrom(clazz)) { return (Target<Z>) new GlideDrawableImageViewTarget(view); } else if (Bitmap.class.equals(clazz)) { return (Target<Z>) new BitmapImageViewTarget(view); } else if (Drawable.class.isAssignableFrom(clazz)) { return (Target<Z>) new DrawableImageViewTarget(view); } else { throw new IllegalArgumentException("Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)"); } }}
这里我们看到了三个类GlideDrawableImageViewTarget、BitmapImageViewTarget、DrawableImageViewTarget。在这里,我们也就创建了一个GlideDrawableImageViewTarget对象了。ok,我们知道了这个以后现在回过头去看之前的into(Y target)方法:
public <Y extends Target<TranscodeType>> Y into(Y target) { Util.assertMainThread(); if (target == null) { throw new IllegalArgumentException("You must pass in a non null Target"); } if (!isModelSet) { throw new IllegalArgumentException("You must first set a model (try #load())"); } Request previous = target.getRequest(); if (previous != null) { previous.clear(); requestTracker.removeRequest(previous); previous.recycle(); } Request request = buildRequest(target); target.setRequest(request); lifecycle.addListener(target); requestTracker.runRequest(request); return target; }
ok,到这里我们终于发现发出加载图片请求的类了,也就是Request,Request类的具体子类的作用就是根据图片路径来加载图片到imageView上。这里Request对象是通过buildRequest(target)方法来创建的,ok,接下来看这个:
private Request buildRequest(Target<TranscodeType> target) { if (priority == null) { priority = Priority.NORMAL; } return buildRequestRecursive(target, null); } private Request buildRequestRecursive(Target<TranscodeType> target, ThumbnailRequestCoordinator parentCoordinator) { if (thumbnailRequestBuilder != null) { if (isThumbnailBuilt) { throw new IllegalStateException("You cannot use a request as both the main request and a thumbnail, " + "consider using clone() on the request(s) passed to thumbnail()"); } // Recursive case: contains a potentially recursive thumbnail request builder. if (thumbnailRequestBuilder.animationFactory.equals(NoAnimation.getFactory())) { thumbnailRequestBuilder.animationFactory = animationFactory; } if (thumbnailRequestBuilder.priority == null) { thumbnailRequestBuilder.priority = getThumbnailPriority(); } if (Util.isValidDimensions(overrideWidth, overrideHeight) && !Util.isValidDimensions(thumbnailRequestBuilder.overrideWidth, thumbnailRequestBuilder.overrideHeight)) { thumbnailRequestBuilder.override(overrideWidth, overrideHeight); } ThumbnailRequestCoordinator coordinator = new ThumbnailRequestCoordinator(parentCoordinator); Request fullRequest = obtainRequest(target, sizeMultiplier, priority, coordinator); // Guard against infinite recursion. isThumbnailBuilt = true; // Recursively generate thumbnail requests. Request thumbRequest = thumbnailRequestBuilder.buildRequestRecursive(target, coordinator); isThumbnailBuilt = false; coordinator.setRequests(fullRequest, thumbRequest); return coordinator; } else if (thumbSizeMultiplier != null) { // Base case: thumbnail multiplier generates a thumbnail request, but cannot recurse. ThumbnailRequestCoordinator coordinator = new ThumbnailRequestCoordinator(parentCoordinator); Request fullRequest = obtainRequest(target, sizeMultiplier, priority, coordinator); Request thumbnailRequest = obtainRequest(target, thumbSizeMultiplier, getThumbnailPriority(), coordinator); coordinator.setRequests(fullRequest, thumbnailRequest); return coordinator; } else { // Base case: no thumbnail. return obtainRequest(target, sizeMultiplier, priority, parentCoordinator); } }private Request obtainRequest(Target<TranscodeType> target, float sizeMultiplier, Priority priority, RequestCoordinator requestCoordinator) { return GenericRequest.obtain( loadProvider, model, signature, context, priority, target, sizeMultiplier, placeholderDrawable, placeholderId, errorPlaceholder, errorId, fallbackDrawable, fallbackResource, requestListener, requestCoordinator, glide.getEngine(), transformation, transcodeClass, isCacheable, animationFactory, overrideWidth, overrideHeight, diskCacheStrategy); }
buildRequest方法里调用了buildRequestRecursive方法,这个里面代码不少,我们先把图片变化的都忽略,就会发现主要的还是botainRequest()方法,然后看到return了一个GenericRequest.obtain(n个参数)的方法,这么多参数,乍看一下你会觉得很熟悉,placehoderId,errorId等,这些不都是我们最开始讲Glide的时候用的一些api方法莫,是不是有一种胜利在望的感觉。。ok,那就接着往下看obtain()方法,进入了GenericRequest类:
