UIActive
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIActive : MonoBehaviour {
public static UIActive Instance;
//------------------单例模式------------------------------------------------//
// Use this for initialization
//------------------定义数组------------------------------------------------//
public Text[] textTiShi; //文字提示
public GameObject[] FuChuBtn; //按钮
void Awake(){
//单例模式
Instance = this;
}
void Start () {
}
// Update is called once per frame
void Update () {
}
/// <summary>
///文字提示 显示与隐藏
/// </summary>
/// <param name="isActive"></param>
public void textTiShiActive(bool isActive)
{
for (int i = 0; i < textTiShi.Length; i++)
{
textTiShi[i].gameObject.SetActive(isActive);
}
}
/// <summary>
/// 按钮 显示与隐藏
/// </summary>
/// <param name="isActive"></param>
public void FuChuBtnActive(bool isActive)
{
for (int i = 0; i < FuChuBtn.Length; i++)
{
FuChuBtn[i].gameObject.SetActive(isActive);
}
}
}
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIActive : MonoBehaviour {
public static UIActive Instance;
//------------------单例模式------------------------------------------------//
// Use this for initialization
//------------------定义数组------------------------------------------------//
public Text[] textTiShi; //文字提示
public GameObject[] FuChuBtn; //按钮
void Awake(){
//单例模式
Instance = this;
}
void Start () {
}
// Update is called once per frame
void Update () {
}
/// <summary>
///文字提示 显示与隐藏
/// </summary>
/// <param name="isActive"></param>
public void textTiShiActive(bool isActive)
{
for (int i = 0; i < textTiShi.Length; i++)
{
textTiShi[i].gameObject.SetActive(isActive);
}
}
/// <summary>
/// 按钮 显示与隐藏
/// </summary>
/// <param name="isActive"></param>
public void FuChuBtnActive(bool isActive)
{
for (int i = 0; i < FuChuBtn.Length; i++)
{
FuChuBtn[i].gameObject.SetActive(isActive);
}
}
}
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