3D Game Engine Design, Second Edition --- Go to Get it !
来源:互联网 发布:淘宝模特街拍图 编辑:程序博客网 时间:2024/05/17 04:49
那么多年了,国内的出版商终于发行了一本像样的关于游戏引擎设计的书。以往的《game programming gems》和《GPU Gems》虽然是好书,可惜被翻译之后,大打折扣。
这本书其实应该算是3D Game Engine Architecture Engineering的第二版,因为Architecture是以wild magic3.0来讲的,而Design 2nd是针对4.0。也许很多人都有电子版的Architecture,并且正在阅读,那么我要说,快把它丢到一边,去买Design 2nd吧。Why?(好吧,我承认有广告嫌疑) 由于3.0是针对fixed function来设计的,所以当你以shader为基础来设计引擎时,3.0里的设计思路会严重的误导你!!另外和Architecture相比,Design 2nd的内容也更加丰满,删除了原来很多太过基础和琐碎的东西,新增了很多碰撞检测方面的章节。
当然,这本书也并非完美,不过考虑到这是世界上可以找到的相对来说最专业的关于引擎设计书籍,而你现在以原版1/5价格就能入手,为什么不买呢:)
http://product.dangdang.com/product.aspx?product_id=20483312
ps: 我真的不是书商的托-_-....................
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