public static <A, T, Z, R> GenericRequest<A, T, Z, R> obtain( LoadProvider<A, T, Z, R> loadProvider, A model, Key signature, Context context, Priority priority, Target<R> target, float sizeMultiplier, Drawable placeholderDrawable, int placeholderResourceId, Drawable errorDrawable, int errorResourceId, Drawable fallbackDrawable, int fallbackResourceId, RequestListener<? super A, R> requestListener, RequestCoordinator requestCoordinator, Engine engine, Transformation<Z> transformation, Class<R> transcodeClass, boolean isMemoryCacheable, GlideAnimationFactory<R> animationFactory, int overrideWidth, int overrideHeight, DiskCacheStrategy diskCacheStrategy) { @SuppressWarnings("unchecked") GenericRequest<A, T, Z, R> request = (GenericRequest<A, T, Z, R>) REQUEST_POOL.poll(); if (request == null) { request = new GenericRequest<A, T, Z, R>(); } request.init(loadProvider, model, signature, context, priority, target, sizeMultiplier, placeholderDrawable, placeholderResourceId, errorDrawable, errorResourceId, fallbackDrawable, fallbackResourceId, requestListener, requestCoordinator, engine, transformation, transcodeClass, isMemoryCacheable, animationFactory, overrideWidth, overrideHeight, diskCacheStrategy); return request; }
乍看一下头已经晕了。。。放松一下,仔细看,我们发现传进来这么多参数以后,方法里先去创建了一个GenericRequest的实体类,然后调用了init方法,进去看,会发现全是一个赋值的一个过程,ok,既然是这样子,我们已经知道了request创建的整个过程了莫,这条路就差不多走到底了,差不多该回去了,那就再回到into方法。
Request request = buildRequest(target); target.setRequest(request); lifecycle.addListener(target); requestTracker.runRequest(request);
首先先把request绑定给了GlideDrawableImageViewTarget对象,为了就是不会被Glide之外的调用,然后我们看到,runRequest(request)方法,直觉告诉我们request对象创建出来之后执行代码应该就在这里了,那我们就进去看看,果然。。
public void runRequest(Request request) { requests.add(request); if (!isPaused) { request.begin(); } else { pendingRequests.add(request); } }
这个方法在RequestTracker类里,这个类是不是很熟悉,之前在讲with()方法的生命周期里提到过。这个方法里做了一个很简单的逻辑判断,如果这个时候不是暂停状态的话,request.begin()方法去执行request,否则就把该request存放到一个放着没有完成或者可能会重新去运行一遍的request的list里面。接着一步一步下去,进begin()方法。因为之前我们request的创建过程中一步一步下来到最后是return了一个GenericRequest.obtain(n个参数),所以begin()方法就应该在GenericRequest类里面,ok,定位到begin()方法:
@Override public void begin() { startTime = LogTime.getLogTime(); if (model == null) { onException(null); return; } status = Status.WAITING_FOR_SIZE; if (Util.isValidDimensions(overrideWidth, overrideHeight)) { onSizeReady(overrideWidth, overrideHeight); } else { target.getSize(this); } if (!isComplete() && !isFailed() && canNotifyStatusChanged()) { target.onLoadStarted(getPlaceholderDrawable()); } if (Log.isLoggable(TAG, Log.VERBOSE)) { logV("finished run method in " + LogTime.getElapsedMillis(startTime)); } }
ok,这个beging()方法我们慢慢来分析,首先我们先来看model是什么?我们往前看,翻到GenericRequestBuilder的构造函数,然后创建它对象的过程发现model其实在我们这种情况下就是图片的链接地址,也就是load里传过来的东西,因为这里我们分析的是加载网络请求图片,所以也就是图片的链接。ok,知道了model是什么以后我们再来看这个方法,如果model是空的,那么就调用onException(null)方法,我们来看这个方法
@Override public void onException(Exception e) { if (Log.isLoggable(TAG, Log.DEBUG)) { Log.d(TAG, "load failed", e); } status = Status.FAILED; //TODO: what if this is a thumbnail request? if (requestListener == null || !requestListener.onException(e, model, target, isFirstReadyResource())) { setErrorPlaceholder(e); } }
哦?这里有个备注:如果这里是缩略图请求怎么办?我思考了半天也是不解这里为什么会有个问号备注,当然这不是重点。这里把图片加载的状态设置了failed,然后调用了setErrorPlacehoder(e)方法,看方法名字就知道这是在设置错误缺省图。
private void setErrorPlaceholder(Exception e) { if (!canNotifyStatusChanged()) { return; } Drawable error = model == null ? getFallbackDrawable() : null; if (error == null) { error = getErrorDrawable(); } if (error == null) { error = getPlaceholderDrawable(); } target.onLoadFailed(e, error); }
这里我们发现还有一个canNotifyStatusChanged这么一个变量,有一个监听状态是否改变的过程确保了安全性和正确性。再来看这两个方法获取了placeholder跟error的图片:
private Drawable getErrorDrawable() { if (errorDrawable == null && errorResourceId > 0) { errorDrawable = context.getResources().getDrawable(errorResourceId); } return errorDrawable; }private Drawable getPlaceholderDrawable() { if (placeholderDrawable == null && placeholderResourceId > 0) { placeholderDrawable = context.getResources().getDrawable(placeholderResourceId); } return placeholderDrawable; }
接下来来看target.onLoadFailed(e, error)这个方法,要找这个方法又得回到最初的地方,因为target其实也就是GenericRequestBuilder里的into方法里glide.buildImageView(),所以onLoadFailed方法也就应该在ImageViewTarget类里面。
