Android源码基础解析之Activity销毁流程

来源:互联网 发布:漂亮的ava女演员 知乎 编辑:程序博客网 时间:2024/06/07 02:48

转载自:http://blog.csdn.net/qq_23547831/article/details/51232309

继续我们的源码解析,上一篇文章我们介绍了Activity的启动流程,一个典型的场景就是Activity a 启动了一个Activity b,他们的生命周期回调方法是: 
onPause(a) –> onCreate(b) –> onStart(b) –> onResume(b) –> onStop(a) 
而我们根据源码也验证了这样的生命周期调用序列,那么Activity的销毁流程呢?它的生命周期的调用顺序又是这样的呢?

这里我们我做一个简单的demo,让一个Activity a启动Activity b,然后在b中调用finish()方法,它们的生命周期执行顺序是:

onPause(b) 
onRestart(a) 
onStart(a) 
onResume(a) 
onStop(b) 
onDestory(b)

好吧,根据我们测试的生命周期方法的回调过程开始对Activity销毁流程的分析,一般而言当我们需要销毁Activity的时候都会调用其自身的finish方法,所以我们的流程开始是以finish方法开始的。


一:请求销毁当前Activity


MyActivity.finish() 
Activity.finish() 
ActivityManagerNative.getDefault().finishActivity() 
ActivityManagerService.finishActivity() 
ActivityStack.requestFinishActivityLocked() 
ActivityStack.finishActivityLocked() 
ActivityStack.startPausingLocked() 

首先我们在自己的Activity调用了finish方法,它实际上调用的是Activity的finish方法:

public void finish() {    finish(false);}
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然后我们可以发现其调用了finish方法的重载方法,并且传递了一个参数值:

private void finish(boolean finishTask) {        if (mParent == null) {            int resultCode;            Intent resultData;            synchronized (this) {                resultCode = mResultCode;                resultData = mResultData;            }            if (false) Log.v(TAG, "Finishing self: token=" + mToken);            try {                if (resultData != null) {                    resultData.prepareToLeaveProcess();                }                if (ActivityManagerNative.getDefault()                        .finishActivity(mToken, resultCode, resultData, finishTask)) {                    mFinished = true;                }            } catch (RemoteException e) {                // Empty            }        } else {            mParent.finishFromChild(this);        }    }
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好吧,这个参数值似乎并没什么用。。。这里就不在讨论了,然后调用了ActivityManagerNative.getDefault().finishActivity方法,好吧,根据上一篇文章的介绍,我们知道了ActivityManagerNative是一个Binder对象,这里调用的方法最终会被ActivityManagerService执行,所以这了的finishActivity最终被执行的是ActivityManagerService.finishActivity方法,好吧,我们来看一下ActivityManagerService的finishActivity方法的执行逻辑。。。

@Overridepublic final boolean finishActivity(IBinder token, int resultCode, Intent resultData, boolean finishTask) {     ...     res = tr.stack.requestFinishActivityLocked(token, resultCode,resultData, "app-request", true);     ...}
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这里我们可以发现,经过一系列逻辑判断之后,最终调用了ActivityStack的requestFinishActivityLocked方法,这里应该就是执行finish Activity的逻辑了。

final boolean requestFinishActivityLocked(IBinder token, int resultCode,            Intent resultData, String reason, boolean oomAdj) {        ActivityRecord r = isInStackLocked(token);        if (DEBUG_RESULTS || DEBUG_STATES) Slog.v(TAG_STATES,                "Finishing activity token=" + token + " r="                + ", result=" + resultCode + ", data=" + resultData                + ", reason=" + reason);        if (r == null) {            return false;        }        finishActivityLocked(r, resultCode, resultData, reason, oomAdj);        return true;    }
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这个方法体里面又调用了finishActivityLocked方法,那我们继续看一下finishActivityLocked方法的实现:

final boolean finishActivityLocked(ActivityRecord r, int resultCode, Intent resultData,            String reason, boolean oomAdj) {        ...        startPausingLocked(false, false, false, false);        ...        return false;    }
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好吧,在这里调用了startPausingLocked方法,看名字应该是开始要执行Activity的onPause方法请求了,然后我们看一下startPausingLocked方法的实现:

final boolean startPausingLocked(boolean userLeaving, boolean uiSleeping, boolean resuming, boolean dontWait) {       ...            try {                EventLog.writeEvent(EventLogTags.AM_PAUSE_ACTIVITY,                        prev.userId, System.identityHashCode(prev),                        prev.shortComponentName);                mService.updateUsageStats(prev, false);                prev.app.thread.schedulePauseActivity(prev.appToken, prev.finishing,                        userLeaving, prev.configChangeFlags, dontWait);            } catch (Exception e) {                // Ignore exception, if process died other code will cleanup.                Slog.w(TAG, "Exception thrown during pause", e);                mPausingActivity = null;                mLastPausedActivity = null;                mLastNoHistoryActivity = null;            }        ...    }
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这样从应用程序调用finish方法,ActivityManagerService接收请求并执行startPausingLocked方法。


