Unity游戏加载页面处理

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Loading加载页面
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.SceneManagement;public class Loading : MonoBehaviour {    public Slider m_Slider;   //进度条    public Text m_Text;      //文本区    void Start()    {        StartCoroutine(StartLoading());    }    private IEnumerator StartLoading()    {        int displayProgress = 0;     //当前展示进度        int toProgress = 0;          //总进度        AsyncOperation op = SceneManager.LoadSceneAsync(Global.GetInstance().loadingName);     //采用异步加载的方式        op.allowSceneActivation = false;        while (op.progress<0.9f)        {            toProgress = (int)op.progress * 100;            while (displayProgress < toProgress)            {                displayProgress++;                SetLoadingPercentage(displayProgress);                yield return new WaitForEndOfFrame();            }        }        toProgress = 100;        while (displayProgress < toProgress)        {            displayProgress++;            SetLoadingPercentage(displayProgress);            yield return new WaitForEndOfFrame();        }        op.allowSceneActivation = true;    }    public void SetLoadingPercentage(int DisplayProgress)    {        m_Slider.value = DisplayProgress * 0.01f;        m_Text.text = DisplayProgress.ToString() + "%";    }}
Global
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Global : MonoBehaviour {    private static Global instance;    public static Global GetInstance()    {        if (instance == null)        {            instance = new Global();        }        return instance;    }    public string loadingName = "VRChessMap";}


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