@Override public void onLoadFailed(Exception e, Drawable errorDrawable) { view.setImageDrawable(errorDrawable); }
很easy,给view设置图片,当然这里我们还看到了设置缺省图:
@Override public void onLoadStarted(Drawable placeholder) { view.setImageDrawable(placeholder); }
ok,看完错误缺省图的加载过程之后我们再回到GenericRequest类的begin()方法,看源码就是一个走迷宫的过程,一条路走到底了,然后再回头继续走下一条路,注意力稍微有一点不集中,就懵了。。。来看if跟else,if(Util.isValidDimensions(overrideWidth, overrideHeight))看了下工具类里这个方法,也就是说如果宽度和高度都是指定的话,也就是固定的话,就调用onSizeReady(width, height)方法,不然的话就调用target.getSize(this)方法,ok,我们先来看getSize()方法,跟之前的onLoadFailed一样,target就是ImageViewTarget,但是在里面找不到getSize()方法,所以应该在他的父类里,也就是ViewTarget类里找到了这个方法:
@Override public void getSize(SizeReadyCallback cb) { sizeDeterminer.getSize(cb); }private static class SizeDeterminer {private void notifyCbs(int width, int height) { for (SizeReadyCallback cb : cbs) { cb.onSizeReady(width, height); } cbs.clear(); } //省略代码。。。。。。 public void getSize(SizeReadyCallback cb) { int currentWidth = getViewWidthOrParam(); int currentHeight = getViewHeightOrParam(); if (isSizeValid(currentWidth) && isSizeValid(currentHeight)) { cb.onSizeReady(currentWidth, currentHeight); } else { // We want to notify callbacks in the order they were added and we only expect one or two callbacks to // be added a time, so a List is a reasonable choice. if (!cbs.contains(cb)) { cbs.add(cb); } if (layoutListener == null) { final ViewTreeObserver observer = view.getViewTreeObserver(); layoutListener = new SizeDeterminerLayoutListener(this); observer.addOnPreDrawListener(layoutListener); } } } //省略一大段代码 } }
我们可以看到,这里其实根据imageView的width,height做了一系列的计算之后得出了图片应该显示的多宽跟多高。计算结束之后,我们可以看到在SizeDeterminer里面最后的最后还是调用了onSizeReady()方法。那我们就来看看这个方法里到底干了什么:
@Override public void onSizeReady(int width, int height) { if (Log.isLoggable(TAG, Log.VERBOSE)) { logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime)); } if (status != Status.WAITING_FOR_SIZE) { return; } status = Status.RUNNING; width = Math.round(sizeMultiplier * width); height = Math.round(sizeMultiplier * height); ModelLoader<A, T> modelLoader = loadProvider.getModelLoader(); final DataFetcher<T> dataFetcher = modelLoader.getResourceFetcher(model, width, height); if (dataFetcher == null) { onException(new Exception("Failed to load model: \'" + model + "\'")); return; } ResourceTranscoder<Z, R> transcoder = loadProvider.getTranscoder(); if (Log.isLoggable(TAG, Log.VERBOSE)) { logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime)); } loadedFromMemoryCache = true; loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder, priority, isMemoryCacheable, diskCacheStrategy, this); loadedFromMemoryCache = resource != null; if (Log.isLoggable(TAG, Log.VERBOSE)) { logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime)); } }
ok我们在这里又看到了ModelLoader,是不是很惊喜是不是很惊讶,这里通过loadProvider创建了一个ModelLoader,这个loadProvider又是什么东西呢?这我们就得回去回去看了。让我们回到load()方法,还记得我们load()方法里在buildModelLoader()的时候通过getFactory()创建了一个ModelLoaderFactory嘛,我们在那里生成返回了一个DrawableTypeRequest对象,在创建DrawableTypeRequest的时候new出了一个FixedLoadProvider类,而这个loadProvider其实就是FixedLoadProvider类的一个封装类ChildLoadProvider的一个实体对象。我们可以看看GenericRequestBuilder类的构造函数:
GenericRequestBuilder(Context context, Class<ModelType> modelClass, LoadProvider<ModelType, DataType, ResourceType, TranscodeType> loadProvider, Class<TranscodeType> transcodeClass, Glide glide, RequestTracker requestTracker, Lifecycle lifecycle) { this.context = context; this.modelClass = modelClass; this.transcodeClass = transcodeClass; this.glide = glide; this.requestTracker = requestTracker; this.lifecycle = lifecycle; this.loadProvider = loadProvider != null ? new ChildLoadProvider<ModelType, DataType, ResourceType, TranscodeType>(loadProvider) : null; if (context == null) { throw new NullPointerException("Context can't be null"); } if (modelClass != null && loadProvider == null) { throw new NullPointerException("LoadProvider must not be null"); } }
ok,之后我们再回到onSizeReady()方法,之后调用了modelLoader.getResourceFetcher(model, width, height)方法,这个又是干嘛的呢?进去看看,getResourceFetcher()方法在哪里呢。。我们看到之前DrawableTypeRequest的构造函数里其实把loadGeneric()方法中创建的两个modelLoader对象都封装到了ImageVideoModelLoader这个类里面并new出了一个对象,所以getResourceFetcher()应该在这个里面:
