avFoundation 框架
GPUImage
FFmpeg
x264
liremp
---
ijkplayer框架
ffmpeg
videoToolbox
audioToolbox
=========
第一部分:采集推流SDK
目前市面上集视频采集、编码、封装和推流于一体的SDK已经有很多了,例如商业版的NodeMedia,但NodeMedia SDK按包名授权,未授权包名应用使用有版权提示信息。
我这里使用的是别人分享在github上的一个免费SDK,下载地址。
下面我就代码分析一下直播推流的过程吧:
先看入口界面:
很简单,一个输入框让你填写服务器的推流地址,另外一个按钮开启推流。
public class StartActivity extends Activity { public static final String RTMPURL_MESSAGE = "rtmppush.hx.com.rtmppush.rtmpurl"; private Button _startRtmpPushButton = null; private EditText _rtmpUrlEditText = null; private View.OnClickListener _startRtmpPushOnClickedEvent = new View.OnClickListener() { @Override public void onClick(View arg0) { Intent i = new Intent(StartActivity.this, MainActivity.class); String rtmpUrl = _rtmpUrlEditText.getText().toString(); i.putExtra(StartActivity.RTMPURL_MESSAGE, rtmpUrl); StartActivity.this.startActivity(i); } }; private void InitUI(){ _rtmpUrlEditText = (EditText)findViewById(R.id.rtmpUrleditText); _startRtmpPushButton = (Button)findViewById(R.id.startRtmpButton); _rtmpUrlEditText.setText("rtmp://192.168.1.104:1935/live/12345"); _startRtmpPushButton.setOnClickListener(_startRtmpPushOnClickedEvent); } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_start); InitUI(); }}
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主要的推流过程在MainActivity里面,同样,先看界面:
布局文件:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/cameraRelative" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"><SurfaceView android:id="@+id/surfaceViewEx" android:layout_width="match_parent" android:layout_height="match_parent"/> <Button android:id="@+id/SwitchCamerabutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/surfaceViewEx" android:text="@string/SwitchCamera" /></RelativeLayout>
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其实就是用一个SurfaceView显示摄像头拍摄画面,并提供了一个按钮切换前置和后置摄像头。从入口函数看起:
@Override protected void onCreate(Bundle savedInstanceState) { requestWindowFeature(Window.FEATURE_NO_TITLE) getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN) this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON) super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT) Intent intent = getIntent() _rtmpUrl = intent.getStringExtra(StartActivity.RTMPURL_MESSAGE) InitAll() PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE) _wakeLock = pm.newWakeLock(PowerManager.SCREEN_DIM_WAKE_LOCK, "My Tag") }
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首先设置全屏显示,常亮,竖屏,获取服务器的推流url,再初始化所有东西。
private void InitAll() { WindowManager wm = this.getWindowManager() int width = wm.getDefaultDisplay().getWidth() int height = wm.getDefaultDisplay().getHeight() int iNewWidth = (int) (height * 3.0 / 4.0) RelativeLayout rCameraLayout = (RelativeLayout) findViewById(R.id.cameraRelative) RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.MATCH_PARENT) int iPos = width - iNewWidth layoutParams.setMargins(iPos, 0, 0, 0) _mSurfaceView = (SurfaceView) this.findViewById(R.id.surfaceViewEx) _mSurfaceView.getHolder().setFixedSize(HEIGHT_DEF, WIDTH_DEF) _mSurfaceView.getHolder().setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS) _mSurfaceView.getHolder().setKeepScreenOn(true) _mSurfaceView.getHolder().addCallback(new SurceCallBack()) _mSurfaceView.setLayoutParams(layoutParams) InitAudioRecord() _SwitchCameraBtn = (Button) findViewById(R.id.SwitchCamerabutton) _SwitchCameraBtn.setOnClickListener(_switchCameraOnClickedEvent) RtmpStartMessage() }
