android的事件分发处理流程

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大家好,最近在学习android,了解下事件的分发机制。一次触屏,系统会产生ACTION_DOWN事件,抬起手指又会产生ACTION_UP事件,中途你移动了手指又会产生很多ACTION_MOVE事件。为了简单,我们先不考虑ACTION_MOVE。当按下手指时,产生ACTION_DOWN事件,这个事件会来到最顶层的ViewGroup,由他来进行分发,具体处理过程在ViewGroup的dispatchTouchEvent函数里。
    @Override    public boolean dispatchTouchEvent(MotionEvent ev) {        if (mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);        }        // If the event targets the accessibility focused view and this is it, start        // normal event dispatch. Maybe a descendant is what will handle the click.        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {            ev.setTargetAccessibilityFocus(false);        }        boolean handled = false;        if (onFilterTouchEventForSecurity(ev)) {            final int action = ev.getAction();            final int actionMasked = action & MotionEvent.ACTION_MASK;            // Handle an initial down.            if (actionMasked == MotionEvent.ACTION_DOWN) {                // Throw away all previous state when starting a new touch gesture.                // The framework may have dropped the up or cancel event for the previous gesture                // due to an app switch, ANR, or some other state change.                cancelAndClearTouchTargets(ev);                resetTouchState();            }            // Check for interception.            final boolean intercepted;            if (actionMasked == MotionEvent.ACTION_DOWN                    || mFirstTouchTarget != null) {                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;                if (!disallowIntercept) {                    intercepted = onInterceptTouchEvent(ev);                    ev.setAction(action); // restore action in case it was changed                } else {                    intercepted = false;                }            } else {                // There are no touch targets and this action is not an initial down                // so this view group continues to intercept touches.                intercepted = true;            }            // If intercepted, start normal event dispatch. Also if there is already            // a view that is handling the gesture, do normal event dispatch.            if (intercepted || mFirstTouchTarget != null) {                ev.setTargetAccessibilityFocus(false);            }            // Check for cancelation.            final boolean canceled = resetCancelNextUpFlag(this)                    || actionMasked == MotionEvent.ACTION_CANCEL;            // Update list of touch targets for pointer down, if needed.            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;            TouchTarget newTouchTarget = null;            boolean alreadyDispatchedToNewTouchTarget = false;            if (!canceled && !intercepted) {                // If the event is targeting accessiiblity focus we give it to the                // view that has accessibility focus and if it does not handle it                // we clear the flag and dispatch the event to all children as usual.                // We are looking up the accessibility focused host to avoid keeping                // state since these events are very rare.                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()                        ? findChildWithAccessibilityFocus() : null;                if (actionMasked == MotionEvent.ACTION_DOWN                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                    final int actionIndex = ev.getActionIndex(); // always 0 for down                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)                            : TouchTarget.ALL_POINTER_IDS;                    // Clean up earlier touch targets for this pointer id in case they                    // have become out of sync.                    removePointersFromTouchTargets(idBitsToAssign);                    final int childrenCount = mChildrenCount;                    if (newTouchTarget == null && childrenCount != 0) {                        final float x = ev.getX(actionIndex);                        final float y = ev.getY(actionIndex);                        // Find a child that can receive the event.                        // Scan children from front to back.                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();                        final boolean customOrder = preorderedList == null                                && isChildrenDrawingOrderEnabled();                        final View[] children = mChildren;                        for (int i = childrenCount - 1; i >= 0; i--) {                            final int childIndex = getAndVerifyPreorderedIndex(                                    childrenCount, i, customOrder);                            final View child = getAndVerifyPreorderedView(                                    preorderedList, children, childIndex);                            // If there is a view that has accessibility focus we want it                            // to get the event first and if not handled we will perform a                            // normal dispatch. We may do a double iteration but this is                            // safer given the timeframe.                            if (childWithAccessibilityFocus != null) {                                if (childWithAccessibilityFocus != child) {                                    continue;                                }                                childWithAccessibilityFocus = null;                                i = childrenCount - 1;                            }                            if (!canViewReceivePointerEvents(child)                                    || !isTransformedTouchPointInView(x, y, child, null)) {                                ev.setTargetAccessibilityFocus(false);                                continue;                            }                            newTouchTarget = getTouchTarget(child);                            if (newTouchTarget != null) {                                // Child is already receiving touch within its bounds.                                // Give it the new pointer in addition to the ones it is handling.                                newTouchTarget.pointerIdBits |= idBitsToAssign;                                break;                            }                            resetCancelNextUpFlag(child);                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                                // Child wants to receive touch within its bounds.                                mLastTouchDownTime = ev.getDownTime();                                if (preorderedList != null) {                                    // childIndex points into presorted list, find original index                                    for (int j = 0; j < childrenCount; j++) {                                        if (children[childIndex] == mChildren[j]) {                                            mLastTouchDownIndex = j;                                            break;                                        }                                    }                                } else {                                    mLastTouchDownIndex = childIndex;                                }                                mLastTouchDownX = ev.getX();                                mLastTouchDownY = ev.getY();                                newTouchTarget = addTouchTarget(child, idBitsToAssign);                                alreadyDispatchedToNewTouchTarget = true;                                break;                            }                            // The accessibility focus didn't handle the event, so clear                            // the flag and do a normal dispatch to all children.                            ev.setTargetAccessibilityFocus(false);                        }                        if (preorderedList != null) preorderedList.clear();                    }                    if (newTouchTarget == null && mFirstTouchTarget != null) {                        // Did not find a child to receive the event.                        // Assign the pointer to the least recently added target.                        newTouchTarget = mFirstTouchTarget;                        while (newTouchTarget.next != null) {                            newTouchTarget = newTouchTarget.next;                        }                        newTouchTarget.pointerIdBits |= idBitsToAssign;                    }                }            }            // Dispatch to touch targets.            if (mFirstTouchTarget == null) {                // No touch targets so treat this as an ordinary view.                handled = dispatchTransformedTouchEvent(ev, canceled, null,                        TouchTarget.ALL_POINTER_IDS);            } else {                // Dispatch to touch targets, excluding the new touch target if we already                // dispatched to it.  Cancel touch targets if necessary.                TouchTarget predecessor = null;                TouchTarget target = mFirstTouchTarget;                while (target != null) {                    final TouchTarget next = target.next;                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                        handled = true;                    } else {                        final boolean cancelChild = resetCancelNextUpFlag(target.child)                                || intercepted;                        if (dispatchTransformedTouchEvent(ev, cancelChild,                                target.child, target.pointerIdBits)) {                            handled = true;                        }                        if (cancelChild) {                            if (predecessor == null) {                                mFirstTouchTarget = next;                            } else {                                predecessor.next = next;                            }                            target.recycle();                            target = next;                            continue;                        }                    }                    predecessor = target;                    target = next;                }            }            // Update list of touch targets for pointer up or cancel, if needed.            if (canceled                    || actionMasked == MotionEvent.ACTION_UP                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                resetTouchState();            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {                final int actionIndex = ev.getActionIndex();                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);                removePointersFromTouchTargets(idBitsToRemove);            }        }        if (!handled && mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);        }        return handled;    }