@Override public DataFetcher<ImageVideoWrapper> getResourceFetcher(A model, int width, int height) { DataFetcher<InputStream> streamFetcher = null; if (streamLoader != null) { streamFetcher = streamLoader.getResourceFetcher(model, width, height); } DataFetcher<ParcelFileDescriptor> fileDescriptorFetcher = null; if (fileDescriptorLoader != null) { fileDescriptorFetcher = fileDescriptorLoader.getResourceFetcher(model, width, height); } if (streamFetcher != null || fileDescriptorFetcher != null) { return new ImageVideoFetcher(streamFetcher, fileDescriptorFetcher); } else { return null; } }
因为我们现在是第一次调用Glide加载图片,所以生成一个HttpUrlFetch对象。这里绕来绕去其实最后getResourceFetch()方法最后还是返回一个ImageVideoFetcher对象。然后我们再回去onSizeReady()方法,然后就是把这些new出来的东西全部传到engine.load()方法里面去。也就是这句话:
loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder, priority, isMemoryCacheable, diskCacheStrategy, this);
那接下去就来看看Engine呗,Engine这个类看注释主要是负责加载以及管理活跃的和已经缓存了的资源。我们先暂时不看缓存相关的东西,等会讲缓存的东西的时候再翻回来看,我们现在先看加载的整个流程。ok,那我们来看Engine这个类里的load方法:
public <T, Z, R> LoadStatus load(Key signature, int width, int height, DataFetcher<T> fetcher, DataLoadProvider<T, Z> loadProvider, Transformation<Z> transformation, ResourceTranscoder<Z, R> transcoder, Priority priority, boolean isMemoryCacheable, DiskCacheStrategy diskCacheStrategy, ResourceCallback cb) { Util.assertMainThread(); long startTime = LogTime.getLogTime(); final String id = fetcher.getId(); EngineKey key = keyFactory.buildKey(id, signature, width, height, loadProvider.getCacheDecoder(), loadProvider.getSourceDecoder(), transformation, loadProvider.getEncoder(), transcoder, loadProvider.getSourceEncoder()); EngineResource<?> cached = loadFromCache(key, isMemoryCacheable); if (cached != null) { cb.onResourceReady(cached); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Loaded resource from cache", startTime, key); } return null; } EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable); if (active != null) { cb.onResourceReady(active); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Loaded resource from active resources", startTime, key); } return null; } EngineJob current = jobs.get(key); if (current != null) { current.addCallback(cb); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Added to existing load", startTime, key); } return new LoadStatus(cb, current); } EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable); DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation, transcoder, diskCacheProvider, diskCacheStrategy, priority); EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority); jobs.put(key, engineJob); engineJob.addCallback(cb); engineJob.start(runnable); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Started new load", startTime, key); } return new LoadStatus(cb, engineJob); }
忽略缓存相关的代码,首先创建了个EngineJob对象,然后创建了一个DecodeJob对象,然后把这两个对象穿进去创建了EngineRunnable对象,之后start(),ok所以我们现在就来重点看一下 EngineRunnable的run()方法。
@Override public void run() { if (isCancelled) { return; } Exception exception = null; Resource<?> resource = null; try { resource = decode(); } catch (Exception e) { if (Log.isLoggable(TAG, Log.VERBOSE)) { Log.v(TAG, "Exception decoding", e); } exception = e; } if (isCancelled) { if (resource != null) { resource.recycle(); } return; } if (resource == null) { onLoadFailed(exception); } else { onLoadComplete(resource); } }
后面我们可以看到一个是请求取消了的情况,一个是加载失败了,一个是加载完成了,所以基本上记载的过程应该都是在decode()这个方法里面,进去:
private Resource<?> decode() throws Exception { if (isDecodingFromCache()) { return decodeFromCache(); } else { return decodeFromSource(); } }
顾名思义,一个是从缓存里获取图片,不然就去执行decodeFromSource()方法,ok,我们这里先走流程,先看decodeFromSouce()方法:
private Resource<?> decodeFromSource() throws Exception { return decodeJob.decodeFromSource(); }
再进入到decodeFromSource()方法进入到DecodeJob类里:
public Resource<Z> decodeFromSource() throws Exception { Resource<T> decoded = decodeSource(); return transformEncodeAndTranscode(decoded); }private Resource<Z> transformEncodeAndTranscode(Resource<T> decoded) { long startTime = LogTime.getLogTime(); Resource<T> transformed = transform(decoded); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Transformed resource from source", startTime); } writeTransformedToCache(transformed); startTime = LogTime.getLogTime(); Resource<Z> result = transcode(transformed); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Transcoded transformed from source", startTime); } return result; }private Resource<T> decodeSource() throws Exception { Resource<T> decoded = null; try { long startTime = LogTime.getLogTime(); final A data = fetcher.loadData(priority); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Fetched data", startTime); } if (isCancelled) { return null; } decoded = decodeFromSourceData(data); } finally { fetcher.cleanup(); } return decoded; }
在这里,我们看到了fetcher.loadData()方法,这里的fetcher其实就是httpUrlFetcher的实体对象,接着往下看:
@Override public InputStream loadData(Priority priority) throws Exception { return loadDataWithRedirects(glideUrl.toURL(), 0 /*redirects*/, null /*lastUrl*/, glideUrl.getHeaders()); }private InputStream loadDataWithRedirects(URL url, int redirects, URL lastUrl, Map<String, String> headers) throws IOException { if (redirects >= MAXIMUM_REDIRECTS) { throw new IOException("Too many (> " + MAXIMUM_REDIRECTS + ") redirects!"); } else { // Comparing the URLs using .equals performs additional network I/O and is generally broken. // See http://michaelscharf.blogspot.com/2006/11/javaneturlequals-and-hashcode-make.html. try { if (lastUrl != null && url.toURI().equals(lastUrl.toURI())) { throw new IOException("In re-direct loop"); } } catch (URISyntaxException e) { // Do nothing, this is best effort. } } urlConnection = connectionFactory.build(url); for (Map.Entry<String, String> headerEntry : headers.entrySet()) { urlConnection.addRequestProperty(headerEntry.getKey(), headerEntry.getValue()); } urlConnection.setConnectTimeout(2500); urlConnection.setReadTimeout(2500); urlConnection.setUseCaches(false); urlConnection.setDoInput(true); // Connect explicitly to avoid errors in decoders if connection fails. urlConnection.connect(); if (isCancelled) { return null; } final int statusCode = urlConnection.getResponseCode(); if (statusCode / 100 == 2) { return getStreamForSuccessfulRequest(urlConnection); } else if (statusCode / 100 == 3) { String redirectUrlString = urlConnection.getHeaderField("Location"); if (TextUtils.isEmpty(redirectUrlString)) { throw new IOException("Received empty or null redirect url"); } URL redirectUrl = new URL(url, redirectUrlString); return loadDataWithRedirects(redirectUrl, redirects + 1, url, headers); } else { if (statusCode == -1) { throw new IOException("Unable to retrieve response code from HttpUrlConnection."); } throw new IOException("Request failed " + statusCode + ": " + urlConnection.getResponseMessage()); } }
哦?我们终于看到了跟网络通讯有关的东西了。在这里,我们只是拿到了一个inputStream的输入流而已。ok,我们再回去,回到DecodeJob的decodeSource()方法,我们发现这个方法其实起到了解码的作用:
private Resource<T> decodeFromSourceData(A data) throws IOException { final Resource<T> decoded; if (diskCacheStrategy.cacheSource()) { decoded = cacheAndDecodeSourceData(data); } else { long startTime = LogTime.getLogTime(); decoded = loadProvider.getSourceDecoder().decode(data, width, height); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Decoded from source", startTime); } } return decoded; }
这里的loadProvider当然还是之前的FixdLoadProvider,它的sourceDecoder其实就是ImageVideoGifDrawableLoadProvider里的sourceDecoder,也就是GifBitmapWrapperResourceDecoder的一个对象,我们顺着这条路,来看GifBitmapWrapperResourceDecoder这个类的decode()方法:
private GifBitmapWrapper decode(ImageVideoWrapper source, int width, int height, byte[] bytes) throws IOException { final GifBitmapWrapper result; if (source.getStream() != null) { result = decodeStream(source, width, height, bytes); } else { result = decodeBitmapWrapper(source, width, height); } return result; }private GifBitmapWrapper decodeStream(ImageVideoWrapper source, int width, int height, byte[] bytes) throws IOException { InputStream bis = streamFactory.build(source.getStream(), bytes); bis.mark(MARK_LIMIT_BYTES); ImageHeaderParser.ImageType type = parser.parse(bis); bis.reset(); GifBitmapWrapper result = null; if (type == ImageHeaderParser.ImageType.GIF) { result = decodeGifWrapper(bis, width, height); } // Decoding the gif may fail even if the type matches. if (result == null) { // We can only reset the buffered InputStream, so to start from the beginning of the stream, we need to // pass in a new source containing the buffered stream rather than the original stream. ImageVideoWrapper forBitmapDecoder = new ImageVideoWrapper(bis, source.getFileDescriptor()); result = decodeBitmapWrapper(forBitmapDecoder, width, height); } return result; }
