Android 事件分发机制源码攻略(二) —— ViewGroup篇

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ViewGroup

这一篇是续上篇Android 事件分发机制源码攻略(一) —— Activity篇 的ViewGroup,想了解Activity篇的也可以点击查看(本来应该是很快就发布这一篇了,结果被CSDN的不自动保存坑死了,拖了一周)。
这篇算是Android事件分发中最为关键的一篇,因为这里会分析哪些事件会被拦截,是以何种形式获取子View,以及对ACTION_DOWN后续事件传递等问题,都会在这里得到答案。好了,废话不多说,现在开始分析。
上一篇,我们走到的ViewGroup的dispatchTouchEvent()这个方法。 先来说下我待会的讲解思路,首先,我们可以通过目测判断这个方法很长,对于很长的源码,以我个人的经验最好是找出关键点,然后逐个击破

如果是ACTION_DOWN事件,就会去寻找子View来处理,如果找不到子View来处理,就自己处理。
如果不是ACTION_DOWN事件,就会把这个事件传给处理了ACTION_DOWN事件的View来处理。

大致就这两个逻辑,虽说比较粗略,不过,这对于接下来看源码就足够了,并且源码有比较多的注释,基本上大致的方向是可以弄懂了。

@Override    public boolean dispatchTouchEvent(MotionEvent ev) {        ...         //返回值的关键,注意留意handled的值发生改变的地方        boolean handled = false;        //判断当前window是否有被遮挡,true为分发这个事件,false为丢弃这个事件        if (onFilterTouchEventForSecurity(ev)) {            final int action = ev.getAction();            final int actionMasked = action & MotionEvent.ACTION_MASK;            // Handle an initial down.            if (actionMasked == MotionEvent.ACTION_DOWN) {                // Throw away all previous state when starting a new touch gesture.                // The framework may have dropped the up or cancel event for the previous                // due to an app switch, ANR, or some other state change.//在新的事件开始(即是新的ACTION_DOWN事件),需要清除掉之前的状态以及设置mFirstTouchTarget=null;                cancelAndClearTouchTargets(ev);                resetTouchState();            }            // Check for interception.            final boolean intercepted;            //子View唯一一个可以用来控制父类事件传递            //只有ACTION_DOWN事件跟mFirstTouchTarget不为空的情况,后面的讨论大多是围绕着mFirstTouchTarget来进行的            if (actionMasked == MotionEvent.ACTION_DOWN                    || mFirstTouchTarget != null) {                //是否拦截事件,disallowIntercept为true是不拦截,false是拦截                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;                if (!disallowIntercept) {                    //一般重写onInterceptTouchEvent方法                    intercepted = onInterceptTouchEvent(ev);                    ev.setAction(action); // restore action in case it was changed                } else {                    intercepted = false;                }            } else {                // There are no touch targets and this action is not an initial down                // so this view group continues to intercept touches.                intercepted = true;            }            // If intercepted, start normal event dispatch. Also if there is already            // a view that is handling the gesture, do normal event dispatch.            if (intercepted || mFirstTouchTarget != null) {                ev.setTargetAccessibilityFocus(false);            }            // Check for cancelation.            final boolean canceled = resetCancelNextUpFlag(this)                    || actionMasked == MotionEvent.ACTION_CANCEL;            // Update list of touch targets for pointer down, if needed.            //split是否分发给多个子View,默认为false            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;            TouchTarget newTouchTarget = null;            boolean alreadyDispatchedToNewTouchTarget = false;            //如果不被拦截即可进入或者不是ACTION_CANCEL事件            if (!canceled && !intercepted) {                // If the event is targeting accessiiblity focus we give it to the                // view that has accessibility focus and if it does not handle it                // we clear the flag and dispatch the event to all children as usual.                // We are looking up the accessibility focused host to avoid keeping                // state since these events are very rare.                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()                        ? findChildWithAccessibilityFocus() : null;                //只有ACTION_DOWN等事件能够进入                if (actionMasked == MotionEvent.ACTION_DOWN                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                    final int actionIndex = ev.getActionIndex(); // always 0 for down                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)                            : TouchTarget.ALL_POINTER_IDS;                    // Clean up earlier touch targets for this pointer id in case they                    // have become out of sync.                    removePointersFromTouchTargets(idBitsToAssign);                    final int childrenCount = mChildrenCount;                    if (newTouchTarget == null && childrenCount != 0) {                        final float x = ev.getX(actionIndex);                        final float y = ev.getY(actionIndex);                        // Find a child that can receive the event.                        // Scan children from front to back.                        //获取按Z轴从大到小排序的子View列表                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();                        //是否有自定义顺序,一般为false                        final boolean customOrder = preorderedList == null                                && isChildrenDrawingOrderEnabled();                        final View[] children = mChildren;                        for (int i = childrenCount - 1; i >= 0; i--) {                            //确认这个子View的下标                            final int childIndex = getAndVerifyPreorderedIndex(                                    childrenCount, i, customOrder);                            //根据上面获得的下标,确认这个子View                            final View child = getAndVerifyPreorderedView(                                    preorderedList, children, childIndex);                            // If there is a view that has accessibility focus we want it                            // to get the event first and if not handled we will perform a                            // normal dispatch. We may do a double iteration but this is                            // safer given the timeframe.                            // 如果当前视图无法获取用户焦点,则跳过本次循环                            if (childWithAccessibilityFocus != null) {                                if (childWithAccessibilityFocus != child) {                                    continue;                                }                                childWithAccessibilityFocus = null;                                i = childrenCount - 1;                            }                            //是否获得可见,并且落在child的布局范围内                            if (!canViewReceivePointerEvents(child)                                    || !isTransformedTouchPointInView(x, y, child, null)) {                                ev.setTargetAccessibilityFocus(false);                                continue;                            }                            //Child是否已经处理过事件了,有的话更改pointerIdBits值,并结束查找                            newTouchTarget = getTouchTarget(child);                            if (newTouchTarget != null) {                                // Child is already receiving touch within its bounds.                                // Give it the new pointer in addition to the ones it is handling.                                newTouchTarget.pointerIdBits |= idBitsToAssign;                                break;                            }                            resetCancelNextUpFlag(child);                            //分发给View的dispatchTouchEvent                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                                // Child wants to receive touch within its bounds.                                mLastTouchDownTime = ev.getDownTime();                                if (preorderedList != null) {                                    // childIndex points into presorted list, find original index                                    for (int j = 0; j < childrenCount; j++) {                                        if (children[childIndex] == mChildren[j]) {                                            mLastTouchDownIndex = j;                                            break;                                        }                                    }                                } else {                                    mLastTouchDownIndex = childIndex;                                }                                mLastTouchDownX = ev.getX();                                mLastTouchDownY = ev.getY();                                //给mFirstTouchTarget赋值,该事件已经被子View确认处理了                                newTouchTarget = addTouchTarget(child, idBitsToAssign);                                alreadyDispatchedToNewTouchTarget = true;                                break;                            }                            // The accessibility focus didn't handle the event, so clear                            // the flag and do a normal dispatch to all children.                            ev.setTargetAccessibilityFocus(false);                        }                        if (preorderedList != null) preorderedList.clear();                    }                    if (newTouchTarget == null && mFirstTouchTarget != null) {                        // Did not find a child to receive the event.                        // Assign the pointer to the least recently added target.                        newTouchTarget = mFirstTouchTarget;                        while (newTouchTarget.next != null) {                            newTouchTarget = newTouchTarget.next;                        }                        newTouchTarget.pointerIdBits |= idBitsToAssign;                    }                }            }            // Dispatch to touch targets.            // 没有子View处理,则自己处理            if (mFirstTouchTarget == null) {                // No touch targets so treat this as an ordinary view.                handled = dispatchTransformedTouchEvent(ev, canceled, null,                        TouchTarget.ALL_POINTER_IDS);            } else {                // Dispatch to touch targets, excluding the new touch target if we already                // dispatched to it.  Cancel touch targets if necessary.                //处理除了ACTION_DOWN以外的事件                TouchTarget predecessor = null;                TouchTarget target = mFirstTouchTarget;                while (target != null) {                    final TouchTarget next = target.next;                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                        handled = true;                    } else {                        final boolean cancelChild = resetCancelNextUpFlag(target.child)                                || intercepted;                        //如果这个事件被拦截了,intercepted为true                        if (dispatchTransformedTouchEvent(ev, cancelChild,                                target.child, target.pointerIdBits)) {                            handled = true;                        }                        //如果事件被拦截掉,                        if (cancelChild) {                            if (predecessor == null) {                                mFirstTouchTarget = next;                            } else {                                predecessor.next = next;                            }                            target.recycle();                            target = next;                            continue;                        }                    }                    predecessor = target;                    target = next;                }            }            // Update list of touch targets for pointer up or cancel, if needed.            if (canceled                    || actionMasked == MotionEvent.ACTION_UP                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                resetTouchState();            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {                final int actionIndex = ev.getActionIndex();                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);                removePointersFromTouchTargets(idBitsToRemove);            }        }        if (!handled && mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);        }        return handled;    }

