热修复Tinker
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热修复Tinker
为什么要使用热修复:线上程序出现BUG,在不想重新发布包让用户更新安装的情况下,可以使用热修复,让用户在不知不觉就修复了程序的问题。
当一个App发布之后,突然发现了一个严重Bug需要进行紧急修复,这时候公司各个方就会忙的焦头烂额:重新打包App,测试,向各个应用市场和渠道换包、提示用户升级、用户下载、覆盖安装。有时候仅仅是为了修改一行代码,也要付出巨大的成本进行换包和重新发布。
这时候就提出一个问题:有没有办法以补丁的方式动态修复紧急Bug,不再需要重新发布App,不再需要用户重新下载,覆盖安装?
虽然Android系统并没有提供这个技术,但是很幸运的告诉大家,答案是:可以,热修复
注意:使用Tinker,要对gradle进行配置: http://blog.csdn.net/guiying712/article/details/53129961
Tinker的已知问题
由于原理与系统限制,Tinker有以下已知问题:
- Tinker不支持修改AndroidManifest.xml,Tinker不支持新增四大组件;
- 由于Google Play的开发者条款限制,不建议在GP渠道动态更新代码;
- 在Android N上,补丁对应用启动时间有轻微的影响;
- 不支持部分三星android-21机型,加载补丁时会主动抛出
"TinkerRuntimeException:checkDexInstall failed"
; - 由于各个厂商的加固实现并不一致,在1.7.6以及之后的版本,tinker不再支持加固的动态更新;
- 对于资源替换,不支持修改remoteView。例如transition动画,notification icon以及桌面图标。 Tinker的环境搭建 1.整个项目工作空间的build.gradle的配置
//注意:这里用的是双引号 ",否则${TINKER_VERSION}无法正确的使用,在gradle.properties下加入版本TINKER_VERSION=1.7.5classpath "com.tencent.tinker:tinker-patch-gradle-plugin:${TINKER_VERSION}"
gradle.properties文件中结尾处,添加此代码
2.整个项目module的build.gradle的配置# 指定Tinker的版本信息,如果要用最新版本,在这个地方进行修改即可
TINKER_VERSION=1.7.5
defaultConfig {......//热修复所需要的开启设置multiDexEnabledtrue}dependencies {.....//热修复所需要的依赖,注意凡是引用${TINKER_VERSION},都要用双引号 "provided("com.tencent.tinker:tinker-android-anno:${TINKER_VERSION}")compile("com.tencent.tinker:tinker-android-lib:${TINKER_VERSION}")compile('com.android.support:multidex:1.0.1')}//提示:修改ignoreWarning = true和 tinkerId = '1.0'(这里不是固定,而是versionName的值,要和上面的一致)//注意:搜索tinkerOldApkPath,然后把这里的apk名字修改的和bakApk一致,这样打出的补丁包才有效(每一次代码运行程序,都会得到不同的apk版本,如此以前的补丁就没有办法使用)def bakPath = file("${buildDir}/bakApk/")/** * you can use assembleRelease to build you base apk * use tinkerPatchRelease -POLD_APK= -PAPPLY_MAPPING= -PAPPLY_RESOURCE= to build patch * add apk from the build/bakApk */ext { //for some reason, you may want to ignore tinkerBuild, such as instant run debug build? tinkerEnabled = true //for normal build //old apk file to build patch apk tinkerOldApkPath = "${bakPath}/app-debug-0619-15-12-50.apk" //proguard mapping file to build patch apk tinkerApplyMappingPath = "${bakPath}/app-debug-1018-17-32-47-mapping.txt" //resource R.txt to build patch apk, must input if there is resource changed tinkerApplyResourcePath = "${bakPath}/app-debug-1018-17-32-47-R.txt" //only use for build all flavor, if not, just ignore this field tinkerBuildFlavorDirectory = "${bakPath}/app-1018-17-32-47"}def getOldApkPath() { return hasProperty("OLD_APK") ? OLD_APK : ext.tinkerOldApkPath}def getApplyMappingPath() { return hasProperty("APPLY_MAPPING") ? APPLY_MAPPING : ext.tinkerApplyMappingPath}def getApplyResourceMappingPath() { return hasProperty("APPLY_RESOURCE") ? APPLY_RESOURCE : ext.tinkerApplyResourcePath}def buildWithTinker() { return hasProperty("TINKER_ENABLE") ? TINKER_ENABLE : ext.tinkerEnabled}def getTinkerBuildFlavorDirectory() { return ext.tinkerBuildFlavorDirectory}if (buildWithTinker()) { apply plugin: 'com.tencent.tinker.patch' tinkerPatch { /** * necessary,default 'null' * the old apk path, use to diff with the new apk to build * add apk from the build/bakApk */ oldApk = getOldApkPath() /** * optional,default 'false' * there are some cases we may get some warnings * if ignoreWarning is true, we would just assert the patch process * case 1: minSdkVersion is below 14, but you are using dexMode with raw. * it must be crash when load. * case 2: newly added Android Component in AndroidManifest.xml, * it must be crash when load. * case 3: loader classes in dex.loader{} are not keep in the main dex, * it must be let tinker not work. * case 4: loader classes in dex.loader{} changes, * loader classes is ues to load patch dex. it is useless to change them. * it won't crash, but these changes can't effect. you may ignore it * case 5: resources.arsc has changed, but we don't use applyResourceMapping to build */ ignoreWarning = true /** * optional,default 'true' * whether sign the patch file * if not, you must do yourself. otherwise it can't check success during the patch loading * we will use the sign config with your build type */ useSign = true /** * Warning, applyMapping will affect the normal android build! */ buildConfig { /** * optional,default 'null' * if we use tinkerPatch to build the patch apk, you'd better to apply the old * apk mapping file if minifyEnabled is enable! * Warning: * you must be careful that it will affect the normal assemble build! */ applyMapping = getApplyMappingPath() /** * optional,default 'null' * It is nice to keep the resource id from R.txt file to reduce java changes */ applyResourceMapping = getApplyResourceMappingPath() /** * necessary,default 'null' * because we don't want to check the base apk with md5 in the runtime(it is slow) * tinkerId is use to identify the unique base apk when the patch is tried to apply. * we can use git rev, svn rev or simply versionCode. * we will gen the tinkerId in your manifest automatic */ tinkerId = '1.0' } dex { /** * optional,default 'jar' * only can be 'raw' or 'jar'. for raw, we would keep its original format * for jar, we would repack dexes with zip format. * if you want to support below 14, you must use jar * or you want to save rom or check quicker, you can use raw mode also */ dexMode = "jar" /** * optional,default 'false' * if usePreGeneratedPatchDex is true, tinker framework will generate auxiliary class * and insert auxiliary instruction when compiling base package using * assemble{Debug/Release} task to prevent class pre-verified issue in dvm. * Besides, a real dex file contains necessary class will be generated and packed into * patch package instead of any patch info files. * * Use this mode if you have to use any dex encryption solutions. * * Notice: If you change this value, please trigger clean task * and regenerate base package. */ usePreGeneratedPatchDex = false /** * necessary,default '[]' * what dexes in apk are expected to deal with tinkerPatch * it support * or ? pattern. */ pattern = ["classes*.dex", "assets/secondary-dex-?.jar"] /** * necessary,default '[]' * Warning, it is very very important, loader classes can't change with patch. * thus, they will be removed from patch dexes. * you must put the following class into main dex. * Simply, you should add your own application {@code tinker.sample.android.SampleApplication} * own tinkerLoader, and the classes you use in them * */ loader = ["com.tencent.tinker.loader.*", //warning, you must change it with your application "tinker.sample.android.app.SampleApplication", //use sample, let BaseBuildInfo unchangeable with tinker "tinker.sample.android.app.BaseBuildInfo" ] } lib { /** * optional,default '[]' * what library in apk are expected to deal with tinkerPatch * it support * or ? pattern. * for library in assets, we would just recover them in the patch directory * you can get them in TinkerLoadResult with Tinker */ pattern = ["lib/armeabi/*.so"] } res { /** * optional,default '[]' * what resource in apk are expected to deal with tinkerPatch * it support * or ? pattern. * you must include all your resources in apk here, * otherwise, they won't repack in the new apk resources. */ pattern = ["res/*", "assets/*", "resources.arsc", "AndroidManifest.xml"] /** * optional,default '[]' * the resource file exclude patterns, ignore add, delete or modify resource change * it support * or ? pattern. * Warning, we can only use for files no relative with resources.arsc */ ignoreChange = ["assets/sample_meta.txt"] /** * default 100kb * for modify resource, if it is larger than 'largeModSize' * we would like to use bsdiff algorithm to reduce patch file size */ largeModSize = 100 } packageConfig { /** * optional,default 'TINKER_ID, TINKER_ID_VALUE' 'NEW_TINKER_ID, NEW_TINKER_ID_VALUE' * package meta file gen. path is assets/package_meta.txt in patch file * you can use securityCheck.getPackageProperties() in your ownPackageCheck method * or TinkerLoadResult.getPackageConfigByName * we will get the TINKER_ID from the old apk manifest for you automatic, * other config files (such as patchMessage below)is not necessary */ configField("patchMessage", "tinker is sample to use") /** * just a sample case, you can use such as sdkVersion, brand, channel... * you can parse it in the SamplePatchListener. * Then you can use patch conditional! */ configField("platform", "all") /** * patch version via packageConfig */ configField("patchVersion", "1.0") } //or you can add config filed outside, or get meta value from old apk //project.tinkerPatch.packageConfig.configField("test1", project.tinkerPatch.packageConfig.getMetaDataFromOldApk("Test")) //project.tinkerPatch.packageConfig.configField("test2", "sample") /** * if you don't use zipArtifact or path, we just use 7za to try */ sevenZip { /** * optional,default '7za' * the 7zip artifact path, it will use the right 7za with your platform */ zipArtifact = "com.tencent.mm:SevenZip:1.1.10" /** * optional,default '7za' * you can specify the 7za path yourself, it will overwrite the zipArtifact value */// path = "/usr/local/bin/7za" } } List<String> flavors = new ArrayList<>(); project.android.productFlavors.each {flavor -> flavors.add(flavor.name) } boolean hasFlavors = flavors.size() > 0 /** * bak apk and mapping */ android.applicationVariants.all { variant -> /** * task type, you want to bak */ def taskName = variant.name def date = new Date().format("MMdd-HH-mm-ss") tasks.all { if ("assemble${taskName.capitalize()}".equalsIgnoreCase(it.name)) { it.doLast { copy { def fileNamePrefix = "${project.name}-${variant.baseName}" def newFileNamePrefix = hasFlavors ? "${fileNamePrefix}" : "${fileNamePrefix}-${date}" def destPath = hasFlavors ? file("${bakPath}/${project.name}-${date}/${variant.flavorName}") : bakPath from variant.outputs.outputFile into destPath rename { String fileName -> fileName.replace("${fileNamePrefix}.apk", "${newFileNamePrefix}.apk") } from "${buildDir}/outputs/mapping/${variant.dirName}/mapping.txt" into destPath rename { String fileName -> fileName.replace("mapping.txt", "${newFileNamePrefix}-mapping.txt") } from "${buildDir}/intermediates/symbols/${variant.dirName}/R.txt" into destPath rename { String fileName -> fileName.replace("R.txt", "${newFileNamePrefix}-R.txt") } } } } } } project.afterEvaluate { //sample use for build all flavor for one time if (hasFlavors) { task(tinkerPatchAllFlavorRelease) { group = 'tinker' def originOldPath = getTinkerBuildFlavorDirectory() for (String flavor : flavors) { def tinkerTask = tasks.getByName("tinkerPatch${flavor.capitalize()}Release") dependsOn tinkerTask def preAssembleTask = tasks.getByName("process${flavor.capitalize()}ReleaseManifest") preAssembleTask.doFirst { String flavorName = preAssembleTask.name.substring(7, 8).toLowerCase() + preAssembleTask.name.substring(8, preAssembleTask.name.length() - 