[AGC002E]Candy Piles-博弈论
来源:互联网 发布:翻唱粤语的网络女歌手 编辑:程序博客网 时间:2024/05/16 07:12
Candy Piles
Problem Statement
There are N piles of candies on the table. The piles are numbered 1 through N. At first, pile i contains ai candies.
Snuke and Ciel are playing a game. They take alternating turns. Snuke goes first. In each turn, the current player must perform one of the following two operations:
Choose a pile with the largest number of candies remaining, then eat all candies of that pile.
From each pile with one or more candies remaining, eat one candy.
The player who eats the last candy on the table, loses the game. Determine which player will win if both players play the game optimally.
Constraints
1≤N≤105
1≤ai≤109
Input
The input is given from Standard Input in the following format:
Na1 a2 … aN
Output
If Snuke will win, print First. If Ciel will win, print Second.
Sample Input 1
21 3
Sample Output 1
First
At the beginning of the game, pile 2 contains the most candies. If Snuke eats all candies of this pile, Ciel has no choice but to eat the last candy.
Sample Input 2
31 2 1
Sample Output 2
First
If Snuke eats one candy from each pile, Ciel is again left with the last candy.
Sample Input 3
31 2 3
Sample Output 3
Second
杨氏图表???
好像在哪里见过……
然而并不是什么有用的东西……
题意:
有
每次一个人可以选择从每一堆里吃一颗糖,或者选择最大的一堆糖吃掉。
求谁能赢。
思路:
按a排序。
然后就得到了一张这样的东西,如果喜欢的话你甚至可以叫他“杨氏图表”:
0000000000000000000000000000000000000000
然后可以发现每个人的决策可以被描述成一条折线,像这样:
0000001001100000111000000000100000000000
这里令当前所在坐标为边界,那么向右走一步代表从每一堆取一颗,向上走一步代表取走最大的一堆。
那么考虑输赢情况,首先与边界相邻的显然必败。
由于只能往上和右,所以上和右均为必输态的为必胜态。
那么打表:
1110101101011111010101010111101010101101
这里令1为必败,0为必胜。
那么可以发现,离原点最近的一个,横坐标等于纵坐标的,不紧贴边界的,坐标值最大的点与起点的状态相同。
那么
#include<iostream>#include<cstdio>#include<cstring>#include<cstdlib>#include<algorithm>using namespace std;const int N=100009;int n,a[N],ans;int main(){ scanf("%d",&n); for(int i=1;i<=n;i++) scanf("%d",&a[i]); sort(a+1,a+n+1); reverse(a+1,a+n+1); for(int i=1;i<=n;i++) if(i+1>a[i+1]) { for(int j=i+1;a[j]==i;j++) ans^=1; ans|=(a[i]-i)&1; puts(ans? "First":"Second"); return 0; } return 0;}
- [AGC002E]Candy Piles-博弈论
- 【AGC002E】Candy Piles 博弈论
- [agc002e]Candy Piles
- [博弈]Atcoder AGC002 E. Candy Piles
- Gym 100814L Candy Jars 博弈论
- Candy
- Candy
- Candy
- Candy
- Candy
- Candy
- Candy
- Candy
- Candy
- Candy
- Candy
- Candy
- Candy
- pata 1008
- 阶梯算法与塌缩算法
- PUBG 绝地逃亡 吃鸡压枪宏 Autohotkey
- 远程调试(转)
- OpenCV凸包凸缺陷检测
- [AGC002E]Candy Piles-博弈论
- git学习资料
- TensorFlow && py3.5 运行遇到的问题笔记
- Vim使用YouCompleteMe达到类似IDE的代码提示、补全,以及其他实用设置
- Java 网络编程简单实现
- 单链表的一些操作(全~)
- clang
- 680. Valid Palindrome II
- clang