mc_pos_control.cpp 之 control_position(dt)
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- control_position(dt)
voidMulticopterPositionControl::control_position(float dt){ /* run position & altitude controllers, * if enabled (otherwise use already computed velocity setpoints) * 如果被使能,则运行位置和高度控制器(否则使用已经计算的速度设定值)*/ if (_run_pos_control) { _vel_sp(0) = (_pos_sp(0) - _pos(0)) * _params.pos_p(0); _vel_sp(1) = (_pos_sp(1) - _pos(1)) * _params.pos_p(1); } if (_run_alt_control) { _vel_sp(2) = (_pos_sp(2) - _pos(2)) * _params.pos_p(2); } /* make sure velocity setpoint is saturated in xy * 确保xy向速度设定值饱和 */ float vel_norm_xy = sqrtf(_vel_sp(0) * _vel_sp(0) + _vel_sp(1) * _vel_sp(1)); if (vel_norm_xy > _params.vel_max(0)) { /* note assumes vel_max(0) == vel_max(1) * 注意假设vel_max(0) == vel_max(1) */ _vel_sp(0) = _vel_sp(0) * _params.vel_max(0) / vel_norm_xy; _vel_sp(1) = _vel_sp(1) * _params.vel_max(1) / vel_norm_xy; } /* make sure velocity setpoint is saturated in z * 确保z向速度设定值饱和 */ if (_vel_sp(2) < -1.0f * _params.vel_max_up) { _vel_sp(2) = -1.0f * _params.vel_max_up; } if (_vel_sp(2) > _params.vel_max_down) { _vel_sp(2) = _params.vel_max_down; } if (!_control_mode.flag_control_position_enabled) { _reset_pos_sp = true; } if (!_control_mode.flag_control_altitude_enabled) { _reset_alt_sp = true; } if (!_control_mode.flag_control_velocity_enabled) { _vel_sp_prev(0) = _vel(0); _vel_sp_prev(1) = _vel(1); _vel_sp(0) = 0.0f; _vel_sp(1) = 0.0f; } if (!_control_mode.flag_control_climb_rate_enabled) { _vel_sp(2) = 0.0f; } /* TODO: remove this is a pathetic leftover, it's here just to make sure that * _takeoff_jumped flags are reset * TODO:删除。这是一个无价值的剩余物,它出现在这里只是确保_takeoff_jumped标志位被重置*/ if (_control_mode.flag_control_manual_enabled || !_pos_sp_triplet.current.valid || _pos_sp_triplet.current.type != position_setpoint_s::SETPOINT_TYPE_TAKEOFF || !_control_mode.flag_armed) { _takeoff_jumped = false; _takeoff_thrust_sp = 0.0f; } limit_acceleration(dt); _vel_sp_prev = _vel_sp; _global_vel_sp.vx = _vel_sp(0); _global_vel_sp.vy = _vel_sp(1); _global_vel_sp.vz = _vel_sp(2); /* publish velocity setpoint * 发布速度设定值 */ if (_global_vel_sp_pub != nullptr) { orb_publish(ORB_ID(vehicle_global_velocity_setpoint), _global_vel_sp_pub, &_global_vel_sp); } else { _global_vel_sp_pub = orb_advertise(ORB_ID(vehicle_global_velocity_setpoint), &_global_vel_sp); } if (_control_mode.flag_control_climb_rate_enabled || _control_mode.flag_control_velocity_enabled || _control_mode.flag_control_acceleration_enabled) { /* reset integrals if needed * 如果需要,重置积分项 */ if (_control_mode.flag_control_climb_rate_enabled) { if (_reset_int_z) { _reset_int_z = false; _thrust_int(2) = 0.0f; } } else { _reset_int_z = true; } if (_control_mode.flag_control_velocity_enabled) { if (_reset_int_xy) { _reset_int_xy = false; _thrust_int(0) = 0.0f; _thrust_int(1) = 0.0f; } } else { _reset_int_xy = true; } /* velocity error * 速度误差 */ math::Vector<3> vel_err = _vel_sp - _vel; /* thrust vector in NED frame * 在北东地大地坐标系下的推力向量 */ math::Vector<3> thrust_sp; if (_control_mode.flag_control_acceleration_enabled && _pos_sp_triplet.current.acceleration_valid) { thrust_sp = math::Vector<3>(_pos_sp_triplet.current.a_x, _pos_sp_triplet.current.a_y, _pos_sp_triplet.current.a_z); } else { thrust_sp = vel_err.emult(_params.vel_p) + _vel_err_d.emult(_params.vel_d) + _thrust_int - math::Vector<3>(0.0f, 0.0f, _params.thr_hover); } if (_pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF && !_takeoff_jumped && !_control_mode.flag_control_manual_enabled) { /* for jumped takeoffs use special thrust setpoint calculated above * 对于跳跃起飞,使用上面计算的特殊推力设定值 */ thrust_sp.zero(); thrust_sp(2) = -_takeoff_thrust_sp; } if (!_control_mode.flag_control_velocity_enabled && !_control_mode.flag_control_acceleration_enabled) { thrust_sp(0) = 0.0f; thrust_sp(1) = 0.0f; } /* if still or already on ground command zero xy velcoity and * zero xy thrust_sp in body frame to consider uneven ground * 如果依然或者早已经在地面上,则把机体坐标系下的xy向的速度和推力设定值归零,以防止停在不平坦的地面上 */ if (_vehicle_land_detected.ground_contact) { /* thrust setpoint in body frame * 机体坐标系下的推力设定值 */ math::Vector<3> thrust_sp_body = _R.transposed() * thrust_sp; /* we dont want to make any correction in body x and y * 我们不想对机身的xy进行任何修正 */ thrust_sp_body(0) = 0.0f; thrust_sp_body(1) = 0.0f; /* make sure z component of thrust_sp_body is larger than 0 * (positive thrust is downward) * 确保thrust_sp_body在Z向的分量大于0,主动的推力是向下的 */ thrust_sp_body(2) = thrust_sp(2) > 0.0f ? thrust_sp(2) : 0.0f; /* convert back to local frame (NED) * 转换回大地坐标系 */ thrust_sp = _R * thrust_sp_body; /* set velocity setpoint to zero and reset position * 设置速度设定值为0并重置位置 */ _vel_sp(0) = 0.0f; _vel_sp(1) = 0.0f; _pos_sp(0) = _pos(0); _pos_sp(1) = _pos(1); } if (!_control_mode.flag_control_climb_rate_enabled && !_control_mode.flag_control_acceleration_enabled) { thrust_sp(2) = 0.0f; } /* limit thrust vector and check for saturation * 限制推力向量并检查饱和度 */ bool saturation_xy = false; bool saturation_z = false; /* limit min lift * 限制最小升力 */ float thr_min = _params.thr_min; if (!_control_mode.flag_control_velocity_enabled && thr_min < 0.0f) { /* don't allow downside thrust direction in manual attitude mode * 在手动控制模式,不允许向下的推力 */ thr_min = 0.0f; } float tilt_max = _params.tilt_max_air; float thr_max = _params.thr_max; /* filter vel_z over 1/8sec * 每1/8s 对z向速度进行滤波 */ _vel_z_lp = _vel_z_lp * (1.0f - dt * 8.0f) + dt * 8.0f * _vel(2); /* filter vel_z change over 1/8sec * 每1/8秒 对z向速度变化进行滤波 */ float vel_z_change = (_vel(2) - _vel_prev(2)) / dt; _acc_z_lp = _acc_z_lp * (1.0f - dt * 8.0f) + dt * 8.0f * vel_z_change; /* We can only run the control if we're already in-air, have a takeoff setpoint, * or if we're in offboard control. * Otherwise, we should just bail out * 如果我们早已在空中,我们只能运行控制器,除非我们在offboard控制模式下,否则我们需要一个起飞设定值, * 否则,。。。