像这么长的代码,很多地方是可以跳过的,不过仔仔细细分析,特别是像Google出品的(个人愚见),因为这些东西考虑的方方面面比较多,而我们这个只是为了了解事件的分发,绘制那块我们不会过多涉及。(说跑题了)回到正题来,像这么长的代码,之前学习的时候,有个牛人是这么写的(个人总结)。

从结果出发,留意改变的结果的地方

上面的dispatchTouchEvent返回值是由handle决定,我们先来看第一处第8行代码

 boolean handled = false;        if (onFilterTouchEventForSecurity(ev)) {            final int action = ev.getAction();            final int actionMasked = action & MotionEvent.ACTION_MASK;            // Handle an initial down.            if (actionMasked == MotionEvent.ACTION_DOWN) {                // Throw away all previous state when starting a new touch gesture.                // The framework may have dropped the up or cancel event for the previous gesture                // due to an app switch, ANR, or some other state change.                cancelAndClearTouchTargets(ev);                resetTouchState();            }        ...        }        return false;

这个onFilterTouchEventForSecurity方法如果返回false的话,基本上里面的代码都不用分析了,直接返回false。那我们进去看看这个方法做了什么。

    /**     * Filter the touch event to apply security policies.     *     * @param event The motion event to be filtered.     * @return True if the event should be dispatched, false if the event should be dropped.     *     * @see #getFilterTouchesWhenObscured     */    public boolean onFilterTouchEventForSecurity(MotionEvent event) {        //noinspection RedundantIfStatement        if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0                && (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) {            // Window is obscured, drop this touch.            return false;        }        return true;    }

这是一个安全策略方面的过滤,我们来看下这两个变量FILTER_TOUCHES_WHEN_OBSCURED、MotionEvent.FLAG_WINDOW_IS_OBSCURED是什么意思

    /**     * Indicates that the view should filter touches when its window is obscured.     * Refer to the class comments for more information about this security feature.     * {@hide}     */    static final int FILTER_TOUCHES_WHEN_OBSCURED = 0x00000400;
    /**     * This flag indicates that the window that received this motion event is partly     * or wholly obscured by another visible window above it.  This flag is set to true     * even if the event did not directly pass through the obscured area.     * A security sensitive application can check this flag to identify situations in which     * a malicious application may have covered up part of its content for the purpose     * of misleading the user or hijacking touches.  An appropriate response might be     * to drop the suspect touches or to take additional precautions to confirm the user's     * actual intent.     */    public static final int FLAG_WINDOW_IS_OBSCURED = 0x1;

从上面的代码注释可以看出来,这个View不能被其他的window遮挡住,这是谷歌的一个安全策略,避免被恶意程序误导用户或劫持触摸。
第二处handle的改变是在172行

        if (mFirstTouchTarget == null) {               // No touch targets so treat this as an ordinary view.               handled = dispatchTransformedTouchEvent(ev, canceled, null,                    TouchTarget.ALL_POINTER_IDS);        } else {        ...        while (target != null) {                 final TouchTarget next = target.next;                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                    handled = true;                } else {                    final boolean cancelChild = resetCancelNextUpFlag(target.child)                            || intercepted;                    if (dispatchTransformedTouchEvent(ev, cancelChild,                            target.child, target.pointerIdBits)) {                        handled = true;                    }                ...

