UE4 C++ 读取网络图片显示到UI上

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#include "RunTime/UMG/Public/Blueprint/AsyncTaskDownloadImage.h"


// 开始下载图片.
FString mURL = TEXT("http://img5.duitang.com/uploads/item/201407/28/20140728210503_fCTEa.jpeg");


UAsyncTaskDownloadImage* mDownloadTask = NewObject<UAsyncTaskDownloadImage>();
mDownloadTask->OnSuccess.AddDynamic(this, &UUIPlayer::OnGetTexture2D);
mDownloadTask->Start(mURL);


void UUIPlayer::OnGetTexture2D(UTexture2DDynamic* _texture)
{
UImage * mImg = (UImage*)GetWidgetFromName("Test");


if (mImg)
mImg->SetBrushFromTextureDynamic(_texture,true);
}

直接利用UE4写的接口。简单方便稳定!!!

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