二:执行当前Activity的onPause方法


IApplicationThread.schedulePauseActivity() 
ActivityThread.schedulePauseActivity() 
ActivityThread.sendMessage() 
ActivityThread.H.sendMessage() 
ActivityThread.H.handleMessage() 
ActivityThread.handlePauseActivity() 
ActivityThread.performPauseActivity() 
Instrumentation.callActivityOnPause() 
Activity.performPause() 
Activity.onPause() 
ActivityManagerNative.getDefault().activityPaused() 
ActivityManagerService.activityPaused() 
ActivityStack.activityPausedLocked() 
ActivityStack.completePauseLocked() 

在方法startPausingLocked中我们调用了:prev.app.thread.schedulePauseActivity这里实际上调用的是IApplicationThread的schedulePauseActivity方法,IApplicationThread也是一个Binder对象,它是ActivityThread中ApplicationThread的Binder client端,所以最终会调用的是ApplicationThread的schedulePauseActivity方法,好吧我们看一下ActivityThread的schedulePauseActivity方法的具体实现:

public final void schedulePauseActivity(IBinder token, boolean finished, boolean userLeaving, int configChanges, boolean dontReport) {   sendMessage(       finished ? H.PAUSE_ACTIVITY_FINISHING : H.PAUSE_ACTIVITY,       token, (userLeaving ? 1 : 0) | (dontReport ? 2 : 0),                    configChanges);}
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然后调用了ActivityThread的sendMessage方法:

private void sendMessage(int what, Object obj, int arg1, int arg2) {        sendMessage(what, obj, arg1, arg2, false);    }
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然后又回调了sendMessage的重载方法。。

private void sendMessage(int what, Object obj, int arg1, int arg2, boolean async) {        if (DEBUG_MESSAGES) Slog.v(            TAG, "SCHEDULE " + what + " " + mH.codeToString(what)            + ": " + arg1 + " / " + obj);        Message msg = Message.obtain();        msg.what = what;        msg.obj = obj;        msg.arg1 = arg1;        msg.arg2 = arg2;        if (async) {            msg.setAsynchronous(true);        }        mH.sendMessage(msg);    }
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最终调用mH发送异步消息,然后在mH的handleMessge方法中处理异步消息并调用handlePauseActivity方法:

private void handlePauseActivity(IBinder token, boolean finished,            boolean userLeaving, int configChanges, boolean dontReport) {        ActivityClientRecord r = mActivities.get(token);        if (r != null) {            //Slog.v(TAG, "userLeaving=" + userLeaving + " handling pause of " + r);            if (userLeaving) {                performUserLeavingActivity(r);            }            r.activity.mConfigChangeFlags |= configChanges;            performPauseActivity(token, finished, r.isPreHoneycomb());            // Make sure any pending writes are now committed.            if (r.isPreHoneycomb()) {                QueuedWork.waitToFinish();            }            // Tell the activity manager we have paused.            if (!dontReport) {                try {                    ActivityManagerNative.getDefault().activityPaused(token);                } catch (RemoteException ex) {                }            }            mSomeActivitiesChanged = true;        }    }
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好吧,这里回调了performPauseActivity方法,上篇文章中我们已经分析过了这段代码:

performPauseActivity() 
Instrumentation.callActivityOnPause() 
Activity.performPause() 
Activity.onPause()

这样我们就回调了第一个生命周期方法:onPause。。。

在handlePauseActivity方法中我们调用了ActivityManagerNative.getDefault().activityPaused(token)方法,好吧又是回调ActivityManagerService的方法,这样最终会调用ActivityManagerService的activityPaused方法:

@Override    public final void activityPaused(IBinder token) {        final long origId = Binder.clearCallingIdentity();        synchronized(this) {            ActivityStack stack = ActivityRecord.getStackLocked(token);            if (stack != null) {                stack.activityPausedLocked(token, false);            }        }        Binder.restoreCallingIdentity(origId);    }
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这样,我们继续看一下activityPausedLocked方法的实现:

final void activityPausedLocked(IBinder token, boolean timeout) {        ...        completePauseLocked(true);        ...}
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里面又经过一系列的逻辑判断之后,开始执行completePauseLocked方法:

private void completePauseLocked(boolean resumeNext) {    ...                   mStackSupervisor.resumeTopActivitiesLocked(topStack, null, null);    ...    }
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这样栈顶Activity的onPause操作就执行完成了,接下来就就是开始执行上一个Activity的onResume操作了。。。