我这里只讲下代码的逻辑,可自己去研究代码。

ViewGroup循环遍历它的每个子view,调用子view的dispatchTouchEvent,该子view又调用它自己的子view的dispatchTouchEvent,就这样一层一层的调用下去。记住,只有ACTION_DOWN的情况下ViewGroup才会遍历每个子view,它的目的是确定后续的事件我应该交给我的子view中的哪个view,即确定newTouchTarget。

当某个子view的dispatchTouchEvent返回了true,就是告诉父view,我要处理这次事件,父view也就会终止遍历,同时父view的newTouchTarget就指向了该子view。

举个例子:ViewGroup1里包含了ViewGroup2,ViewGroup2里包含了ViewGroup3,ViewGroup3里包含了ViewGroup4,ViewGroup4包含了一个Button。当点击Button时(手指先别抬起),会进入到ViewGroup4的dispatchTouchEvent,然后调用Button的dispatchTouchEvent。Button的dispatchTouchEvent会返回true,回到上一层,ViewGroup4的dispatchTouchEvent也会返回true,ViewGroup3的dispatchTouchEvent也会返回true,以此类推。 最后的结果是:ViewGroup1的newTouchTarget指向的是ViewGroup2,ViewGroup2的newTouchTarget指向的是ViewGroup3,ViewGroup3的newTouchTarget指向的是ViewGroup4,ViewGroup4的newTouchTarget指向的是Button。

当手指抬起来,产生了ACTION_UP事件,还是上面的那个例子,ViewGroup1会看自己的newTouchTarget有没有值,有! 于是它就把事件给ViewGroup2处理。ViewGroup2也看看自己的newTouchTarget有没有值,这样就来到ViewGroup4,ViewGroup4发现自己的newTouchTarget为Button,就把事件给Button了,于是我们的OnClick就执行了。

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