15) project.tinkerPatch.oldApk = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-release.apk" project.tinkerPatch.buildConfig.applyMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-release-mapping.txt" project.tinkerPatch.buildConfig.applyResourceMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-release-R.txt" } } } task(tinkerPatchAllFlavorDebug) { group = 'tinker' def originOldPath = getTinkerBuildFlavorDirectory() for (String flavor : flavors) { def tinkerTask = tasks.getByName("tinkerPatch${flavor.capitalize()}Debug") dependsOn tinkerTask def preAssembleTask = tasks.getByName("process${flavor.capitalize()}DebugManifest") preAssembleTask.doFirst { String flavorName = preAssembleTask.name.substring(7, 8).toLowerCase() + preAssembleTask.name.substring(8, preAssembleTask.name.length() - 13) project.tinkerPatch.oldApk = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-debug.apk" project.tinkerPatch.buildConfig.applyMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-debug-mapping.txt" project.tinkerPatch.buildConfig.applyResourceMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-debug-R.txt" } } } } }} 3.项目中要自定义一个类继承DefaultApplicationLike替换原有的自定义Applicatio
/ 用于配置生成的MyApplication类,使用时改成自己的包名的前缀即可,然后加个自定义类名,不要和下面的类名一致.// 提示:在清单文件里配置这里的MyApplication@DefaultLifeCycle(application = "com.sn.MyApplication", flags = ShareConstants.TINKER_ENABLE_ALL, loadVerifyFlag = false)// 只有使用tinker,就必须继承DefaultApplicationLike,进行环境的搭建public class MyApplicationLike extends DefaultApplicationLike {//这段代码直接从官方demo拷贝过来即可 public MyApplicationLike(Application application, int tinkerFlags, boolean tinkerLoadVerifyFlag, long applicationStartElapsedTime, long applicationStartMillisTime, Intent tinkerResultIntent, Resources[] resources, ClassLoader[] classLoader, AssetManager[] assetManager) { super(application, tinkerFlags, tinkerLoadVerifyFlag, applicationStartElapsedTime, applicationStartMillisTime, tinkerResultIntent, resources, classLoader, assetManager); } public static Context context;// 该方法可以看成MyApplication中的onCreate方法,比如上下文的使用 @Override public void onBaseContextAttached(Context base) { super.onBaseContextAttached(base); MultiDex.install(base); TinkerInstaller.install(this); context=base; }
全部搭建完成以后我们需要到AndroidManifest.XML里注册一下
以上我们的Tinker环境就搭建完成了,接下来写我们的逻辑代码
1.在项目中编写这段代码
//模拟效果:就是项目布局的textView为1,通过热修复改为2public class MainActivity extends AppCompatActivity {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);//在布局里写一个错误,模拟有一个bug,然后通过热修复进行修改为oksetContentView(R.layout.activity_main);// 通过TextView的点击完成修复工作(官方demo是在Service进行更新的操作,为了不复杂就)findViewById(R.id.tv).setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View v) {// 加载补丁包:指定补丁包的位置,读取补丁包信息。// 注意:要加读取SD卡的权限<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />TinkerInstaller.onReceiveUpgradePatch(// test:补丁包名称(可以自定义)
getApplicationContext(), Environment.getExternalStorageDirectory().getAbsolutePath()+"/test");
}});//在写这段代码前,先运行项目,或者打一个有问题apk,这样下面修复问题打的apk,就有了差异包//这段代码就模拟问题已经修复了,然后通过到这个demo下,运行命令行,执行gradle tinkerPatchDebug,生成热修复的文件//注意:'gradle' 不是内部或外部命令,也不是可运行的程序,那么还要在电脑上配置一下((TextView)findViewById(R.id.tv)).setText("OK");}}
2.编写红色代码前,运行项目,会报一个错误,clean一下,在运行就没有问题了,此时会生成一个APK包,其APK包名字要配置到build文件里
3.编写红色代码后,代表项目进行了修改完成,接下来就是打补丁的操作
cd /d module所在路径
gradle tinkerPatchDebug
4.生成的补丁包,名字+后缀名要进行修改,符合代码中的设置
5.真实开发中要把补丁包放到服务器中,我们这里没有服务器,就直接放到了SD卡中
注意:客户端APP程序设计之初,就在应用启动的Activity中添加一段业务逻辑,去请求服务器有没有最新的补丁,有就下载到用户的SD卡中,然后执行修复的逻辑
1.把有问题的APK,安装到程序中2.把补丁放到手机的SD卡中3.点击文本,会自动加载补丁,完成修复后,自动删除sd卡中的补丁
注意:APK包对应有效补丁,重新打的包和以前的补丁没有办法一起用,新的apk包要打对应的补丁
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