我们看到,这里通过调用decodeStream()方法来读取数据,根据ImageHeaderParser.ImageType来判断这张图到底是gif图还是普通图片,gif图的解码过程我看了半天其实还没搞清楚,有点复杂,等我搞清楚了再来,我们这里先看静图的解码过程吧
private GifBitmapWrapper decodeBitmapWrapper(ImageVideoWrapper toDecode, int width, int height) throws IOException { GifBitmapWrapper result = null; Resource<Bitmap> bitmapResource = bitmapDecoder.decode(toDecode, width, height); if (bitmapResource != null) { result = new GifBitmapWrapper(bitmapResource, null); } return result; }
这里调用了一个bitmapDecoder.decode(toDecode, width, height)方法,这其实就是ImageVideoBitmapDecoder的decode()方法
public Resource<Bitmap> decode(ImageVideoWrapper source, int width, int height) throws IOException { Resource<Bitmap> result = null; InputStream is = source.getStream(); if (is != null) { try { result = streamDecoder.decode(is, width, height); } catch (IOException e) { if (Log.isLoggable(TAG, Log.VERBOSE)) { Log.v(TAG, "Failed to load image from stream, trying FileDescriptor", e); } } } if (result == null) { ParcelFileDescriptor fileDescriptor = source.getFileDescriptor(); if (fileDescriptor != null) { result = fileDescriptorDecoder.decode(fileDescriptor, width, height); } } return result; }
我们看到这里又是调用了streamDecoder.decode(is, width, height);的方法,定位一下其实streamDecoder就是StreamBitmapDecoder类,ok,继续:
@Override public Resource<Bitmap> decode(InputStream source, int width, int height) { Bitmap bitmap = downsampler.decode(source, bitmapPool, width, height, decodeFormat); return BitmapResource.obtain(bitmap, bitmapPool); }
oh shit,终于看到bitmap了,ok,来看decode()方法:
@Override public Bitmap decode(InputStream is, BitmapPool pool, int outWidth, int outHeight, DecodeFormat decodeFormat) { final ByteArrayPool byteArrayPool = ByteArrayPool.get(); final byte[] bytesForOptions = byteArrayPool.getBytes(); final byte[] bytesForStream = byteArrayPool.getBytes(); final BitmapFactory.Options options = getDefaultOptions(); // Use to fix the mark limit to avoid allocating buffers that fit entire images. RecyclableBufferedInputStream bufferedStream = new RecyclableBufferedInputStream( is, bytesForStream); // Use to retrieve exceptions thrown while reading. // TODO(#126): when the framework no longer returns partially decoded Bitmaps or provides a way to determine // if a Bitmap is partially decoded, consider removing. ExceptionCatchingInputStream exceptionStream = ExceptionCatchingInputStream.obtain(bufferedStream); // Use to read data. // Ensures that we can always reset after reading an image header so that we can still attempt to decode the // full image even when the header decode fails and/or overflows our read buffer. See #283. MarkEnforcingInputStream invalidatingStream = new MarkEnforcingInputStream(exceptionStream); try { exceptionStream.mark(MARK_POSITION); int orientation = 0; try { orientation = new ImageHeaderParser(exceptionStream).getOrientation(); } catch (IOException e) { if (Log.isLoggable(TAG, Log.WARN)) { Log.w(TAG, "Cannot determine the image orientation from header", e); } } finally { try { exceptionStream.reset(); } catch (IOException e) { if (Log.isLoggable(TAG, Log.WARN)) { Log.w(TAG, "Cannot reset the input stream", e); } } } options.inTempStorage = bytesForOptions; final int[] inDimens = getDimensions(invalidatingStream, bufferedStream, options); final int inWidth = inDimens[0]; final int inHeight = inDimens[1]; final int degreesToRotate = TransformationUtils.getExifOrientationDegrees(orientation); final int sampleSize = getRoundedSampleSize(degreesToRotate, inWidth, inHeight, outWidth, outHeight); final Bitmap downsampled = downsampleWithSize(invalidatingStream, bufferedStream, options, pool, inWidth, inHeight, sampleSize, decodeFormat); // BitmapFactory swallows exceptions during decodes and in some cases when inBitmap is non null, may catch // and log a stack trace but still return a non null bitmap. To avoid displaying partially decoded bitmaps, // we catch exceptions reading from the stream in our ExceptionCatchingInputStream and throw them here. final Exception streamException = exceptionStream.getException(); if (streamException != null) { throw new RuntimeException(streamException); } Bitmap rotated = null; if (downsampled != null) { rotated = TransformationUtils.rotateImageExif(downsampled, pool, orientation); if (!downsampled.equals(rotated) && !pool.put(downsampled)) { downsampled.recycle(); } } return rotated; } finally { byteArrayPool.releaseBytes(bytesForOptions); byteArrayPool.releaseBytes(bytesForStream); exceptionStream.release(); releaseOptions(options); } }