很明显handled的值又跟mFirstTouchTarget、alreadyDispatchedToNewTouchTarget这两个值有关,另外还跟dispatchTransformedTouchEvent()这个方法有关,dispatchTransformedTouchEvent()方法,我们留在后面分析,我们先来看看这两个值是在什么时候在哪里被改变的。

         mLastTouchDownX = ev.getX();         mLastTouchDownY = ev.getY();         //给mFirstTouchTarget赋值,该事件已经被子View确认处理了         newTouchTarget = addTouchTarget(child, idBitsToAssign);         alreadyDispatchedToNewTouchTarget = true;

这个是第145行的代码,这里是找到处理事件的子View后,做的赋值,addTouchTarget这个方法里面会对
mFirstTouchTarget赋值。

好了,如果是这样,我们再从上面的第13行开始分析。

 // Handle an initial down.            if (actionMasked == MotionEvent.ACTION_DOWN) {                // Throw away all previous state when starting a new touch gesture.                // The framework may have dropped the up or cancel event for the previous                // due to an app switch, ANR, or some other state change.//在新的事件开始(即是新的ACTION_DOWN事件),需要清除掉之前的状态以及设置mFirstTouchTarget=null;                cancelAndClearTouchTargets(ev);                resetTouchState();            }

这里先对该事件进行判断,如果是ACTION_DOWN事件会进到这个方法里面,做一些处理。我们来看下这两个方法都做了哪些。

    /**     * Cancels and clears all touch targets.     */    private void cancelAndClearTouchTargets(MotionEvent event) {        if (mFirstTouchTarget != null) {            boolean syntheticEvent = false;            //假如event为null,重新实例一个取消(MotionEvent)的事件            if (event == null) {                final long now = SystemClock.uptimeMillis();                event = MotionEvent.obtain(now, now,                        MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);                event.setSource(InputDevice.SOURCE_TOUCHSCREEN);                syntheticEvent = true;            }            for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {                resetCancelNextUpFlag(target.child);                //分发事件                dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);            }           //重置mFirstTouchTarget            clearTouchTargets();            if (syntheticEvent) {                event.recycle();            }        }    }

从这个方法的名字可以看出来,这个方法做了两件事取消跟清除TouchTarget,首先是取消,这里的取消是指分发ACTION_CANCEL事件,在我上面注释代码的第18行,dispatchTransformedTouchEvent()这个方法的第二个参数为true,这个值会在更改事件为ACTION_CANCEL,并分发给上次处理事件的View。这个分发事件的方法,我们留在后面分析,现在继续分析清除。

    /**     * Clears all touch targets.     */    private void clearTouchTargets() {        TouchTarget target = mFirstTouchTarget;        if (target != null) {            do {                TouchTarget next = target.next;                target.recycle();                target = next;            } while (target != null);            mFirstTouchTarget = null;        }    }

这个方法很简单了,就对TouchTarget的next是回收,最后再把mFirstTouchTarget置null。好了,这两个方法分析完,我们再回到刚刚的那个地方,看到还有一个方法resetTouchState()

    /**     * Resets all touch state in preparation for a new cycle.     */    private void resetTouchState() {        clearTouchTargets();        resetCancelNextUpFlag(this);        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;        mNestedScrollAxes = SCROLL_AXIS_NONE;    }

这个方法除了clearTouchTargets()、resetCancelNextUpFlag()这两个方法外,还对 mGroupFlags 这个标志做一个拦截方面的修改,这个标志可以让子View请求父布局不要去拦截某个事件(ACTION_DOWN除外),并且可通过getParent().requestDisallowInterceptTouchEvent()去修改这个值。

