opencv 实现对摄像头输入图像中文件及证件等的实时跟踪,四边形检测及提取
来源:互联网 发布:新型数字滤波算法 编辑:程序博客网 时间:2024/05/17 12:20
最近有个需求:拍摄证件或纸质文件上传时,需要自动将拍摄背景去除,只保留证件或文件那部分的图像。
先来一张效果图
首先使用opencv提供的CvVideoCamera类来加载视频流
实现CvVideoCameraDelegate的方法:
- (void)processImage:(Mat &)mat;
这个代理方法能实时获取摄像头输入的每一帧图像
- (void)processImage:(Mat &)mat { Mat src_gray, filtered, edges, dilated_edges; //获取灰度图像 cvtColor(mat, src_gray, COLOR_BGR2GRAY); //滤波,模糊处理,消除某些背景干扰信息 blur(src_gray, filtered, cv::Size(3, 3)); //腐蚀操作,消除某些背景干扰信息 erode(filtered, filtered, Mat(),cv::Point(-1, -1), 3, 1, 1); int thresh = 35; //边缘检测 Canny(filtered, edges, thresh, thresh*3, 3); //膨胀操作,尽量使边缘闭合 dilate(edges, dilated_edges, Mat(), cv::Point(-1, -1), 3, 1, 1); vector<vector<cv::Point> > contours, squares, hulls; //寻找边框 findContours(dilated_edges, contours, RETR_LIST, CHAIN_APPROX_SIMPLE); vector<cv::Point> hull, approx; for (size_t i = 0; i < contours.size(); i++) { //边框的凸包 convexHull(contours[i], hull); //多边形拟合凸包边框(此时的拟合的精度较低) approxPolyDP(Mat(hull), approx, arcLength(Mat(approx), true)*0.02, true); //筛选出面积大于某一阈值的,且四边形的各个角度都接近直角的凸四边形 if (approx.size() == 4 && fabs(contourArea(Mat(approx))) > 40000 && isContourConvex(Mat(approx))) { double maxCosine = 0; for (int j = 2; j < 5; j++) { double cosine = fabs(getAngle(approx[j%4], approx[j-2], approx[j-1])); maxCosine = MAX(maxCosine, cosine); } //角度大概72度 if (maxCosine < 0.3) { squares.push_back(approx); hulls.push_back(hull); } } } vector<cv::Point> largest_square; //找出外接矩形最大的四边形 int idex = findLargestSquare(squares, largest_square); if (largest_square.size() == 0 || idex == -1) return; //找到这个最大的四边形对应的凸边框,再次进行多边形拟合,此次精度较高,拟合的结果可能是大于4条边的多边形 //接下来的操作,主要是为了解决,证件有圆角时检测到的四个顶点的连线会有切边的问题 hull = hulls[idex]; approxPolyDP(Mat(hull), approx, 3, true); vector<cv::Point> newApprox; double maxL = arcLength(Mat(approx), true)*0.02; //找到高精度拟合时得到的顶点中 距离小于 低精度拟合得到的四个顶点 maxL的顶点,排除部分顶点的干扰 for (cv::Point p : approx) { if (!(getSpacePointToPoint(p, largest_square[0]) > maxL && getSpacePointToPoint(p, largest_square[1]) > maxL && getSpacePointToPoint(p, largest_square[2]) > maxL && getSpacePointToPoint(p, largest_square[3]) > maxL)) { newApprox.push_back(p); } } //找到剩余顶点连线中,边长大于 2 * maxL的四条边作为四边形物体的四条边 vector<Vec4i> lines; for (int i = 0; i < newApprox.size(); i++) { cv::Point p1 = newApprox[i]; cv::Point p2 = newApprox[(i+1)%newApprox.size()]; if (getSpacePointToPoint(p1, p2) > 2 * maxL) { lines.push_back(Vec4i(p1.x, p1.y, p2.x,p2.y)); } } //计算出这四条边中 相邻两条边的交点,即物体的四个顶点 vector<cv::Point> cornors1; for (int i = 0; i < lines.size(); i++) { cv::Point cornor = computeIntersect(lines[i],lines[(i+1)%lines.size()]); cornors1.push_back(cornor); } //绘制出四条边 for (int i = 0; i < cornors1.size(); i++) { line(mat, cornors1[i], cornors1[(i+1)%cornors1.size()], Scalar(0,0,255), 5); }}
相关自定义函数:
#pragma mark =========== 寻找最大边框 ===========int findLargestSquare(const vector<vector<cv::Point> >& squares, vector<cv::Point>& biggest_square){ if (!squares.size()) return -1; int max_width = 0; int max_height = 0; int max_square_idx = 0; for (int i = 0; i < squares.size(); i++) { cv::Rect rectangle = boundingRect(Mat(squares[i])); if ((rectangle.width >= max_width) && (rectangle.height >= max_height)) { max_width = rectangle.width; max_height = rectangle.height; max_square_idx = i; } } biggest_square = squares[max_square_idx]; return max_square_idx;}/** 根据三个点计算中间那个点的夹角 pt1 pt0 pt2 */double getAngle(cv::Point pt1, cv::Point pt2, cv::Point pt0){ double dx1 = pt1.x - pt0.x; double dy1 = pt1.y - pt0.y; double dx2 = pt2.x - pt0.x; double dy2 = pt2.y - pt0.y; return (dx1*dx2 + dy1*dy2)/sqrt((dx1*dx1 + dy1*dy1)*(dx2*dx2 + dy2*dy2) + 1e-10);}/** 点到点的距离 @param p1 点1 @param p2 点2 @return 距离 */double getSpacePointToPoint(cv::Point p1, cv::Point p2){ int a = p1.x-p2.x; int b = p1.y-p2.y; return sqrt(a * a + b * b);}/** 两直线的交点 @param a 线段1 @param b 线段2 @return 交点 */cv::Point2f computeIntersect(cv::Vec4i a, cv::Vec4i b) { int x1 = a[0], y1 = a[1], x2 = a[2], y2 = a[3], x3 = b[0], y3 = b[1], x4 = b[2], y4 = b[3]; if (float d = ((float)(x1 - x2) * (y3 - y4)) - ((y1 - y2) * (x3 - x4))) { cv::Point2f pt; pt.x = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / d; pt.y = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / d; return pt; } else return cv::Point2f(-1, -1); } /** 对多个点按顺时针排序 @param corners 点的集合 */void sortCorners(std::vector<cv::Point2f>& corners) { if (corners.size() == 0) return; //先延 X轴排列 cv::Point pl = corners[0]; int index = 0; for (int i = 1; i < corners.size(); i++) { cv::Point point = corners[i]; if (pl.x > point.x) { pl = point; index = i; } } corners[index] = corners[0]; corners[0] = pl; cv::Point lp = corners[0]; for (int i = 1; i < corners.size(); i++) { for (int j = i+1; j<corners.size(); j++) { cv::Point point1 = corners[i]; cv::Point point2 = corners[j]; if ((point1.y-lp.y*1.0)/(point1.x-lp.x)>(point2.y-lp.y*1.0)/(point2.x-lp.x)) { cv::Point temp = point1; corners[i] = corners[j]; corners[j] = temp; } } }}
根据四边形的四个顶点,提取目标图像
//对顶点顺时针排序 sortCorners(_corners); //计算目标图像的尺寸 cv::Point2f p0 = _corners[0]; cv::Point2f p1 = _corners[1]; cv::Point2f p2 = _corners[2]; cv::Point2f p3 = _corners[3]; float space0 = getSpacePointToPoint(p0, p1); float space1 = getSpacePointToPoint(p1, p2); float space2 = getSpacePointToPoint(p2, p3); float space3 = getSpacePointToPoint(p3, p0); float width = space1 > space3 ? space1 : space3; float height = space0 > space2 ? space0 : space2; cv::Mat quad = cv::Mat::zeros(height * 3, width * 3, CV_8UC3); std::vector<cv::Point2f> quad_pts; quad_pts.push_back(cv::Point2f(0, quad.rows)); quad_pts.push_back(cv::Point2f(0, 0)); quad_pts.push_back(cv::Point2f(quad.cols, 0)); quad_pts.push_back(cv::Point2f(quad.cols, quad.rows)); //提取图像 cv::Mat transmtx = cv::getPerspectiveTransform(_corners , quad_pts); cv::warpPerspective(mat, quad, transmtx, quad.size());
如果调用getPerspectiveTransform方法崩溃,请参照我的另一篇文章 opencv 调用 getPerspectiveTransform 函数报错
最后可以利用 拉普拉斯算子可以增强局部的图像对比度,是图像更清晰
Mat imageMat; Mat kernel = (Mat_<float>(3,3) << 0, -1, 0, -1, 5, -1, 0, -1, 0); filter2D(quad, imageMat, quad.depth(), kernel); //Mat --> UIImage self.imageView.image = MatToUIImage(imageMat);
好了,到这里就基本实现了对图像中的四边形文件或证件的提取。
如有问题,欢迎交流!
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