三:执行上一个Activity的onResume操作 
这样调用了ActivityStackSupervisor.resumeTopActivitiesLocked方法。。,又开始调用这个方法,通过上一篇文章的介绍,我们知道这个方法实际上是执行Activity的初始化,我们看一下其具体的调用过程:


ActivityStack.resumeTopActivityLocked() 
ActivityStack.resumeTopInnerLocked() 
IApplicationThread.scheduleResumeActivity() 
ActivityThread.scheduleResumeActivity() 
ActivityThread.sendMessage() 
ActivityTherad.H.sendMessage() 
ActivityThread.H.handleMessage() 
ActivityThread.H.handleResumeMessage() 
Activity.performResume() 
Activity.performRestart() 
Instrumentation.callActivityOnRestart() 
Activity.onRestart() 
Activity.performStart() 
Instrumentation.callActivityOnStart() 
Activity.onStart() 
Instrumentation.callActivityOnResume() 
Activity.onResume() 

好吧,这个过程其实上一篇文章中已经做了介绍,这里不做过多的分析了,通过这样调用过程我们最终执行了当前栈顶Activity上一个Activity的onRestart方法,onStart方法,onResume方法等,下面我们将调用栈顶Activity的onStop方法,onDestory方法。

四:执行栈顶Activity的销毁操作


Looper.myQueue().addIdleHandler(new Idler()) 
ActivityManagerNative.getDefault().activityIdle() 
ActivityManagerService.activityIdle() 
ActivityStackSupervisor.activityIdleInternalLocked() 
ActivityStack.destroyActivityLocked() 
IApplicationThread.scheduleDestoryActivity() 
ActivityThread.scheduleDestoryActivity() 
ActivityThread.sendMessage() 
ActivityThread.H.sendMessage() 
ActivityThread.H.handleMessage() 
ActivityThread.handleDestoryActivity() 
ActivityThread.performDestoryActivity() 
Activity.performStop() 
Instrumentation.callActivityOnStop() 
Activity.onStop() 
Instrumentation.callActivityOnDestory() 
Activity.performDestory() 
Acitivity.onDestory() 
ActivityManagerNative.getDefault().activityDestoryed() 
ActivityManagerService.activityDestoryed() 
ActivityStack.activityDestoryedLocked() 

我们在ActivityThread.handleResumeActivity方法中调用了Looper.myQueue().addIdleHandler(new Idler()),下面看一下这个方法的实现:

private class Idler implements MessageQueue.IdleHandler {        @Override        public final boolean queueIdle() {            ActivityClientRecord a = mNewActivities;            boolean stopProfiling = false;            if (mBoundApplication != null && mProfiler.profileFd != null                    && mProfiler.autoStopProfiler) {                stopProfiling = true;            }            if (a != null) {                mNewActivities = null;                IActivityManager am = ActivityManagerNative.getDefault();                ActivityClientRecord prev;                do {                    if (localLOGV) Slog.v(                        TAG, "Reporting idle of " + a +                        " finished=" +                        (a.activity != null && a.activity.mFinished));                    if (a.activity != null && !a.activity.mFinished) {                        try {                            am.activityIdle(a.token, a.createdConfig, stopProfiling);                            a.createdConfig = null;                        } catch (RemoteException ex) {                            // Ignore                        }                    }                    prev = a;                    a = a.nextIdle;                    prev.nextIdle = null;                } while (a != null);            }            if (stopProfiling) {                mProfiler.stopProfiling();            }            ensureJitEnabled();            return false;        }    }
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内部有一个queueIdle的回调方法,当它被添加到MessageQueue之后就会回调该方法,我们可以发现在这个方法体中调用了ActivityManagerNative.getDefault.activityIdle方法,通过上一篇文章以及上面的讲解,我们应该知道这了最终调用的是ActivityManagerService.activityIdle方法,好吧,这里看一下activityIdle方法的具体实现:

@Override    public final void activityIdle(IBinder token, Configuration config, boolean stopProfiling) {        final long origId = Binder.clearCallingIdentity();        synchronized (this) {            ActivityStack stack = ActivityRecord.getStackLocked(token);            if (stack != null) {                ActivityRecord r =                        mStackSupervisor.activityIdleInternalLocked(token, false, config);                if (stopProfiling) {                    if ((mProfileProc == r.app) && (mProfileFd != null)) {                        try {                            mProfileFd.close();                        } catch (IOException e) {                        }                        clearProfilerLocked();                    }                }            }        }        Binder.restoreCallingIdentity(origId);    }
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可以发现这里又调用了ActivityStackSupervisor.activityIdleInternalLocked方法,然后我们看一下activityIdleInternalLocked方法的具体实现:

final ActivityRecord activityIdleInternalLocked(final IBinder token, boolean fromTimeout, Configuration config) {    ....       stack.destroyActivityLocked(r, true, "finish-idle");    ....    }
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可以看到这里调用ActivityStack.destroyActivityLocked方法,可以看一下其具体实现:

