Unity2017版本菜单项

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File(文件)
New Scene        新场景
Open Scene       打开场景
Save Scene        保存场景
Save Scene as...     保存场景到
New Project     新项目
Open Project    打开项目
Save Project     保存项目
Build Setting     发布
Build & Run      发布并运行

 

 

Exit(编译)

Cut                     剪切

Copy复制

Paste粘贴

Duplicate 复制并粘贴

Delete删除

Frame Selected

Lock View to Selected

Find

Select All 全选

Preferences...设置东西

Modules..版本信息

Play启动

Pause暂停
Step步进
Sign in...登录

Sign out...

Selection选择(进行分组)

Project Setting项目设置

Network Emulation

Graphics Emulation

Snap Setting...设置移动单位

 

Assets(资源)

     Create创建

     Show in Explorer找到当前项目

     Open打开

Delete删除

Open Scene Additive

Import New Asset..导入新的资源

Import Package导入资源包

Export Package...导出资源包

Find References In Scene

Select Dependencies

Refresh

Reimport

Reimport All

Open C# Project打开C#脚本
GameObject(游戏对象)

Create Empty               空的对象

Create Empty Child          子对象

3D Object                  3D对象

2D Object                  2D对象

Light灯光

Audio声音

Video

UI

Camera摄像机
Component(组件)

Add...

Mesh网格

Effects影响

Physics物理组件

Physics 2D2D物理

Navigation

Audio声音

Video

Rendering渲染

Layout

Playables

AR

Miscellaneous

Analytics

Scripts

Event

Network

UI
Window(窗口)可以在这里面找到各个窗口

Next Window

Previous Window

Layouts

Services

Scene

Game

Inspector

Hierarchy

Project

Animation

Profiler

Audio Mixer

Asset Store

Version Control

Collab History

Animator

Animator Parameter

Sprite Packer

Experimental

Holographic Emulation

Test Runner

Timeline Editor

Lighting

Occlusion Culling

Frame Debugger

Navigation

Physics Debugger

Console
Help(帮助)需联网


Tall:窗口的布局
Layers:
云和Account:服务

Scene:场景

Game:游戏场景
Giamos:图标
Inspector:属性

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