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首先设置屏幕比例3:4显示,给SurfaceView设置一些参数并添加回调,再初始化AudioRecord,最后执行开始推流。音频在这里初始化了,那么相机在哪里初始化呢?其实在SurfaceView的回调函数里。
@Override public void surfaceCreated(SurfaceHolder holder) { _iDegrees = getDisplayOritation(getDispalyRotation(), 0); if (_mCamera != null) { InitCamera(); return; } if (Camera.getNumberOfCameras() == 1) { _bIsFront = false; _mCamera = Camera.open(Camera.CameraInfo.CAMERA_FACING_BACK); } else { _mCamera = Camera.open(Camera.CameraInfo.CAMERA_FACING_FRONT); } InitCamera(); } @Override public void surfaceDestroyed(SurfaceHolder holder) { } }
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相机的初始化就在这里啦:
public void InitCamera() { Camera.Parameters p = _mCamera.getParameters() Size prevewSize = p.getPreviewSize() showlog("Original Width:" + prevewSize.width + ", height:" + prevewSize.height) List<Size> PreviewSizeList = p.getSupportedPreviewSizes() List<Integer> PreviewFormats = p.getSupportedPreviewFormats() showlog("Listing all supported preview sizes") for (Camera.Size size : PreviewSizeList) { showlog(" w: " + size.width + ", h: " + size.height) } showlog("Listing all supported preview formats") Integer iNV21Flag = 0 Integer iYV12Flag = 0 for (Integer yuvFormat : PreviewFormats) { showlog("preview formats:" + yuvFormat) if (yuvFormat == android.graphics.ImageFormat.YV12) { iYV12Flag = android.graphics.ImageFormat.YV12 } if (yuvFormat == android.graphics.ImageFormat.NV21) { iNV21Flag = android.graphics.ImageFormat.NV21 } } if (iNV21Flag != 0) { _iCameraCodecType = iNV21Flag } else if (iYV12Flag != 0) { _iCameraCodecType = iYV12Flag } p.setPreviewSize(HEIGHT_DEF, WIDTH_DEF) p.setPreviewFormat(_iCameraCodecType) p.setPreviewFrameRate(FRAMERATE_DEF) showlog("_iDegrees="+_iDegrees) _mCamera.setDisplayOrientation(_iDegrees) p.setRotation(_iDegrees) _mCamera.setPreviewCallback(_previewCallback) _mCamera.setParameters(p) try { _mCamera.setPreviewDisplay(_mSurfaceView.getHolder()) } catch (Exception e) { return } _mCamera.cancelAutoFocus() _mCamera.startPreview() }
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还记得之前初始化完成之后开始推流函数吗?
private void RtmpStartMessage() { Message msg = new Message(); msg.what = ID_RTMP_PUSH_START; Bundle b = new Bundle(); b.putInt("ret", 0); msg.setData(b); mHandler.sendMessage(msg); }
Handler处理:
public Handler mHandler = new Handler() { public void handleMessage(android.os.Message msg) { Bundle b = msg.getData(); int ret; switch (msg.what) { case ID_RTMP_PUSH_START: { Start(); break; } } } };
真正的推流实现原来在这里:
private void Start() { if (DEBUG_ENABLE) { File saveDir = Environment.getExternalStorageDirectory(); String strFilename = saveDir + "/aaa.h264"; try { if (!new File(strFilename).exists()) { new File(strFilename).createNewFile(); } _outputStream = new DataOutputStream(new FileOutputStream(strFilename)); } catch (Exception e) { e.printStackTrace(); } } _rtmpSessionMgr = new RtmpSessionManager(); _rtmpSessionMgr.Start(_rtmpUrl); int iFormat = _iCameraCodecType; _swEncH264 = new SWVideoEncoder(WIDTH_DEF, HEIGHT_DEF, FRAMERATE_DEF, BITRATE_DEF); _swEncH264.start(iFormat); _bStartFlag = true; _h264EncoderThread = new Thread(_h264Runnable); _h264EncoderThread.setPriority(Thread.MAX_PRIORITY); _h264EncoderThread.start(); _AudioRecorder.startRecording(); _AacEncoderThread = new Thread(_aacEncoderRunnable); _AacEncoderThread.setPriority(Thread.MAX_PRIORITY); _AacEncoderThread.start(); }
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里面主要的函数有四个,我分别标出来了,现在我们逐一看一下。首先是point 1,这已经走到SDK里面了