在这里,我们对服务器返回的inputStream进行了读取,以及图片的加载, MarkEnforcingInputStream invalidatingStream = new MarkEnforcingInputStream(exceptionStream)这个就是用来读取数据的。这个方法里还操作了很多逻辑,旋转,圆角等,具体就不详述了。ok,这里我们得到了bitmap对象,接下来任务就是就是把bitmap对象去显示出来。我们再次回到GifBitmapWrapperResourceDecoder的decodeBitmapWrapper方法中我们发现这里对bitmap进行了一次封装,同时支持了bitmap图片和gif图片,返回的是GifBitmapWrapper类的对象。ok知道了这个以后我们再回去,回到DecodeJob的decodeFromSource()方法:
public Resource<Z> decodeFromSource() throws Exception { Resource<T> decoded = decodeSource(); return transformEncodeAndTranscode(decoded);}
再来看transformEncodeAndTranscode(decoded)这个方法:
private Resource<Z> transformEncodeAndTranscode(Resource<T> decoded) { long startTime = LogTime.getLogTime(); Resource<T> transformed = transform(decoded); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Transformed resource from source", startTime); } writeTransformedToCache(transformed); startTime = LogTime.getLogTime(); Resource<Z> result = transcode(transformed); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Transcoded transformed from source", startTime); } return result; }
这里前面的代码都没什么用,我们来看一开始transformed是一个Resource对象,经过transcode()方法之后变成了一个Resource对象,其实这里的transformed就是GifBitmapWrapper转变后的GifBitmapWrapper对象。我们再来看transcode()方法:
private Resource<Z> transcode(Resource<T> transformed) { if (transformed == null) { return null; } return transcoder.transcode(transformed); }
ok,再定位,这里的transcoder其实就是GifBitmapWrapperDrawableTranscoder的一个实例,接下去看它的transcode()方法:
@SuppressWarnings("unchecked") @Override public Resource<GlideDrawable> transcode(Resource<GifBitmapWrapper> toTranscode) { GifBitmapWrapper gifBitmap = toTranscode.get(); Resource<Bitmap> bitmapResource = gifBitmap.getBitmapResource(); final Resource<? extends GlideDrawable> result; if (bitmapResource != null) { result = bitmapDrawableResourceTranscoder.transcode(bitmapResource); } else { result = gifBitmap.getGifResource(); } // This is unchecked but always safe, anything that extends a Drawable can be safely cast to a Drawable. return (Resource<GlideDrawable>) result; }
这里transcode()方法直接返回了Resource。ok,接下来,时间回滚,我们又要回去了,回到EngineRunnable的decodeFromSource()方法,刚才的这么多分析,我们最终知道了decode()方法执行以后得到一个Resource对象。接下来就是如何显示的问题了,一个是错误的时候onLoadFailed(),还有一个就是加载完成以后调用的onLoadComplete(resource);方法,我们看里面return了onResourceReady(resource)方法,定位到EngineJob的onResourceReady()方法:
@Override public void onResourceReady(final Resource<?> resource) { this.resource = resource; MAIN_THREAD_HANDLER.obtainMessage(MSG_COMPLETE, this).sendToTarget(); }
这里用到了handler,说明之前的EngineRunnable都是在子线程中加载的,handler通知MSG_COMPLETE,然后我们看到了:
private static class MainThreadCallback implements Handler.Callback { @Override public boolean handleMessage(Message message) { if (MSG_COMPLETE == message.what || MSG_EXCEPTION == message.what) { EngineJob job = (EngineJob) message.obj; if (MSG_COMPLETE == message.what) { job.handleResultOnMainThread(); } else { job.handleExceptionOnMainThread(); } return true; } return false; } }
感觉胜利在望了,已经又回到了主线程来更新UI了,接着来看 job.handleResultOnMainThread()方法:
private void handleResultOnMainThread() { if (isCancelled) { resource.recycle(); return; } else if (cbs.isEmpty()) { throw new IllegalStateException("Received a resource without any callbacks to notify"); } engineResource = engineResourceFactory.build(resource, isCacheable); hasResource = true; // Hold on to resource for duration of request so we don't recycle it in the middle of notifying if it // synchronously released by one of the callbacks. engineResource.acquire(); listener.onEngineJobComplete(key, engineResource); for (ResourceCallback cb : cbs) { if (!isInIgnoredCallbacks(cb)) { engineResource.acquire(); cb.onResourceReady(engineResource); } } // Our request is complete, so we can release the resource. engineResource.release(); }
