unity3D学习之ITween例子测试-UI菜鸟笔记1

来源:互联网 发布:网络电视没有嘉佳卡通 编辑:程序博客网 时间:2024/05/30 02:26

尝试着模仿ITween官网上的例子,写的一个交互UI:

1、先创建一个Prefab格子:



2、创建脚本:

using System.Collections;using System.Collections.Generic;using UnityEngine;public class TextDemo : MonoBehaviour {    //调用ITween插件测试例子    public GameObject box;    public float Size = 9;    private GameObject prefa;// Use this for initializationvoid Start () {        //创建方格for (int i = 0; i < Size; i++)        {            for (int j = 1; j < Size; j++)            {                //创建预制体并转为gameobject方便变色                GameObject boxer = Instantiate(box, new Vector3(i, 0, j), Quaternion.identity);                if ((i+j)%2 == 0)                {                    //偶数变黑色                    iTween.ColorTo(boxer, Color.black, .5f);                }            }        }}// Update is called once per framevoid Update () {        //射线检测        RaycastHit hitinfo;        //返回一条射线从摄像机通过一个屏幕点(屏幕位置转射线)        //通过屏幕获取空间位置        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);        //当鼠标的射线碰到box预制体时触发,返回真        //out返回Raycast中的RaycastHit(直接返回不用赋值,ref则要)        bool iscollider = Physics.Raycast(ray, out hitinfo);        if (iscollider)        {            if (hitinfo.collider.tag == "Box")            {                ChangeColorAndMoveup(hitinfo.collider.gameObject);            }        }else if(prefa != null)        {            reseting();        }}    //改变颜色和位置    void ChangeColorAndMoveup(GameObject bos)    {        //上一个box恢复为原来的状态(其实是强行改回原来的设定)        if (prefa !=null && prefa != bos)        {            reseting();        }        //变为绿色和上移        if (bos.transform.position.y ==0)        {            iTween.ColorTo(bos, Color.green, .01f);            iTween.MoveTo(bos, new Vector3(bos.transform.position.x, .5f, bos.transform.position.z), .01f);            prefa = bos;        }            }    void reseting()    {        if ((prefa.transform.position.x + prefa.transform.position.z) % 2 == 0)        {            iTween.ColorTo(prefa, Color.black, 2f);        }        else        {            iTween.ColorTo(prefa, Color.white, 2f);        }        iTween.MoveTo(prefa, new Vector3(prefa.transform.position.x, 0, prefa.transform.position.z), 2f);    }}

3、把脚本绑在MainCamera上:



4、最后实现的效果:



5、下面是自己用DoTween瞎搞的一个练习:

using System.Collections;using System.Collections.Generic;using UnityEngine;using DG.Tweening;public class MoveDemo : MonoBehaviour {    //DoTween扩展性强    public Transform whitecube, blackcube, greencube;    public Vector3[] theway = new[] {        new Vector3(2,2,0),        new Vector3(6,2,2),        new Vector3(8,8,20),        new Vector3(0,3,3),    };    // Use this for initialization    void Start () {        whitecube.DOMove(new Vector3(3, 0, 0), 2f);        blackcube.DOMove(new Vector3(3, 4, 0), 2f).From(false);        //setlookat使物体面向前进的方向        //setEase设置物体的动画曲线(枚举类型)        //setloops循环        //setoptions使循环无缝连接        greencube.DOPath(theway, 4, PathType.CatmullRom).SetLookAt(.00001f).SetEase(Ease.Linear).SetLoops(-1).SetOptions(true);        Material mat = greencube.GetComponent<Renderer>().material;        //_EmissionColor发光颜色        mat.DOColor(new Color(1, 2, 2, 2), "_EmissionColor", 1).SetLoops(-1, LoopType.Yoyo);        //改变material中的offset属性        mat.DOOffset(new Vector2(1, 1), 1).SetLoops(-1, LoopType.Incremental);        //颜色透明有效果时有作用(控制颜色透明度)        //mat.DOFade(0, 2);    }// Update is called once per framevoid Update () {}}