ConfigReader(三十七)—— ReadMoveCameraConfig
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目录为:Assets/Scripts/ConfigReader/目录下
ReadMoveCameraConfig.cs
这个看上去好像是读地图边界信息的
对应的配置文件:
Assets/Resources/Config/CameraRemotion.cs
<?xml version="1.0" encoding="UTF-8" standalone="yes"?><CameraRemotion xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <info un32MapID="1001"> <LeftEdge>50,86,39.5</LeftEdge> <RightEdge>250,86,39.5</RightEdge> <TopEdge>100,86,124</TopEdge> <BottomEdge>100,86,45</BottomEdge> <MovementSpeed>10</MovementSpeed> </info> <info un32MapID="1002"> <LeftEdge>20,82,61.5</LeftEdge> <RightEdge>255,82,61.5</RightEdge> <TopEdge>117.5,82,145</TopEdge> <BottomEdge>117.5,82,22</BottomEdge> <MovementSpeed>10</MovementSpeed> </info></CameraRemotion>
ReadMoveCameraConfig.cs
using System;using UnityEngine;using System.Xml;using System.Collections.Generic;//这个看上去好像是读地图边界信息的//Assets/Resources/Config/CameraRemotion.xmlpublic class ReadMoveCameraConfig{ XmlDocument xmlDoc = null; //构造函数 public ReadMoveCameraConfig(string xmlFilePath) { ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath); TextAsset xmlfile = xmlfileUnit.Asset as TextAsset; if (!xmlfile) { Debug.LogError(" error infos: 没有找到指定的xml文件:"+xmlFilePath); } xmlDoc = new XmlDocument (); xmlDoc.Load (xmlfile.text); XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("CameraRemotion").ChildNodes; for (int i = 0; i < infoNodeList.Count; i++) { if ((infoNodeList[i] as XmlElement).GetAttributeNode("un32MapID") == null) { continue; } string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("un32MapID").InnerText; CameraRemotionConfigInfo cameraInfo = new CameraRemotionConfigInfo (); cameraInfo.un32MapID = Convert.ToInt32 (typeName); foreach(XmlElement xEle in infoNodeList[i].ChildNodes) { switch(xEle.Name) { case "LeftEdge": cameraInfo.mLeftEdge = GameMethod.ResolveToVector3 (xEle.InnerText); break; case "RightEdge": cameraInfo.mRightEdge = GameMethod.ResolveToVector3 (xEle.InnerText); break; case "TopEdge": cameraInfo.mTopEdge = GameMethod.ResolveToVector3 (xEle.InnerText); break; case "BottomEdge": cameraInfo.mBottomEdge = GameMethod.ResolveToVector3 (xEle.InnerText); break; case "MovementSpeed": cameraInfo.mMovementSpeed = Convert.ToInt32 (xEle.InnerText); break; } } ConfigReader.cameraXmlInfoDict.Add (Convert.ToInt32 (typeName), cameraInfo); } }}/*<info un32MapID="1001"> <LeftEdge>50,86,39.5</LeftEdge> <RightEdge>250,86,39.5</RightEdge> <TopEdge>100,86,124</TopEdge> <BottomEdge>100,86,45</BottomEdge> <MovementSpeed>10</MovementSpeed></info>*/public class CameraRemotionConfigInfo: System.Object{ public int un32MapID; public Vector3 mLeftEdge; public Vector3 mRightEdge; public Vector3 mTopEdge; public Vector3 mBottomEdge; public int mMovementSpeed;}
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