这里发现调用了两遍onResouceReady(),ok,我们沿着方法的调用顺序回去,回到GenericRequest的onResourceReady()方法:
public void onResourceReady(Resource<?> resource) { if (resource == null) { onException(new Exception("Expected to receive a Resource<R> with an object of " + transcodeClass + " inside, but instead got null.")); return; } Object received = resource.get(); if (received == null || !transcodeClass.isAssignableFrom(received.getClass())) { releaseResource(resource); onException(new Exception("Expected to receive an object of " + transcodeClass + " but instead got " + (received != null ? received.getClass() : "") + "{" + received + "}" + " inside Resource{" + resource + "}." + (received != null ? "" : " " + "To indicate failure return a null Resource object, " + "rather than a Resource object containing null data.") )); return; } if (!canSetResource()) { releaseResource(resource); // We can't set the status to complete before asking canSetResource(). status = Status.COMPLETE; return; } onResourceReady(resource, (R) received); }private void onResourceReady(Resource<?> resource, R result) { // We must call isFirstReadyResource before setting status. boolean isFirstResource = isFirstReadyResource(); status = Status.COMPLETE; this.resource = resource; if (requestListener == null || !requestListener.onResourceReady(result, model, target, loadedFromMemoryCache, isFirstResource)) { GlideAnimation<R> animation = animationFactory.build(loadedFromMemoryCache, isFirstResource); target.onResourceReady(result, animation); } notifyLoadSuccess(); if (Log.isLoggable(TAG, Log.VERBOSE)) { logV("Resource ready in " + LogTime.getElapsedMillis(startTime) + " size: " + (resource.getSize() * TO_MEGABYTE) + " fromCache: " + loadedFromMemoryCache); } }
这里有两个onResourceReady()方法,第一个取得了封装的图片对象,然后传给了第二个onResouceReady()方法,注意这里有一个:
target.onResourceReady(result, animation);
定位这个target,发现其实就是GlideDrawableImageViewTarget的实例,来看这个类:
public class GlideDrawableImageViewTarget extends ImageViewTarget<GlideDrawable> { private static final float SQUARE_RATIO_MARGIN = 0.05f; private int maxLoopCount; private GlideDrawable resource; public GlideDrawableImageViewTarget(ImageView view) { this(view, GlideDrawable.LOOP_FOREVER); } public GlideDrawableImageViewTarget(ImageView view, int maxLoopCount) { super(view); this.maxLoopCount = maxLoopCount; } @Override public void onResourceReady(GlideDrawable resource, GlideAnimation<? super GlideDrawable> animation) { if (!resource.isAnimated()) { float viewRatio = view.getWidth() / (float) view.getHeight(); float drawableRatio = resource.getIntrinsicWidth() / (float) resource.getIntrinsicHeight(); if (Math.abs(viewRatio - 1f) <= SQUARE_RATIO_MARGIN && Math.abs(drawableRatio - 1f) <= SQUARE_RATIO_MARGIN) { resource = new SquaringDrawable(resource, view.getWidth()); } } super.onResourceReady(resource, animation); this.resource = resource; resource.setLoopCount(maxLoopCount); resource.start(); } /** * Sets the drawable on the view using * {@link android.widget.ImageView#setImageDrawable(android.graphics.drawable.Drawable)}. * * @param resource The {@link android.graphics.drawable.Drawable} to display in the view. */ @Override protected void setResource(GlideDrawable resource) { view.setImageDrawable(resource); } @Override public void onStart() { if (resource != null) { resource.start(); } } @Override public void onStop() { if (resource != null) { resource.stop(); } }}
注意这里的onSourceReady()方法,super.onResourceReady(resource, animation);
我们来到它的父类ImageViewTarget类:
@Override public void onResourceReady(Z resource, GlideAnimation<? super Z> glideAnimation) { if (glideAnimation == null || !glideAnimation.animate(resource, this)) { setResource(resource); } } protected abstract void setResource(Z resource);
这是个抽象方法,所以我们去子类寻找实现的逻辑,也就是GlideDrawableImageViewTarget类:
@Override protected void setResource(GlideDrawable resource) { view.setImageDrawable(resource); }
酷哦。到这里也就显示出来了。
厉害了,写了这么多,本来想把Glide的缓存一并讲进去了,但实在太长了,算了,另起一篇了只能。接下去会写一篇Glide的缓存机制,Fresco源码解析(都说Fresco性能上比Glide要优秀,但是到底优秀在哪里。我觉得有必要深究一下)。
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