  // Check for interception.            final boolean intercepted;            //子View唯一一个可以用来控制父类事件传递            //只有ACTION_DOWN事件跟mFirstTouchTarget不为空的情况,后面的讨论大多是围绕着mFirstTouchTarget来进行的            if (actionMasked == MotionEvent.ACTION_DOWN                    || mFirstTouchTarget != null) {                //是否拦截事件,disallowIntercept为true是不拦截,false是拦截                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;                if (!disallowIntercept) {                    //一般重写onInterceptTouchEvent方法                    intercepted = onInterceptTouchEvent(ev);                    ev.setAction(action); // restore action in case it was changed                } else {                    intercepted = false;                }            } else {                // There are no touch targets and this action is not an initial down                // so this view group continues to intercept touches.                intercepted = true;            }

这里有个判断,只有ACTION_DOWN以及mFirstTouchTarget不为的空的情况下,才允许进入。我们来先说下,什么时候mFirstTouchTarget会不为空,我这边先简单说下,后面代码会提及;mFirstTouchTarget是在这个事件被所在的子View消费了,这个值才不会空,即使是本身ViewGroup消费了,这个值也是为空。按照这个思路的话,大家估计也不难理解我上面说的子View可以请求父布局对ACTION_DOWN以外的事件不做拦截,另外还有一点就是,一般重写只针对onInterceptTouchEvent这个方法,而dispatchTouchEvent这个方法倒是很少重写。像我们经常遇到的ViewPager跟ScrollView这个横竖滑动冲突的问题,你们去看这两个控件源码,就可以看到都是重写了onInterceptTouchEvent这个方法。

我们回到我上面提供的源码注解中,执行上述判断后,如果canceled跟intercepted都为false的话,并且这个事件为ACTION_DOWN事件,接下来将寻找满足消费条件的子View。我们来看下,是按照什么顺序来寻找View的。

按照我上面提供源码走下来,在87行处有着下面这个方法,这个方法主要是将子View按照Z轴的大小排序。

  ArrayList<View> buildOrderedChildList() {        final int childrenCount = mChildrenCount;        if (childrenCount <= 1 || !hasChildWithZ()) return null;        if (mPreSortedChildren == null) {            mPreSortedChildren = new ArrayList<>(childrenCount);        } else {            // callers should clear, so clear shouldn't be necessary, but for safety...            mPreSortedChildren.clear();            mPreSortedChildren.ensureCapacity(childrenCount);        }        //自定义View排序        final boolean customOrder = isChildrenDrawingOrderEnabled();        for (int i = 0; i < childrenCount; i++) {            // add next child (in child order) to end of list            final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);            final View nextChild = mChildren[childIndex];            final float currentZ = nextChild.getZ();            // insert ahead of any Views with greater Z            int insertIndex = i;           //有点类似于插入排序,按Z轴从小到大排序            while (insertIndex > 0 && mPreSortedChildren.get(insertIndex - 1).getZ() > currentZ) {                insertIndex--;            }            mPreSortedChildren.add(insertIndex, nextChild);        }        return mPreSortedChildren;    }

其中getAndVerifyPreorderedIndex只是对View的下标进行再次确定。这里面提到一个自定义排序的问题,正常情况的布局排序是根据xml的顺序或者addView的顺序决定的。当然google也提供了setChildrenDrawingOrderEnabled(),getChildDrawingOrder()这两个方法进行自定义排序,有需求的可以去自行了解下,我们就不深入探讨了。

  if (childWithAccessibilityFocus != null) {        if (childWithAccessibilityFocus != child) {              continue;        }        childWithAccessibilityFocus = null;        i = childrenCount - 1;  }

现在是取到了所有的子View,那么接下来就是筛选哪些View可以处理了。首先是先获取到哪个是获取焦点的View,并且这个View是否在这些子View里面。如果找到了就走到下一步。

