cocos2dx3.5 中listview item里面有ControlButton滑动失效的问题

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出现的主要情况是  我点击在ControlButton上面滑动的时候   ControlButton会将事件吃掉   所以listview就不会滑动     自己也在网络上面查了一些相关资料    最有用的应该是  这一篇文章   。但是使用了里面的方法  在我的项目之中没用用处,事件依然会被ControlButton吃掉    所以这里使用的方法是  调用ControlButton的setEnabled  为false   然后使用addEventListener  设置selectedItemEvent 方法 在selectedItemEvent方法之中去点击item  这样不会影响滑动和点击  我试着断点看了哈源码目前没有发现是什么原因造成的  也不知在新版本是否有这个问题   如果有谁发现了可以在下面留言告诉我
下面贴上我的源码

mOtherGameListView = cocos2d::ui::ListView::create();mOtherGameListView->setDirection(ui::ScrollView::Direction::VERTICAL);//设置ListView布局方向   mOtherGameListView->setBounceEnabled(false);//设置反弹效果  mOtherGameListView->setAnchorPoint(Vec2(0, 0));mOtherGameListView->setContentSize(Size(m_other_width, 440));mOtherGameListView->setInnerContainerSize(Size(m_other_width, 440));mOtherGameListView->setBackGroundImageScale9Enabled(true);//设置九宫格 mOtherGameListView->setPosition(Vec2(0, 0));mOtherGameListView->ignoreContentAdaptWithSize(false);//开启锚点设置,false可更改锚点,true不可更改,Layer默认为point(0,0),其他Node为Point(0.5,0.5)  mOtherGameListView->setGravity(cocos2d::ui::ListView::Gravity::CENTER_VERTICAL);m_other_gameLayer->addChild(mOtherGameListView);mOtherGameListView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(YYNewGameListLayer::selectedItemEvent, this));


这是点击item用到的事件
void YYNewGameListLayer::selectedItemEvent(Ref *pSender, cocos2d::ui::ListView::EventType type){switch (type){case cocos2d::ui::ListView::EventType::ON_SELECTED_ITEM_START:{cocos2d::ui::ListView* listView = static_cast<cocos2d::ui::ListView*>(pSender);CC_UNUSED_PARAM(listView);CCLOG("select child start index = %ld", listView->getCurSelectedIndex());cocos2d::ui::Layout* item = (cocos2d::ui::Layout *)listView->getItem(listView->getCurSelectedIndex());//item->setScale(1.1f);break;}case cocos2d::ui::ListView::EventType::ON_SELECTED_ITEM_END:{cocos2d::ui::ListView* listView = static_cast<cocos2d::ui::ListView*>(pSender);CC_UNUSED_PARAM(listView);cocos2d::ui::Layout* item = (cocos2d::ui::Layout *)listView->getItem(listView->getCurSelectedIndex());if (roomSelectLayer == NULL){onClickGame(item->getTag());}CCLOG("select child end index = %ld", listView->getCurSelectedIndex());break;}default:break;}}


这是添加item
for (size_t i = 0; i < mOtherGameList.size(); i++){ui::Layout * mItem = ui::Layout::create();mItem->setContentSize(Size(318, 110));mItem->setTouchEnabled(true);CGameKindItem *pGameKindItem = mOtherGameList[i];ControlButton *btnGame1 = createButton(stringFormatC("game_btn_nor_%d.png", pGameKindItem->m_GameKind.wKindID).c_str(),stringFormatC("game_btn_click_%d.png", pGameKindItem->m_GameKind.wKindID).c_str(),0, 0, this, cccontrol_selector(YYNewGameListLayer::onGameBtnClick));btnGame1->setPosition(Vec2(mItem->getContentSize().width / 2, mItem->getContentSize().height / 2));btnGame1->setTag(pGameKindItem->m_GameKind.wKindID);btnGame1->setEnabled(false);mItem->addChild(btnGame1);mItem->setTag(pGameKindItem->m_GameKind.wKindID);mOtherGameListView->pushBackCustomItem(mItem);}




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