自动寻物 与鼠标定点

来源:互联网 发布:歌华网络 编辑:程序博客网 时间:2024/05/30 23:19
![这里写图片描述](http://img.blog.csdn.net/20170825172318677?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvZmFuZmFuX2hvbmd5dW4=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)using UnityEngine;using System.Collections;public class MovePoint : MonoBehaviour {    private NavMeshAgent agent;    public GameObject target;    // Use this for initialization    void Start () {        agent=GetComponent<NavMeshAgent>();    }    // Update is called once per frame    void Update () {        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);        RaycastHit hit;        if (Physics.Raycast(ray, out hit, 100/*, LayerMask.NameToLayer("Ground")*/))        {            if (Input.GetMouseButtonDown(0))            {                agent.SetDestination(new Vector3(hit.point.x, agent.transform.position.y, hit.point.z));            }        }       // agent.SetDestination(target.transform.position);//此处为自动寻物 ,上方是鼠标定点寻路    }}
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