//判断这个View是否具备处理的条件if (!canViewReceivePointerEvents(child)        || !isTransformedTouchPointInView(x, y, child, null)) {    ev.setTargetAccessibilityFocus(false);    continue;}

我们来看看第一个判断方法

  /**     * Returns true if a child view can receive pointer events.     * @hide     */    private static boolean canViewReceivePointerEvents(@NonNull View child) {        return (child.mViewFlags & VISIBILITY_MASK) == VISIBLE                || child.getAnimation() != null;    }

第二个方法

/** * Returns true if a child view contains the specified point when transformed * into its coordinate space. * Child must not be null. * @hide */protected boolean isTransformedTouchPointInView(float x, float y, View child,        PointF outLocalPoint) {    final float[] point = getTempPoint();    point[0] = x;    point[1] = y;    transformPointToViewLocal(point, child);    final boolean isInView = child.pointInView(point[0], point[1]);    if (isInView && outLocalPoint != null) {        outLocalPoint.set(point[0], point[1]);    }    return isInView;}

可见或者是正在执行动画的,并且位置是落在这个View的范围的。满足这些条件外,再判断这个View是否已经是在mFirstTouchTarget的子View里面了,如果是的话,也是结束循环了。

newTouchTarget = getTouchTarget(child);if (newTouchTarget != null) {    // Child is already receiving touch within its bounds.    // Give it the new pointer in addition to the ones it is handling.    newTouchTarget.pointerIdBits |= idBitsToAssign;    break;}

以上条件都满足的话,我们就进行分发事件的方法,我们来看下这个方法做了什么操作。

/**     * Transforms a motion event into the coordinate space of a particular child view,     * filters out irrelevant pointer ids, and overrides its action if necessary.     * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.     */    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,            View child, int desiredPointerIdBits) {        final boolean handled;        // Canceling motions is a special case.  We don't need to perform any transformations        // or filtering.  The important part is the action, not the contents.        final int oldAction = event.getAction();        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {            event.setAction(MotionEvent.ACTION_CANCEL);            if (child == null) {                handled = super.dispatchTouchEvent(event);            } else {                handled = child.dispatchTouchEvent(event);            }            event.setAction(oldAction);            return handled;        }        // Calculate the number of pointers to deliver.        final int oldPointerIdBits = event.getPointerIdBits();        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;        // If for some reason we ended up in an inconsistent state where it looks like we        // might produce a motion event with no pointers in it, then drop the event.        if (newPointerIdBits == 0) {            return false;        }        // If the number of pointers is the same and we don't need to perform any fancy        // irreversible transformations, then we can reuse the motion event for this        // dispatch as long as we are careful to revert any changes we make.        // Otherwise we need to make a copy.        final MotionEvent transformedEvent;        if (newPointerIdBits == oldPointerIdBits) {            if (child == null || child.hasIdentityMatrix()) {                if (child == null) {                    handled = super.dispatchTouchEvent(event);                } else {                    final float offsetX = mScrollX - child.mLeft;                    final float offsetY = mScrollY - child.mTop;                    event.offsetLocation(offsetX, offsetY);                    handled = child.dispatchTouchEvent(event);                    event.offsetLocation(-offsetX, -offsetY);                }                return handled;            }            transformedEvent = MotionEvent.obtain(event);        } else {            transformedEvent = event.split(newPointerIdBits);        }        // Perform any necessary transformations and dispatch.        if (child == null) {            handled = super.dispatchTouchEvent(transformedEvent);        } else {            final float offsetX = mScrollX - child.mLeft;            final float offsetY = mScrollY - child.mTop;            transformedEvent.offsetLocation(offsetX, offsetY);            if (! child.hasIdentityMatrix()) {                transformedEvent.transform(child.getInverseMatrix());            }            handled = child.dispatchTouchEvent(transformedEvent);        }        // Done.        transformedEvent.recycle();        return handled;    }

这个方法一看就有点长了,慌不慌~其实这个方法就做了两件事,第一件事,就是如果cancel为true的话,更改这个事件为ACTION_CANCEL;第二件事,就是child为null的话,调用super.dispatchTouchEvent(event);child不为空的话,就调用super.dispatchTouchEvent(event);好吧,其实这个方法,只需要看上面那部分就差不多了。

...if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {            event.setAction(MotionEvent.ACTION_CANCEL);            if (child == null) {                handled = super.dispatchTouchEvent(event);            } else {                handled = child.dispatchTouchEvent(event);            }            event.setAction(oldAction);            return handled;        }...