final boolean destroyActivityLocked(ActivityRecord r, boolean removeFromApp, String reason) {      ...      r.app.thread.scheduleDestroyActivity(r.appToken, r.finishing, r.configChangeFlags);      ...      }
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好吧,这里又开始执行IApplicationThread.scheduleDestoryActivity方法,上文已经做了说明这里最终调用的是ActivityThread.scheduleDestroyActivity方法,好吧,看一下ActivityThread.scheduleDestryActivity方法的实现:

public final void scheduleDestroyActivity(IBinder token, boolean finishing, int configChanges) {    sendMessage(H.DESTROY_ACTIVITY, token, finishing ? 1 : 0,                    configChanges);}
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这里有开始执行sendMessage方法,通过一系列的调用sendMessage方法最终调用了handleDestroyActivity方法:

private void handleDestroyActivity(IBinder token, boolean finishing,            int configChanges, boolean getNonConfigInstance) {        ActivityClientRecord r = performDestroyActivity(token, finishing,                configChanges, getNonConfigInstance);        if (r != null) {            cleanUpPendingRemoveWindows(r);            WindowManager wm = r.activity.getWindowManager();            View v = r.activity.mDecor;            if (v != null) {                if (r.activity.mVisibleFromServer) {                    mNumVisibleActivities--;                }                IBinder wtoken = v.getWindowToken();                if (r.activity.mWindowAdded) {                    if (r.onlyLocalRequest) {                        // Hold off on removing this until the new activity's                        // window is being added.                        r.mPendingRemoveWindow = v;                        r.mPendingRemoveWindowManager = wm;                    } else {                        wm.removeViewImmediate(v);                    }                }                if (wtoken != null && r.mPendingRemoveWindow == null) {                    WindowManagerGlobal.getInstance().closeAll(wtoken,                            r.activity.getClass().getName(), "Activity");                }                r.activity.mDecor = null;            }            if (r.mPendingRemoveWindow == null) {                // If we are delaying the removal of the activity window, then                // we can't clean up all windows here.  Note that we can't do                // so later either, which means any windows that aren't closed                // by the app will leak.  Well we try to warning them a lot                // about leaking windows, because that is a bug, so if they are                // using this recreate facility then they get to live with leaks.                WindowManagerGlobal.getInstance().closeAll(token,                        r.activity.getClass().getName(), "Activity");            }            // Mocked out contexts won't be participating in the normal            // process lifecycle, but if we're running with a proper            // ApplicationContext we need to have it tear down things            // cleanly.            Context c = r.activity.getBaseContext();            if (c instanceof ContextImpl) {                ((ContextImpl) c).scheduleFinalCleanup(                        r.activity.getClass().getName(), "Activity");            }        }        if (finishing) {            try {                ActivityManagerNative.getDefault().activityDestroyed(token);            } catch (RemoteException ex) {                // If the system process has died, it's game over for everyone.            }        }        mSomeActivitiesChanged = true;    }
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可以看到这里调用了performDestroyActivity方法,用来执行Avtivity的onDestroy方法:

private ActivityClientRecord performDestroyActivity(IBinder token, boolean finishing,            int configChanges, boolean getNonConfigInstance) {       ...            r.activity.performStop();       ...       mInstrumentation.callActivityOnDestroy(r.activity);       ...    }
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然后调用了Activity.performStop()方法,查看performStop方法:

final void performStop() {        ...        mInstrumentation.callActivityOnStop(this);        ...}
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然后调用了Instrumentation.callActivityOnStop()方法:

public void callActivityOnStop(Activity activity) {        activity.onStop();    }
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好吧,终于调用了Activity的onStop方法。。。

我们继续看一下Instrumentation.callActivityOnDestroy()。。。。又是通过Instrumentation来调用Activity的onDestroy方法:

public void callActivityOnDestroy(Activity activity) {    ...    activity.performDestroy();    ...}
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然后看一下Activity的performDestroy()方法的实现:

final void performDestroy() {        mDestroyed = true;        mWindow.destroy();        mFragments.dispatchDestroy();        onDestroy();        mFragments.doLoaderDestroy();        if (mVoiceInteractor != null) {            mVoiceInteractor.detachActivity();        }    }
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O(∩_∩)O哈哈~,终于回调了Activity的onDestroy方法。。。。


总结:

  • Activity的销毁流程是从finish方法开始的

  • Activity销毁过程是:onPause –> onRestart –> onStart –> onResume –> onStop –> onDestroy

  • Activity的销毁流程是ActivityThread与ActivityManagerService相互配合销毁的

重要的整理资源!!为了使大家更清晰地看清逻辑,特整理出该销毁流程的思维导图。

Activity销毁流程思维导图

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