直播app架构

来源:互联网 发布:塑料电磁阀淘宝 编辑:程序博客网 时间:2024/05/01 04:22

avFoundation  框架

GPUImage

FFmpeg

x264

liremp

---

ijkplayer框架

ffmpeg

videoToolbox

audioToolbox

=========

第一部分:采集推流SDK

目前市面上集视频采集、编码、封装和推流于一体的SDK已经有很多了,例如商业版的NodeMedia,但NodeMedia SDK按包名授权,未授权包名应用使用有版权提示信息。 
我这里使用的是别人分享在github上的一个免费SDK,下载地址。

下面我就代码分析一下直播推流的过程吧: 
先看入口界面: 
这里写图片描述 
很简单,一个输入框让你填写服务器的推流地址,另外一个按钮开启推流。

public class StartActivity extends Activity {    public static final String RTMPURL_MESSAGE = "rtmppush.hx.com.rtmppush.rtmpurl";    private Button _startRtmpPushButton = null;    private EditText _rtmpUrlEditText = null;    private View.OnClickListener _startRtmpPushOnClickedEvent = new View.OnClickListener() {        @Override        public void onClick(View arg0) {            Intent i = new Intent(StartActivity.this, MainActivity.class);            String rtmpUrl = _rtmpUrlEditText.getText().toString();            i.putExtra(StartActivity.RTMPURL_MESSAGE, rtmpUrl);            StartActivity.this.startActivity(i);        }    };    private void InitUI(){        _rtmpUrlEditText = (EditText)findViewById(R.id.rtmpUrleditText);        _startRtmpPushButton = (Button)findViewById(R.id.startRtmpButton);        _rtmpUrlEditText.setText("rtmp://192.168.1.104:1935/live/12345");        _startRtmpPushButton.setOnClickListener(_startRtmpPushOnClickedEvent);    }    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_start);        InitUI();    }}
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主要的推流过程在MainActivity里面,同样,先看界面: 
这里写图片描述 
布局文件:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:id="@+id/cameraRelative"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:paddingBottom="@dimen/activity_vertical_margin"    android:paddingLeft="@dimen/activity_horizontal_margin"    android:paddingRight="@dimen/activity_horizontal_margin"    android:paddingTop="@dimen/activity_vertical_margin"    android:theme="@android:style/Theme.NoTitleBar.Fullscreen"><SurfaceView        android:id="@+id/surfaceViewEx"        android:layout_width="match_parent"        android:layout_height="match_parent"/>    <Button        android:id="@+id/SwitchCamerabutton"        android:layout_width="wrap_content"        android:layout_height="wrap_content"        android:layout_alignBottom="@+id/surfaceViewEx"        android:text="@string/SwitchCamera" /></RelativeLayout>
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其实就是用一个SurfaceView显示摄像头拍摄画面,并提供了一个按钮切换前置和后置摄像头。从入口函数看起:

    @Override    protected void onCreate(Bundle savedInstanceState) {        requestWindowFeature(Window.FEATURE_NO_TITLE);        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,                WindowManager.LayoutParams.FLAG_FULLSCREEN);        this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);        Intent intent = getIntent();        _rtmpUrl = intent.getStringExtra(StartActivity.RTMPURL_MESSAGE);        InitAll();        PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);        _wakeLock = pm.newWakeLock(PowerManager.SCREEN_DIM_WAKE_LOCK, "My Tag");    }
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首先设置全屏显示,常亮,竖屏,获取服务器的推流url,再初始化所有东西。