精简版的分发~~~

如果dispatchTransformedTouchEvent方法返回true的话,就代表了这个事件已经被子View消费了,接下来关键的方法就是调用addTouchTarget()这个方法,给mFirstTouchTarget赋值。

 /**     * Adds a touch target for specified child to the beginning of the list.     * Assumes the target child is not already present.     */    private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);        target.next = mFirstTouchTarget;        mFirstTouchTarget = target;        return target;    }

如果dispatchTransformedTouchEvent方法返回false的话,那么就代表这个事件没有View消费,那就是只能自己消费了

 if (mFirstTouchTarget == null) {           // No touch targets so treat this as an ordinary view.           handled = dispatchTransformedTouchEvent(ev, canceled, null,                   ouchTarget.ALL_POINTER_IDS); }

其实到这里,整个ACTION_DOWN事件的传递就结束了。我们来做了小结,当有触摸事件传递过来时

1、先对当前设备状态进行判断,是否没被遮挡

2、紧接着如果是ACTION_DOWN事件的话,就清除状态

3、如果onInterceptTouchEvent返回true,则事件交给自己处理

3、如果是ACTION_DOWN事件的话,先去寻找获得焦点的View,如果找到了,就分发给View去处理;如果找不到就交给自己处理。

接着我们再来说下除了ACTION_DOWN以外的事件传递情况,从上面的demo我们可以得知,消费了ACTION_DOWN事件,后续的事件也将给这个View消费。也即是mFirstTouchTarget != null的情况。

// Dispatch to touch targets, excluding the new touch target if we already                // dispatched to it.  Cancel touch targets if necessary.                //处理除了ACTION_DOWN以外的事件                TouchTarget predecessor = null;                TouchTarget target = mFirstTouchTarget;                while (target != null) {                    final TouchTarget next = target.next;                   //alreadyDispatchedToNewTouchTarget为true的话,说明已经被消费了                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                        handled = true;                    } else {                        final boolean cancelChild = resetCancelNextUpFlag(target.child)                                || intercepted;                        //如果这个事件被拦截了,intercepted为true                        if (dispatchTransformedTouchEvent(ev, cancelChild,                                target.child, target.pointerIdBits)) {                            handled = true;                        }                        //如果事件被拦截掉,                        if (cancelChild) {                            if (predecessor == null) {                                mFirstTouchTarget = next;                            } else {                                predecessor.next = next;                            }                            target.recycle();                            target = next;                            continue;                        }                    }                    predecessor = target;                    target = next;                }            }

上面代码的第9行,这一块的的判断我们可以回溯到之前的mFirstTouchTarget赋值,也即是addTouchTarget()这个方法。可以发现,上述的判断如果为true,说明这个事件已经被消费了,所以handled就为true了。

上面代码的第12行,如果intercepted为true的话,那cancelChild也就为true了。而dispatchTransformedTouchEvent()上面已经分析过,cancelChild为true,会向之前消费事件的View发送ACTION_CANCEL事件。后面再把mFirstTouchTarget置成next,也即是null,那么接下来的事件将被本身给消费掉。这也验证了我们上面的demo。当然,大家也可以多做几个例子好好理解理解。

下面是整个dispatchTouchEvent()里面关键方法的调用流程,可以方便理解。

dispatchTouchEvent方法调用顺序

好了,整个ViewGroup层dispatchTouchEvent传递到View层的dispatchTouchEvent或者传递给super.dispatchTouchEvent(event),下一节将对View层的源码进行解析。

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