public int Start(String rtmpUrl){ int iRet = 0; _rtmpUrl = rtmpUrl; _rtmpSession = new RtmpSession(); _bStartFlag = true; _h264EncoderThread.setPriority(Thread.MAX_PRIORITY); _h264EncoderThread.start(); return iRet; }
其实就是启动了一个线程,这个线程稍微有点复杂
private Thread _h264EncoderThread = new Thread(new Runnable() { private Boolean WaitforReConnect(){ for(int i=0; i < 500; i++){ try { Thread.sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } if(_h264EncoderThread.interrupted() || (!_bStartFlag)){ return false; } } return true; } @Override public void run() { while (!_h264EncoderThread.interrupted() && (_bStartFlag)) { if(_rtmpHandle == 0) { _rtmpHandle = _rtmpSession.RtmpConnect(_rtmpUrl); if(_rtmpHandle == 0){ if(!WaitforReConnect()){ break; } continue; } }else{ if(_rtmpSession.RtmpIsConnect(_rtmpHandle) == 0){ _rtmpHandle = _rtmpSession.RtmpConnect(_rtmpUrl); if(_rtmpHandle == 0){ if(!WaitforReConnect()){ break; } continue; } } } if((_videoDataQueue.size() == 0) && (_audioDataQueue.size()==0)){ try { Thread.sleep(30); } catch (InterruptedException e) { e.printStackTrace(); } continue; } for(int i = 0; i < 100; i++){ byte[] audioData = GetAndReleaseAudioQueue(); if(audioData == null){ break; } _rtmpSession.RtmpSendAudioData(_rtmpHandle, audioData, audioData.length); } byte[] videoData = GetAndReleaseVideoQueue(); if(videoData != null){ _rtmpSession.RtmpSendVideoData(_rtmpHandle, videoData, videoData.length); } try { Thread.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } } _videoDataQueueLock.lock(); _videoDataQueue.clear(); _videoDataQueueLock.unlock(); _audioDataQueueLock.lock(); _audioDataQueue.clear(); _audioDataQueueLock.unlock(); if((_rtmpHandle != 0) && (_rtmpSession != null)){ _rtmpSession.RtmpDisconnect(_rtmpHandle); } _rtmpHandle = 0; _rtmpSession = null; } });
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看18行,主要就是一个while循环,每隔一段时间去_audioDataQueue和_videoDataQueue两个缓冲数组中取数据发送给服务器,发送方法_rtmpSession.RtmpSendAudioData和_rtmpSession.RtmpSendVideoData都是Native方法,通过jni调用so库文件的内容,每隔一段时间,这个时间是多少呢?看第4行,原来是5秒钟,也就是说我们的视频数据会在缓冲中存放5秒才被取出来发给服务器,所有直播会有5秒的延时,我们可以修改这块来控制直播延时。
上面说了我们会从_audioDataQueue和_videoDataQueue两个Buffer里面取数据,那么数据是何时放进去的呢?看上面的point 2,3,4。首先是point 2,同样走进了SDK:
public boolean start(int iFormateType){ int iType = OpenH264Encoder.YUV420_TYPE; if(iFormateType == android.graphics.ImageFormat.YV12){ iType = OpenH264Encoder.YUV12_TYPE; }else{ iType = OpenH264Encoder.YUV420_TYPE; } _OpenH264Encoder = new OpenH264Encoder(); _iHandle = _OpenH264Encoder.InitEncode(_iWidth, _iHeight, _iBitRate, _iFrameRate, iType); if(_iHandle == 0){ return false; } _iFormatType = iFormateType; return true; }
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其实这是初始化编码器,具体的初始化过程也在so文件,jni调用。point 3,4其实就是开启两个线程,那我们看看线程中具体实现吧。
private Thread _h264EncoderThread = null; private Runnable _h264Runnable = new Runnable() { @Override public void run() { while (!_h264EncoderThread.interrupted() && _bStartFlag) { int iSize = _YUVQueue.size(); if (iSize > 0) { _yuvQueueLock.lock(); byte[] yuvData = _YUVQueue.poll(); if (iSize > 9) { Log.i(LOG_TAG, "###YUV Queue len=" + _YUVQueue.size() + ", YUV length=" + yuvData.length); } _yuvQueueLock.unlock(); if (yuvData == null) { continue; } if (_bIsFront) { _yuvEdit = _swEncH264.YUV420pRotate270(yuvData, HEIGHT_DEF, WIDTH_DEF); } else { _yuvEdit = _swEncH264.YUV420pRotate90(yuvData, HEIGHT_DEF, WIDTH_DEF); } byte[] h264Data = _swEncH264.EncoderH264(_yuvEdit); if (h264Data != null) { _rtmpSessionMgr.InsertVideoData(h264Data); if (DEBUG_ENABLE) { try { _outputStream.write(h264Data); int iH264Len = h264Data.length; } catch (IOException e1) { e1.printStackTrace(); } } } } try { Thread.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } } _YUVQueue.clear(); } };
