(hdu 1907)John (Misère Nim,Nim博弈的变形)
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Little John is playing very funny game with his younger brother. There is one big box filled with M&Ms of different colors. At first John has to eat several M&Ms of the same color. Then his opponent has to make a turn. And so on. Please note that each player has to eat at least one M&M during his turn. If John (or his brother) will eat the last M&M from the box he will be considered as a looser and he will have to buy a new candy box.
Both of players are using optimal game strategy. John starts first always. You will be given information about M&Ms and your task is to determine a winner of such a beautiful game.
Input
The first line of input will contain a single integer T – the number of test cases. Next T pairs of lines will describe tests in a following format. The first line of each test will contain an integer N – the amount of different M&M colors in a box. Next line will contain N integers Ai, separated by spaces – amount of M&Ms of i-th color.
Constraints:
1 <= T <= 474,
1 <= N <= 47,
1 <= Ai <= 4747
Output
Output T lines each of them containing information about game winner. Print “John” if John will win the game or “Brother” in other case.
Sample Input
2
3
3 5 1
1
1
Sample Output
John
Brother
Misère Nim
当最后取的人为败者时,有如下结论:
(1)当所有石子堆都为一时,奇数堆必败,偶数堆必胜。
(2)当仅有一堆石子数大于一时,为必胜态。为了保证还剩下奇数堆,可以选择拿光这一堆还是留一个。
(3)当有超过一堆石子数大于一时,将各堆石子数求Nim和,若结果为0则必败,否则必胜。
注意(2)和(3)可以合并,直接求Nim和判定胜负。在(3)局面的获胜办法和常规nim博弈一样,直至进入(2)。
如果你采用最优策略,至少有两堆大于一,否则无法保证nim和为0让对手必败。同样对手无法把两堆大于一的石子同时拿成为石子都为一的两堆,所以必然进入(2)。
#include<cstdio>#include<cstring>#include<algorithm>#include<cmath>using namespace std;#define mem(a,n) memset(a,n,sizeof(a))const double INF=0x3f3f3f3f+1.0;const double eps=1e-6;const double PI=2.0*acos(0.0);typedef long long LL;const int N=55;int a[N];int main(){ int t,n; scanf("%d",&t); while(t--) { scanf("%d",&n); int ans=0,num=0; for(int i=0; i<n; i++) { scanf("%d",&a[i]); ans^=a[i]; if(a[i]>1) num++; } if(num==0) printf("%s\n",ans?"Brother":"John"); else printf("%s\n",ans?"John":"Brother"); } return 0;}
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