UIActive

来源:互联网 发布:java 发送邮件 图片 编辑:程序博客网 时间:2024/06/16 00:53
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIActive : MonoBehaviour {
    public static UIActive Instance;
    //------------------单例模式------------------------------------------------//
    // Use this for initialization
    //------------------定义数组------------------------------------------------//
    public Text[] textTiShi;                         //文字提示
    public GameObject[] FuChuBtn;                    //按钮

    void Awake(){
                                                     //单例模式
        Instance = this;
    }

    void Start () {
}
// Update is called once per frame
void Update () {

}

    /// <summary>
    ///文字提示  显示与隐藏
    /// </summary>
    /// <param name="isActive"></param>
    public void textTiShiActive(bool isActive)
    {
        for (int i = 0; i < textTiShi.Length; i++)
        {
            textTiShi[i].gameObject.SetActive(isActive);
        }
    }
    /// <summary>
    /// 按钮  显示与隐藏
    /// </summary>
    /// <param name="isActive"></param>
    public void FuChuBtnActive(bool isActive)
    {
        for (int i = 0; i < FuChuBtn.Length; i++)
        {
            FuChuBtn[i].gameObject.SetActive(isActive);
        }
    }
   
}
原创粉丝点击