unity3d发布EXE去掉边框

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using UnityEngine;using System.Collections;using System.Runtime.InteropServices;using System;public class Test : MonoBehaviour{     /// <summary>    /// 窗口宽度    /// </summary>    public int winWidth;    /// <summary>    /// 窗口高度    /// </summary>    public int winHeight;    /// <summary>    /// 窗口左上角x    /// </summary>    public int winPosX;    /// <summary>    /// 窗口左上角y    /// </summary>    public int winPosY;    [DllImport("user32.dll")]    static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);    [DllImport("user32.dll")]    static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);    [DllImport("user32.dll")]    static extern IntPtr GetForegroundWindow();    const uint SWP_SHOWWINDOW = 0x0040;    const int GWL_STYLE = -16;    const int WS_BORDER = 1;    const int WS_POPUP = 0x800000;    // Use this for initialization    void Start()    {        winWidth = 610;        winHeight = 350;        //显示器支持的所有分辨率        int i = Screen.resolutions.Length;        int resWidth = Screen.resolutions[i - 1].width;        int resHeight = Screen.resolutions[i - 1].height;        winPosX = resWidth / 2 - winWidth / 2;        winPosY = resHeight / 2 - winHeight / 2;        SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);        bool result = SetWindowPos(GetForegroundWindow(), 0, winPosX, winPosY, winWidth, winHeight, SWP_SHOWWINDOW);    }}

GUI坐标偏差:

using UnityEngine;using System.Collections;using System.Runtime.InteropServices;using System;public class Test : MonoBehaviour{    /// <summary>    /// 窗口宽度    /// </summary>    public int winWidth;    /// <summary>    /// 窗口高度    /// </summary>    public int winHeight;    /// <summary>    /// 窗口左上角x    /// </summary>    public int winPosX;    /// <summary>    /// 窗口左上角y    /// </summary>    public int winPosY;    [DllImport("user32.dll")]    static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);    [DllImport("user32.dll")]    static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);    [DllImport("user32.dll")]    static extern IntPtr GetForegroundWindow();    [DllImport("User32.dll", EntryPoint = "GetSystemMetrics")]    public static extern IntPtr GetSystemMetrics(int nIndex);    const int SM_CXSCREEN = 0x00000000;    const int SM_CYSCREEN = 0x00000001;    const uint SWP_SHOWWINDOW = 0x0040;    const int GWL_STYLE = -16;    const int WS_BORDER = 1;    const int WS_POPUP = 0x800000;    public GUIText t;    // Use this for initialization    void Start()    {        winWidth = 610;        winHeight = 350;        //当前屏幕分辨率        int resWidth = (int)GetSystemMetrics(SM_CXSCREEN);        int resHeight = (int)GetSystemMetrics(SM_CYSCREEN);        winPosX = resWidth / 2 - winWidth / 2;        winPosY = resHeight / 2 - winHeight / 2 -1;        SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);        //测试发现左下角坐标为(0,1),修改如下        bool result = SetWindowPos(GetForegroundWindow(), 0, winPosX, winPosY, winWidth, winHeight, SWP_SHOWWINDOW);        //bool result = SetWindowPos(GetForegroundWindow(), 0, winPosX, winPosY, winWidth, winHeight, SWP_SHOWWINDOW);            }    void OnGUI()    {        if (Input.GetMouseButtonDown(0))        {            t.text = "X:"+Input.mousePosition.x + " Y:" + Input.mousePosition.y;        }    }}