    private void InitAll() {        WindowManager wm = this.getWindowManager();        int width = wm.getDefaultDisplay().getWidth();        int height = wm.getDefaultDisplay().getHeight();        int iNewWidth = (int) (height * 3.0 / 4.0);        RelativeLayout rCameraLayout = (RelativeLayout) findViewById(R.id.cameraRelative);        RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT,                RelativeLayout.LayoutParams.MATCH_PARENT);        int iPos = width - iNewWidth;        layoutParams.setMargins(iPos, 0, 0, 0);        _mSurfaceView = (SurfaceView) this.findViewById(R.id.surfaceViewEx);        _mSurfaceView.getHolder().setFixedSize(HEIGHT_DEF, WIDTH_DEF);        _mSurfaceView.getHolder().setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);        _mSurfaceView.getHolder().setKeepScreenOn(true);        _mSurfaceView.getHolder().addCallback(new SurceCallBack());        _mSurfaceView.setLayoutParams(layoutParams);        InitAudioRecord();        _SwitchCameraBtn = (Button) findViewById(R.id.SwitchCamerabutton);        _SwitchCameraBtn.setOnClickListener(_switchCameraOnClickedEvent);        RtmpStartMessage();//开始推流    }
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首先设置屏幕比例3:4显示,给SurfaceView设置一些参数并添加回调,再初始化AudioRecord,最后执行开始推流。音频在这里初始化了,那么相机在哪里初始化呢?其实在SurfaceView的回调函数里。

        @Override        public void surfaceCreated(SurfaceHolder holder) {            _iDegrees = getDisplayOritation(getDispalyRotation(), 0);            if (_mCamera != null) {                InitCamera(); //初始化相机                return;            }            //华为i7前后共用摄像头            if (Camera.getNumberOfCameras() == 1) {                _bIsFront = false;                _mCamera = Camera.open(Camera.CameraInfo.CAMERA_FACING_BACK);            } else {                _mCamera = Camera.open(Camera.CameraInfo.CAMERA_FACING_FRONT);            }            InitCamera();        }        @Override        public void surfaceDestroyed(SurfaceHolder holder) {        }    }
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相机的初始化就在这里啦:

    public void InitCamera() {        Camera.Parameters p = _mCamera.getParameters();        Size prevewSize = p.getPreviewSize();        showlog("Original Width:" + prevewSize.width + ", height:" + prevewSize.height);        List<Size> PreviewSizeList = p.getSupportedPreviewSizes();        List<Integer> PreviewFormats = p.getSupportedPreviewFormats();        showlog("Listing all supported preview sizes");        for (Camera.Size size : PreviewSizeList) {            showlog("  w: " + size.width + ", h: " + size.height);        }        showlog("Listing all supported preview formats");        Integer iNV21Flag = 0;        Integer iYV12Flag = 0;        for (Integer yuvFormat : PreviewFormats) {            showlog("preview formats:" + yuvFormat);            if (yuvFormat == android.graphics.ImageFormat.YV12) {                iYV12Flag = android.graphics.ImageFormat.YV12;            }            if (yuvFormat == android.graphics.ImageFormat.NV21) {                iNV21Flag = android.graphics.ImageFormat.NV21;            }        }        if (iNV21Flag != 0) {            _iCameraCodecType = iNV21Flag;        } else if (iYV12Flag != 0) {            _iCameraCodecType = iYV12Flag;        }        p.setPreviewSize(HEIGHT_DEF, WIDTH_DEF);        p.setPreviewFormat(_iCameraCodecType);        p.setPreviewFrameRate(FRAMERATE_DEF);        showlog("_iDegrees="+_iDegrees);        _mCamera.setDisplayOrientation(_iDegrees);        p.setRotation(_iDegrees);        _mCamera.setPreviewCallback(_previewCallback);        _mCamera.setParameters(p);        try {            _mCamera.setPreviewDisplay(_mSurfaceView.getHolder());        } catch (Exception e) {            return;        }        _mCamera.cancelAutoFocus();//只有加上了这一句,才会自动对焦。        _mCamera.startPreview();    }
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还记得之前初始化完成之后开始推流函数吗?

    private void RtmpStartMessage() {        Message msg = new Message();        msg.what = ID_RTMP_PUSH_START;        Bundle b = new Bundle();        b.putInt("ret", 0);        msg.setData(b);        mHandler.sendMessage(msg);    }
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Handler处理:

    public Handler mHandler = new Handler() {        public void handleMessage(android.os.Message msg) {            Bundle b = msg.getData();            int ret;            switch (msg.what) {                case ID_RTMP_PUSH_START: {                    Start();                    break;                }            }        }    };
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真正的推流实现原来在这里:

    private void Start() {        if (DEBUG_ENABLE) {            File saveDir = Environment.getExternalStorageDirectory();            String strFilename = saveDir + "/aaa.h264";            try {                if (!new File(strFilename).exists()) {                    new File(strFilename).createNewFile();                }                _outputStream = new DataOutputStream(new FileOutputStream(strFilename));            } catch (Exception e) {                e.printStackTrace();            }        }        //_rtmpSessionMgr.Start("rtmp://192.168.0.110/live/12345678");        _rtmpSessionMgr = new RtmpSessionManager();        _rtmpSessionMgr.Start(_rtmpUrl); //------point 1        int iFormat = _iCameraCodecType;        _swEncH264 = new SWVideoEncoder(WIDTH_DEF, HEIGHT_DEF, FRAMERATE_DEF, BITRATE_DEF);        _swEncH264.start(iFormat); //------point 2        _bStartFlag = true;        _h264EncoderThread = new Thread(_h264Runnable);        _h264EncoderThread.setPriority(Thread.MAX_PRIORITY);        _h264EncoderThread.start(); //------point 3        _AudioRecorder.startRecording();        _AacEncoderThread = new Thread(_aacEncoderRunnable);        _AacEncoderThread.setPriority(Thread.MAX_PRIORITY);        _AacEncoderThread.start(); //------point 4    }
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里面主要的函数有四个,我分别标出来了,现在我们逐一看一下。首先是point 1,这已经走到SDK里面了

    public int Start(String rtmpUrl){        int iRet = 0;        _rtmpUrl = rtmpUrl;        _rtmpSession = new RtmpSession();        _bStartFlag = true;        _h264EncoderThread.setPriority(Thread.MAX_PRIORITY);        _h264EncoderThread.start();        return iRet;    }
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其实就是启动了一个线程,这个线程稍微有点复杂

    private Thread _h264EncoderThread = new Thread(new Runnable() {        private Boolean WaitforReConnect(){            for(int i=0; i < 500; i++){                try {                    Thread.sleep(10);                } catch (InterruptedException e) {                    e.printStackTrace();                }                if(_h264EncoderThread.interrupted() || (!_bStartFlag)){                    return false;                }            }            return true;        }        @Override        public void run() {            while (!_h264EncoderThread.interrupted() && (_bStartFlag)) {                if(_rtmpHandle == 0) {                    _rtmpHandle = _rtmpSession.RtmpConnect(_rtmpUrl);                    if(_rtmpHandle == 0){                        if(!WaitforReConnect()){                            break;                        }                        continue;                    }                }else{                    if(_rtmpSession.RtmpIsConnect(_rtmpHandle) == 0){                        _rtmpHandle = _rtmpSession.RtmpConnect(_rtmpUrl);                        if(_rtmpHandle == 0){                            if(!WaitforReConnect()){                                break;                            }                            continue;                        }                    }                }                if((_videoDataQueue.size() == 0) && (_audioDataQueue.size()==0)){                    try {                        Thread.sleep(30);                    } catch (InterruptedException e) {                        e.printStackTrace();                    }                    continue;                }                //Log.i(TAG, "VideoQueue length="+_videoDataQueue.size()+", AudioQueue length="+_audioDataQueue.size());                for(int i = 0; i < 100; i++){                    byte[] audioData = GetAndReleaseAudioQueue();                    if(audioData == null){                        break;                    }                    //Log.i(TAG, "###RtmpSendAudioData:"+audioData.length);                    _rtmpSession.RtmpSendAudioData(_rtmpHandle, audioData, audioData.length);                }                byte[] videoData = GetAndReleaseVideoQueue();                if(videoData != null){                    //Log.i(TAG, "$$$RtmpSendVideoData:"+videoData.length);                    _rtmpSession.RtmpSendVideoData(_rtmpHandle, videoData, videoData.length);                }                try {                    Thread.sleep(1);                } catch (InterruptedException e) {                    e.printStackTrace();                }            }            _videoDataQueueLock.lock();            _videoDataQueue.clear();            _videoDataQueueLock.unlock();            _audioDataQueueLock.lock();            _audioDataQueue.clear();            _audioDataQueueLock.unlock();            if((_rtmpHandle != 0) && (_rtmpSession != null)){                _rtmpSession.RtmpDisconnect(_rtmpHandle);            }            _rtmpHandle  = 0;            _rtmpSession = null;        }    });
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看18行,主要就是一个while循环,每隔一段时间去_audioDataQueue和_videoDataQueue两个缓冲数组中取数据发送给服务器,发送方法_rtmpSession.RtmpSendAudioData和_rtmpSession.RtmpSendVideoData都是Native方法,通过jni调用so库文件的内容,每隔一段时间,这个时间是多少呢?看第4行,原来是5秒钟,也就是说我们的视频数据会在缓冲中存放5秒才被取出来发给服务器,所有直播会有5秒的延时,我们可以修改这块来控制直播延时。 
上面说了我们会从_audioDataQueue和_videoDataQueue两个Buffer里面取数据,那么数据是何时放进去的呢?看上面的point 2,3,4。首先是point 2,同样走进了SDK:

    public boolean start(int iFormateType){        int iType = OpenH264Encoder.YUV420_TYPE;        if(iFormateType == android.graphics.ImageFormat.YV12){            iType = OpenH264Encoder.YUV12_TYPE;        }else{            iType = OpenH264Encoder.YUV420_TYPE;        }        _OpenH264Encoder = new OpenH264Encoder();        _iHandle = _OpenH264Encoder.InitEncode(_iWidth, _iHeight, _iBitRate, _iFrameRate, iType);        if(_iHandle == 0){            return false;        }        _iFormatType = iFormateType;        return true;    }
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其实这是初始化编码器,具体的初始化过程也在so文件,jni调用。point 3,4其实就是开启两个线程,那我们看看线程中具体实现吧。

    private Thread _h264EncoderThread = null;    private Runnable _h264Runnable = new Runnable() {        @Override        public void run() {            while (!_h264EncoderThread.interrupted() && _bStartFlag) {                int iSize = _YUVQueue.size();                if (iSize > 0) {                    _yuvQueueLock.lock();                    byte[] yuvData = _YUVQueue.poll();                    if (iSize > 9) {                        Log.i(LOG_TAG, "###YUV Queue len=" + _YUVQueue.size() + ", YUV length=" + yuvData.length);                    }                    _yuvQueueLock.unlock();                    if (yuvData == null) {                        continue;                    }                    if (_bIsFront) {                        _yuvEdit = _swEncH264.YUV420pRotate270(yuvData, HEIGHT_DEF, WIDTH_DEF);                    } else {                        _yuvEdit = _swEncH264.YUV420pRotate90(yuvData, HEIGHT_DEF, WIDTH_DEF);                    }                    byte[] h264Data = _swEncH264.EncoderH264(_yuvEdit);                    if (h264Data != null) {                        _rtmpSessionMgr.InsertVideoData(h264Data);                        if (DEBUG_ENABLE) {                            try {                                _outputStream.write(h264Data);                                int iH264Len = h264Data.length;                                //Log.i(LOG_TAG, "Encode H264 len="+iH264Len);                            } catch (IOException e1) {                                e1.printStackTrace();                            }                        }                    }                }                try {                    Thread.sleep(1);                } catch (InterruptedException e) {                    // TODO Auto-generated catch block                    e.printStackTrace();                }            }            _YUVQueue.clear();        }    };
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也是一个循环线程,第9行,从_YUVQueue中取出摄像头获取的数据,然后进行视频旋转,第24行,对数据进行编码,然后执行26行,InsertVideoData:

    public void InsertVideoData(byte[] videoData){        if(!_bStartFlag){            return;        }        _videoDataQueueLock.lock();        if(_videoDataQueue.size() > 50){            _videoDataQueue.clear();        }        _videoDataQueue.offer(videoData);        _videoDataQueueLock.unlock();    }
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果然就是插入之前提到的_videoDataQueue的Buffer。这里插入的是视频数据,那么音频数据呢?在另外一个线程,内容大致相同