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也是一个循环线程,第9行,从_YUVQueue中取出摄像头获取的数据,然后进行视频旋转,第24行,对数据进行编码,然后执行26行,InsertVideoData:
public void InsertVideoData(byte[] videoData){ if(!_bStartFlag){ return; } _videoDataQueueLock.lock(); if(_videoDataQueue.size() > 50){ _videoDataQueue.clear(); } _videoDataQueue.offer(videoData); _videoDataQueueLock.unlock(); }
果然就是插入之前提到的_videoDataQueue的Buffer。这里插入的是视频数据,那么音频数据呢?在另外一个线程,内容大致相同
private Runnable _aacEncoderRunnable = new Runnable() { @Override public void run() { DataOutputStream outputStream = null; if (DEBUG_ENABLE) { File saveDir = Environment.getExternalStorageDirectory(); String strFilename = saveDir + "/aaa.aac"; try { if (!new File(strFilename).exists()) { new File(strFilename).createNewFile(); } outputStream = new DataOutputStream(new FileOutputStream(strFilename)); } catch (Exception e1) { e1.printStackTrace(); } } long lSleepTime = SAMPLE_RATE_DEF * 16 * 2 / _RecorderBuffer.length; while (!_AacEncoderThread.interrupted() && _bStartFlag) { int iPCMLen = _AudioRecorder.read(_RecorderBuffer, 0, _RecorderBuffer.length); if ((iPCMLen != _AudioRecorder.ERROR_BAD_VALUE) && (iPCMLen != 0)) { if (_fdkaacHandle != 0) { byte[] aacBuffer = _fdkaacEnc.FdkAacEncode(_fdkaacHandle, _RecorderBuffer); if (aacBuffer != null) { long lLen = aacBuffer.length; _rtmpSessionMgr.InsertAudioData(aacBuffer); if (DEBUG_ENABLE) { try { outputStream.write(aacBuffer); } catch (IOException e) { e.printStackTrace(); } } } } } else { Log.i(LOG_TAG, "######fail to get PCM data"); } try { Thread.sleep(lSleepTime / 10); } catch (InterruptedException e) { e.printStackTrace(); } } Log.i(LOG_TAG, "AAC Encoder Thread ended ......"); } }; private Thread _AacEncoderThread = null;
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这就是通过循环将音频数据插入_audioDataQueue这个Buffer。
以上就是视频采集和推流的代码分析,Demo中并没有对视频进行任何处理,只是摄像头采集,编码后推流到服务器端。
第二部分:Nginx服务器搭建
流媒体服务器有诸多选择,如商业版的Wowza。但我选择的是免费的Nginx(nginx-rtmp-module)。Nginx本身是一个非常出色的HTTP服务器,它通过nginx的模块nginx-rtmp-module可以搭建一个功能相对比较完善的流媒体服务器。这个流媒体服务器可以支持RTMP和HLS。
Nginx配合SDK做流媒体服务器的原理是: Nginx通过rtmp模块提供rtmp服务, SDK推送一个rtmp流到Nginx, 然后客户端通过访问Nginx来收看实时视频流。 HLS也是差不多的原理,只是最终客户端是通过HTTP协议来访问的,但是SDK推送流仍然是rtmp的。
下面是一款已经集成rtmp模块的windows版本的Nginx。下载后,即可直接使用
下载链接:https://github.com/illuspas/nginx-rtmp-win32
1、rtmp端口配置
配置文件在/conf/nginx.conf
RTMP监听 1935 端口,启用live 和hls 两个application
所以你的流媒体服务器url可以写成:rtmp://(服务器IP地址):1935/live/xxx 或 rtmp://(服务器IP地址):1935/hls/xxx
例如我们上面写的 rtmp://192.168.1.104:1935/live/12345
HTTP监听 8080 端口,
- :8080/stat 查看stream状态
- :8080/index.html 为一个直播播放与直播发布测试器
- :8080/vod.html 为一个支持RTMP和HLS点播的测试器
2、启动nginx服务
双击nginx.exe文件或者在dos窗口下运行nginx.exe,即可启动nginx服务:
1)启动任务管理器,可以看到nginx.exe进程
2)打开网页输入http://localhot:8080,出现如下画面:
显示以上界面说明启动成功。
第三部分:直播流的播放
主播界面:
上面说过了只要支持RTMP流传输协议的播放器都可以收看到我们的直播。下面举两个例子吧:
(1)window端播放器VLC
(2)android端播放器ijkplayer
ijkplayer的使用请参考Android ijkplayer的使用解析
private void initPlayer() { player = new PlayerManager(this); player.setFullScreenOnly(true); player.setScaleType(PlayerManager.SCALETYPE_FILLPARENT); player.playInFullScreen(true); player.setPlayerStateListener(this); player.play("rtmp://192.168.1.104:1935/live/12345"); }
Android视频直播的实现 - Watson的博客 - CSDN博客
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