*/ const bool got_takeoff_setpoint = (_pos_sp_triplet.current.valid && _pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF) || _control_mode.flag_control_offboard_enabled; if (_vehicle_land_detected.landed && !got_takeoff_setpoint) { /* Keep throttle low while still on ground. *如果依然在地上,保持低油门 */ thr_max = 0.0f; } else if (!_control_mode.flag_control_manual_enabled && _pos_sp_triplet.current.valid && _pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_LAND) { /* adjust limits for landing mode * 调整着陆模式的限制 */ /* limit max tilt and min lift when landing * 着陆时限制对打倾斜和最小升力 */ tilt_max = _params.tilt_max_land; if (thr_min < 0.0f) { thr_min = 0.0f; } /* descend stabilized, we're landing * 下降稳定,我们正在着陆 */ if (!_in_landing && !_lnd_reached_ground && (float)fabsf(_acc_z_lp) < 0.1f && _vel_z_lp > 0.6f * _params.land_speed) { _in_landing = true; } float land_z_threshold = 0.1f; /* assume ground, cut thrust * 到达地面,切断推力 */ if (_in_landing && _vel_z_lp < land_z_threshold) { thr_max = 0.0f; _in_landing = false; _lnd_reached_ground = true; } else if (_in_landing && _vel_z_lp < math::min(0.3f * _params.land_speed, 2.5f * land_z_threshold)) { /* not on ground but with ground contact, stop position and velocity control * 不在地面,但是又地面接触,停止位置和速度控制 */ thrust_sp(0) = 0.0f; thrust_sp(1) = 0.0f; _vel_sp(0) = _vel(0); _vel_sp(1) = _vel(1); _pos_sp(0) = _pos(0); _pos_sp(1) = _pos(1); } /* once we assumed to have reached the ground always cut the thrust. * Only free fall detection below can revoke this * 一旦到达地面,总是切断推力,只有自由落体可以撤销该指令 */ if (!_in_landing && _lnd_reached_ground) { thr_max = 0.0f; } /* if we suddenly fall, reset landing logic and remove thrust limit * 一旦突然下落,重置着陆逻辑并取消推力限制 */ if (_lnd_reached_ground /* XXX: magic value, assuming free fall above 4m/s2 acceleration * XXX:奇异值,我们假定自由落体加速度超过4m/s2 */ && (_acc_z_lp > 4.0f || _vel_z_lp > 2.0f * _params.land_speed)) { thr_max = _params.thr_max; _in_landing = true; _lnd_reached_ground = false; } } else { _in_landing = false; _lnd_reached_ground = false; } /* limit min lift * 设置最小升力 */ if (-thrust_sp(2) < thr_min) { thrust_sp(2) = -thr_min; /* Don't freeze altitude integral if it wants to throttle up * 如果要调大油门,就不要固定高度的积分项 */ saturation_z = vel_err(2) > 0.0f ? true : saturation_z; } if (_control_mode.flag_control_velocity_enabled || _control_mode.flag_control_acceleration_enabled) { /* limit max tilt * 限制最大倾斜角 */ if (thr_min >= 0.0f && tilt_max < M_PI_F / 2 - 0.05f) { /* absolute horizontal thrust * 绝对的水平推力 */ float thrust_sp_xy_len = math::Vector<2>(thrust_sp(0), thrust_sp(1)).length(); if (thrust_sp_xy_len > 0.01f) { /* max horizontal thrust for given vertical thrust * 对于给定的竖直推力对应的最大水平推力 */ float thrust_xy_max = -thrust_sp(2) * tanf(tilt_max); if (thrust_sp_xy_len > thrust_xy_max) { float k = thrust_xy_max / thrust_sp_xy_len; thrust_sp(0) *= k; thrust_sp(1) *= k; /* Don't freeze x,y integrals if they both want to throttle down * 如果要调小油门,就不要固定xy的积分项 */ saturation_xy = ((vel_err(0) * _vel_sp(0) < 0.0f) && (vel_err(1) * _vel_sp(1) < 0.0f)) ? saturation_xy : true; } } } } if (_control_mode.flag_control_climb_rate_enabled && !