ScrollView与ListView事件分发
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先来看继承关系
ListView extends AbsListView
ScrollView extends FrameLayout
1.------------ ListView
所以看ListView事件,主看AbsListView源码,AbsListView重写了onInterceptTouchEvent,自己实现了拦截机制,重点看一下这个方法中的MOVE事件
case MotionEvent.ACTION_MOVE: { switch (mTouchMode) { case TOUCH_MODE_DOWN: int pointerIndex = ev.findPointerIndex(mActivePointerId); if (pointerIndex == -1) { pointerIndex = 0; mActivePointerId = ev.getPointerId(pointerIndex); } final int y = (int) ev.getY(pointerIndex); initVelocityTrackerIfNotExists(); mVelocityTracker.addMovement(ev); if (startScrollIfNeeded((int) ev.getX(pointerIndex), y, null)) { return true; } break; } break;
再来分析方法startScrollIfNeeded
private boolean startScrollIfNeeded(int x, int y, MotionEvent vtev) { // Check if we have moved far enough that it looks more like a // scroll than a tap final int deltaY = y - mMotionY; final int distance = Math.abs(deltaY); final boolean overscroll = mScrollY != 0; if ((overscroll || distance > mTouchSlop) && (getNestedScrollAxes() & SCROLL_AXIS_VERTICAL) == 0) { createScrollingCache(); if (overscroll) { mTouchMode = TOUCH_MODE_OVERSCROLL; mMotionCorrection = 0; } else { mTouchMode = TOUCH_MODE_SCROLL; mMotionCorrection = deltaY > 0 ? mTouchSlop : -mTouchSlop; } removeCallbacks(mPendingCheckForLongPress); setPressed(false); final View motionView = getChildAt(mMotionPosition - mFirstPosition); if (motionView != null) { motionView.setPressed(false); } reportScrollStateChange(OnScrollListener.SCROLL_STATE_TOUCH_SCROLL); // Time to start stealing events! Once we've stolen them, don't let anyone // steal from us final ViewParent parent = getParent(); if (parent != null) { parent.requestDisallowInterceptTouchEvent(true); } scrollIfNeeded(x, y, vtev); return true; } return false; }
可以看到识别上下滑动距离超过预定值mTouchSlop时会return true;会直接拦截
2.------------ScrollView
ScrollView与AbsListView类似,也是重写了onInterceptTouchEvent
@Override public boolean onInterceptTouchEvent(MotionEvent ev) { /* * This method JUST determines whether we want to intercept the motion. * If we return true, onMotionEvent will be called and we do the actual * scrolling there. */ /* * Shortcut the most recurring case: the user is in the dragging * state and he is moving his finger. We want to intercept this * motion. */ final int action = ev.getAction(); if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) { return true; } if (super.onInterceptTouchEvent(ev)) { return true; } /* * Don't try to intercept touch if we can't scroll anyway. */ if (getScrollY() == 0 && !canScrollVertically(1)) { return false; } switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_MOVE: { /* * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check * whether the user has moved far enough from his original down touch. */ /* * Locally do absolute value. mLastMotionY is set to the y value * of the down event. */ final int activePointerId = mActivePointerId; if (activePointerId == INVALID_POINTER) { // If we don't have a valid id, the touch down wasn't on content. break; } final int pointerIndex = ev.findPointerIndex(activePointerId); if (pointerIndex == -1) { Log.e(TAG, "Invalid pointerId=" + activePointerId + " in onInterceptTouchEvent"); break; } final int y = (int) ev.getY(pointerIndex); final int yDiff = Math.abs(y - mLastMotionY); if (yDiff > mTouchSlop && (getNestedScrollAxes() & SCROLL_AXIS_VERTICAL) == 0) { mIsBeingDragged = true; mLastMotionY = y; initVelocityTrackerIfNotExists(); mVelocityTracker.addMovement(ev); mNestedYOffset = 0; if (mScrollStrictSpan == null) { mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll"); } final ViewParent parent = getParent(); if (parent != null) { parent.requestDisallowInterceptTouchEvent(true); } } break; } case MotionEvent.ACTION_DOWN: { final int y = (int) ev.getY(); if (!inChild((int) ev.getX(), (int) y)) { mIsBeingDragged = false; recycleVelocityTracker(); break; } /* * Remember location of down touch. * ACTION_DOWN always refers to pointer index 0. */ mLastMotionY = y; mActivePointerId = ev.getPointerId(0); initOrResetVelocityTracker(); mVelocityTracker.addMovement(ev); /* * If being flinged and user touches the screen, initiate drag; * otherwise don't. mScroller.isFinished should be false when * being flinged. We need to call computeScrollOffset() first so that * isFinished() is correct. */ mScroller.computeScrollOffset(); mIsBeingDragged = !mScroller.isFinished(); if (mIsBeingDragged && mScrollStrictSpan == null) { mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll"); } startNestedScroll(SCROLL_AXIS_VERTICAL); break; } case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: /* Release the drag */ mIsBeingDragged = false; mActivePointerId = INVALID_POINTER; recycleVelocityTracker(); if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) { postInvalidateOnAnimation(); } stopNestedScroll(); break; case MotionEvent.ACTION_POINTER_UP: onSecondaryPointerUp(ev); break; } /* * The only time we want to intercept motion events is if we are in the * drag mode. */ return mIsBeingDragged; }
if (yDiff > mTouchSlop && (getNestedScrollAxes() & SCROLL_AXIS_VERTICAL) == 0) { mIsBeingDragged = true; mLastMotionY = y; initVelocityTrackerIfNotExists(); mVelocityTracker.addMovement(ev); mNestedYOffset = 0; if (mScrollStrictSpan == null) { mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll"); } final ViewParent parent = getParent(); if (parent != null) { parent.requestDisallowInterceptTouchEvent(true); } } break; }
此时会拦截事件向子View分发
3. 那么ListView|ScrollView 嵌套子控件, 子控件调用parent.requestDisallowInterceptTouchEvent(true);
这儿得看disPatchTouchEvent的源码是如何实现分发的@Override public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } // If the event targets the accessibility focused view and this is it, start // normal event dispatch. Maybe a descendant is what will handle the click. if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) { ev.setTargetAccessibilityFocus(false); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // If intercepted, start normal event dispatch. Also if there is already // a view that is handling the gesture, do normal event dispatch. if (intercepted || mFirstTouchTarget != null) { ev.setTargetAccessibilityFocus(false); } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { // If the event is targeting accessiiblity focus we give it to the // view that has accessibility focus and if it does not handle it // we clear the flag and dispatch the event to all children as usual. // We are looking up the accessibility focused host to avoid keeping // state since these events are very rare. View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus() ? findChildWithAccessibilityFocus() : null; if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final ArrayList<View> preorderedList = buildTouchDispatchChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = getAndVerifyPreorderedIndex( childrenCount, i, customOrder); final View child = getAndVerifyPreorderedView( preorderedList, children, childIndex); // If there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. We may do a double iteration but this is // safer given the timeframe. if (childWithAccessibilityFocus != null) { if (childWithAccessibilityFocus != child) { continue; } childWithAccessibilityFocus = null; i = childrenCount - 1; } if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { ev.setTargetAccessibilityFocus(false); continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } // The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); } if (preorderedList != null) preorderedList.clear(); } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
重点看这一块代码
final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; }
disallowIntercept= (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
mGroupFlags 的赋值 就是在requestDisallowInterceptTouchEvent方法中
@Override public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) { if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) { // We're already in this state, assume our ancestors are too return; } if (disallowIntercept) { mGroupFlags |= FLAG_DISALLOW_INTERCEPT; } else { mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT; } // Pass it up to our parent if (mParent != null) { mParent.requestDisallowInterceptTouchEvent(disallowIntercept); } }
所以disPatchTouchEvent会先判断requestDisallowInterceptTouchEvent(false),这时会执行ListView自己的onInterceptTouchEvent方法,
如果requestDisallowInterceptTouchEvent(true),那么直接不拦截,分发给子类
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