private Runnable _aacEncoderRunnable = new Runnable() {        @Override        public void run() {            DataOutputStream outputStream = null;            if (DEBUG_ENABLE) {                File saveDir = Environment.getExternalStorageDirectory();                String strFilename = saveDir + "/aaa.aac";                try {                    if (!new File(strFilename).exists()) {                        new File(strFilename).createNewFile();                    }                    outputStream = new DataOutputStream(new FileOutputStream(strFilename));                } catch (Exception e1) {                    e1.printStackTrace();                }            }            long lSleepTime = SAMPLE_RATE_DEF * 16 * 2 / _RecorderBuffer.length;            while (!_AacEncoderThread.interrupted() && _bStartFlag) {                int iPCMLen = _AudioRecorder.read(_RecorderBuffer, 0, _RecorderBuffer.length); // Fill buffer                if ((iPCMLen != _AudioRecorder.ERROR_BAD_VALUE) && (iPCMLen != 0)) {                    if (_fdkaacHandle != 0) {                        byte[] aacBuffer = _fdkaacEnc.FdkAacEncode(_fdkaacHandle, _RecorderBuffer);                        if (aacBuffer != null) {                            long lLen = aacBuffer.length;                            _rtmpSessionMgr.InsertAudioData(aacBuffer);                            //Log.i(LOG_TAG, "fdk aac length="+lLen+" from pcm="+iPCMLen);                            if (DEBUG_ENABLE) {                                try {                                    outputStream.write(aacBuffer);                                } catch (IOException e) {                                    // TODO Auto-generated catch block                                    e.printStackTrace();                                }                            }                        }                    }                } else {                    Log.i(LOG_TAG, "######fail to get PCM data");                }                try {                    Thread.sleep(lSleepTime / 10);                } catch (InterruptedException e) {                    e.printStackTrace();                }            }            Log.i(LOG_TAG, "AAC Encoder Thread ended ......");        }    };    private Thread _AacEncoderThread = null;
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这就是通过循环将音频数据插入_audioDataQueue这个Buffer。 
以上就是视频采集和推流的代码分析,Demo中并没有对视频进行任何处理,只是摄像头采集,编码后推流到服务器端。

第二部分:Nginx服务器搭建

流媒体服务器有诸多选择,如商业版的Wowza。但我选择的是免费的Nginx(nginx-rtmp-module)。Nginx本身是一个非常出色的HTTP服务器,它通过nginx的模块nginx-rtmp-module可以搭建一个功能相对比较完善的流媒体服务器。这个流媒体服务器可以支持RTMPHLS。 
Nginx配合SDK做流媒体服务器的原理是: Nginx通过rtmp模块提供rtmp服务, SDK推送一个rtmp流到Nginx, 然后客户端通过访问Nginx来收看实时视频流。 HLS也是差不多的原理,只是最终客户端是通过HTTP协议来访问的,但是SDK推送流仍然是rtmp的。 
下面是一款已经集成rtmp模块的windows版本的Nginx。下载后,即可直接使用 
下载链接:https://github.com/illuspas/nginx-rtmp-win32

1、rtmp端口配置 
配置文件在/conf/nginx.conf 
RTMP监听 1935 端口,启用live 和hls 两个application 
这里写图片描述 
所以你的流媒体服务器url可以写成:rtmp://(服务器IP地址):1935/live/xxx 或 rtmp://(服务器IP地址):1935/hls/xxx 
例如我们上面写的 rtmp://192.168.1.104:1935/live/12345

HTTP监听 8080 端口,

  • :8080/stat 查看stream状态
  • :8080/index.html 为一个直播播放与直播发布测试器
  • :8080/vod.html 为一个支持RTMP和HLS点播的测试器

2、启动nginx服务 
双击nginx.exe文件或者在dos窗口下运行nginx.exe,即可启动nginx服务: 
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1)启动任务管理器,可以看到nginx.exe进程 
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2)打开网页输入http://localhot:8080,出现如下画面: 
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显示以上界面说明启动成功。

第三部分:直播流的播放

主播界面: 
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上面说过了只要支持RTMP流传输协议的播放器都可以收看到我们的直播。下面举两个例子吧: 
(1)window端播放器VLC 
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(2)android端播放器ijkplayer 
ijkplayer的使用请参考Android ijkplayer的使用解析

    private void initPlayer() {        player = new PlayerManager(this);        player.setFullScreenOnly(true);        player.setScaleType(PlayerManager.SCALETYPE_FILLPARENT);        player.playInFullScreen(true);        player.setPlayerStateListener(this);        player.play("rtmp://192.168.1.104:1935/live/12345");    }
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Android视频直播的实现 - Watson的博客 - CSDN博客


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