_control_mode.flag_control_velocity_enabled) { /* thrust compensation when vertical velocity but not horizontal velocity is controlled * 竖直方向有推力补偿,而水平方向没有 */ float att_comp; if (_R(2, 2) > TILT_COS_MAX) { att_comp = 1.0f / _R(2, 2); } else if (_R(2, 2) > 0.0f) { att_comp = ((1.0f / TILT_COS_MAX - 1.0f) / TILT_COS_MAX) * _R(2, 2) + 1.0f; saturation_z = true; } else { att_comp = 1.0f; saturation_z = true; } thrust_sp(2) *= att_comp; } /* Calculate desired total thrust amount in body z direction. * 计算机体坐标系z向的期望总推力 */ /* To compensate for excess thrust during attitude tracking errors we * project the desired thrust force vector F onto the real vehicle's thrust axis in NED: * body thrust axis [0,0,-1]' rotated by R is: R*[0,0,-1]' = -R_z * 为了在姿态跟踪期间补偿过大的推力,我们将地理坐标系NED中的期望推力向量F投影到机体坐标系 * 机体推力轴[0,0,-1]'由R旋转得到:R*[0,0,-1]' = -R_z */ matrix::Vector3f R_z(_R(0, 2), _R(1, 2), _R(2, 2)); matrix::Vector3f F(thrust_sp.data); /* recalculate because it might have changed * 之所以重新计算,是因为它可能会被改写 */ float thrust_body_z = F.dot(-R_z); /* limit max thrust * 限制最大推力 */ if (fabsf(thrust_body_z) > thr_max) { if (thrust_sp(2) < 0.0f) { if (-thrust_sp(2) > thr_max) { /* thrust Z component is too large, limit it * 推力Z的比重太大,限制之 */ thrust_sp(0) = 0.0f; thrust_sp(1) = 0.0f; thrust_sp(2) = -thr_max; saturation_xy = true; /* Don't freeze altitude integral if it wants to throttle down * 当要调小油门时,不要限制高度的积分项 */ saturation_z = vel_err(2) < 0.0f ? true : saturation_z; } else { /* preserve thrust Z component and lower XY, *keeping altitude is more important than position * 保持Z向推力的比重并降低xy向推力的比重,因为保持高度比保持位置更重要 */ float thrust_xy_max = sqrtf(thr_max * thr_max - thrust_sp(2) * thrust_sp(2)); float thrust_xy_abs = math::Vector<2>(thrust_sp(0), thrust_sp(1)).length(); float k = thrust_xy_max / thrust_xy_abs; thrust_sp(0) *= k; thrust_sp(1) *= k; /* Don't freeze x,y integrals if they both want to throttle down * 当要降低xy向的油门时,不要限制积分项 */ saturation_xy = ((vel_err(0) * _vel_sp(0) < 0.0f) && (vel_err(1) * _vel_sp(1) < 0.0f)) ? saturation_xy : true; } } else { /* Z component is positive, going down (Z is positive down in NED), * simply limit thrust vector * z向分量为正则下降(在北东地坐标系中z的正向向下),知识限制推力向量 */ float k = thr_max / fabsf(thrust_body_z); thrust_sp *= k; saturation_xy = true; saturation_z = true; } thrust_body_z = thr_max; } _att_sp.thrust = math::max(thrust_body_z, thr_min); /* update integrals * 更新积分项 */ if (_control_mode.flag_control_velocity_enabled && !saturation_xy) { _thrust_int(0) += vel_err(0) * _params.vel_i(0) * dt; _thrust_int(1) += vel_err(1) * _params.vel_i(1) * dt; } if (_control_mode.flag_control_climb_rate_enabled && !saturation_z) { _thrust_int(2) += vel_err(2) * _params.vel_i(2) * dt; } /* calculate attitude setpoint from thrust vector * 由推力向量计算高度设定值 */ if (_control_mode.flag_control_velocity_enabled || _control_mode.flag_control_acceleration_enabled) { /* desired body_z axis = -normalize(thrust_vector) * 期望的body_z axis = -normalize(推力向量) */ math::Vector<3> body_x; math::Vector<3> body_y; math::Vector<3> body_z; if (thrust_sp.length() > SIGMA) { body_z = -thrust_sp.normalized(); } else { /* no thrust, set Z axis to safe value * 没有推力则设定Z轴为安全值 */ body_z.zero(); body_z(2) = 1.0f; } /* vector of desired yaw direction in XY plane, rotated by PI/2 * 期望航向的方向矢量在xy平面内,旋转PI/2 */ math::Vector<3> y_C(-sinf(_att_sp.yaw_body), cosf(_att_sp.yaw_body), 0.0f); if (fabsf(body_z(2)) > SIGMA) { /* desired body_x axis, orthogonal to body_z * 期望的body_x轴正交于body_z */ body_x = y_C % body_z; /* keep nose to front while inverted upside down * 当倒置倒立时,保持鼻子在前方(这是什么鬼) */ if (body_z(2) < 0.0f) { body_x = -body_x; } body_x.normalize(); } else { /* desired thrust is in XY plane, set X downside to construct correct matrix, * but yaw component will not be used actually * 期望的推力在xy平面内,设定下面的X来构造正确的矩阵,但是航向部分实际上是不会被用的 */ body_x.zero(); body_x(2) = 1.0f; } /* desired body_y axis * 期望的body_y轴 */ body_y = body_z % body_x; /* fill rotation matrix * 填写旋转矩阵 */ for (int i = 0; i < 3; i++) { _R_setpoint(i, 0) = body_x(i); _R_setpoint(i, 1) = body_y(i); _R_setpoint(i, 2) = body_z(i); } /* copy quaternion setpoint to attitude setpoint topic * 将四元数设定值复制到设定值框架中 */ matrix::Quatf q_sp = _R_setpoint; memcpy(&_att_sp.q_d[0], q_sp.data(), sizeof(_att_sp.q_d)); _att_sp.q_d_valid = true; /* calculate euler angles, for logging only, must not be used for control * 计算欧拉角,仅用于记录,不能用于控制 */ matrix::Eulerf euler = _R_setpoint; _att_sp.roll_body = euler(0); _att_sp.pitch_body = euler(1); /* yaw already used to construct rot matrix, * but actual rotation matrix can have different yaw near singularity * 航向已经用于构造旋转矩阵,但实际上旋转矩阵在奇异点附近有不同的航向 */ } else if (!_control_mode.flag_control_manual_enabled) { /* autonomous altitude control without position control (failsafe landing), * force level attitude, don't change yaw * 无位置控制的自动高度控制(安全着陆失败)在不改变航向的前提下,强制控制水平姿态 */ _R_setpoint = matrix::Eulerf(0.0f, 0.0f, _att_sp.yaw_body); /* copy quaternion setpoint to attitude setpoint topic * 将四元数复制到姿态控制的框架中 */ matrix::Quatf q_sp = _R_setpoint; memcpy(&_att_sp.q_d[0], q_sp.data(), sizeof(_att_sp.q_d)); _att_sp.q_d_valid = true; _att_sp.roll_body = 0.0f; _att_sp.pitch_body = 0.0f; } /* save thrust setpoint for logging * 为记录日志保存推力设定值 */ _local_pos_sp.acc_x = thrust_sp(0) * ONE_G; _local_pos_sp.acc_y = thrust_sp(1) * ONE_G; _local_pos_sp.acc_z = thrust_sp(2) * ONE_G; _att_sp.timestamp = hrt_absolute_time(); } else { _reset_int_z = true; }}
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