Android自定义View——从零开始实现书籍翻页效果(四)

来源:互联网 发布:c 数据采集 编辑:程序博客网 时间:2024/06/05 07:37

版权声明:本文为博主原创文章,未经博主允许不得转载。
系列教程:Android开发之从零开始系列
源码:github.com/AnliaLee/BookPage,欢迎star

大家要是看到有错误的地方或者有啥好的建议,欢迎留言评论

前言:本期是从零开始实现 书籍翻页效果原理篇的最后一期,我们要把剩下的 翻页阴影补全(后续优化会以番外篇的形式不定期更新)。绘制阴影效果的方案非常多,贴近现实的光影效果需要大家一点点慢慢调试。这里给出我个人的方案以及原理解析,供大家参考

本篇只着重于思路和实现步骤,里面用到的一些知识原理不会非常细地拿来讲,如果有不清楚的api或方法可以在网上搜下相应的资料,肯定有大神讲得非常清楚的,我这就不献丑了。本着认真负责的精神我会把相关知识的博文链接也贴出来(其实就是懒不想写那么多哈哈),大家可以自行传送。为了照顾第一次阅读系列博客的小伙伴,本篇会出现一些在之前系列博客就讲过的内容,看过的童鞋自行跳过该段即可

国际惯例,先上效果图

目录
  • 划分阴影区域
  • 绘制下一页(B区域)的阴影
  • 绘制当前页背面(C区域)的阴影
  • 绘制当前页(A区域)的阴影

划分阴影区域

我们先来简单回顾一下各标志点位置以及区域的划分(详情请见Android自定义View——从零开始实现书籍翻页效果(一))。各标识点位置如下

当我们进行翻页操作时,View分为三个区域,分别是A区域(当前页)B区域(下一页)C区域(当前页背面),如下图所示

那么以这三个区域的划分为基准,阴影落在哪个区域就属于哪个区域的阴影,共分为A左阴影区域A右阴影区域B阴影区域C阴影区域,具体阴影划分如下图所示

我们从最简单的B区域阴影开始,分析绘制阴影效果的原理


绘制下一页(B区域)的阴影

按需求,当f点位于右下角时,阴影区域是从直线cj出发,垂直于cj右下角方向绘制一段距离,距离随af的距离增大而增大,且颜色由深到浅线性渐变。利用GradientDrawable方面的知识我们可以绘制出一个颜色线性渐变的矩形,但是GradientDrawablesetBounds方法只能设置一个各边与XY轴平行或垂直的矩形,因此我们还需要用canvas.rotate方法旋转画布的坐标轴,使得绘制出来的阴影矩形一边(深色出发的那一边)cj重合,具体实现如下图所示(渣画工凑合着看吧┑( ̄Д  ̄)┍)

图中左下方的矩形就是我们的阴影矩形,其中短边长度为af长度的四分之一(可根据需求调整),长边长度为整个View的对角线长度(因为cj不可能超过此长度),颜色由cc ₁出发,向X轴负方向深到浅线性渐变。然后以c点为中心旋转角c ₁cj的角度,使得cc ₁cj重合,即可绘制出我们想要的阴影区域。那角c ₁cj的角度怎么求呢?由图我们可以知道cc ₁是逆时针旋转的,且因为cjeh平行,所以角jcf角hef相等,即角c ₁cj = 90° + 角hef。我们结合Math.toDegreesMath.atan2方法计算这个角度,因为是逆时针旋转,所以旋转角度是的,则h、e、f三点在角度计算坐标轴的位置如下图所示

则旋转角度公式为

float rotateDegrees = (float) Math.toDegrees(Math.atan2(e.x- f.x, h.y - f.y));

同理,当f点在右上角时也是这样计算,区别在于阴影矩形的leftright因旋转角度少了90°会有所不同,具体旋转过程大家可以自己画图分析。原理分析完毕,开始敲代码。修改BookPageView,增加绘制B区域阴影的方法

/** * 绘制B区域内容 * @param canvas * @param pathPaint * @param pathA */private void drawPathBContent(Canvas canvas, Path pathA, Paint pathPaint){    Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);    Canvas contentCanvas = new Canvas(contentBitmap);    //下面开始绘制区域内的内容...    contentCanvas.drawPath(getPathB(),pathPaint);    contentCanvas.drawText("这是在B区域的内容...BBBB", viewWidth-260, viewHeight-100, textPaint);    //结束绘制区域内的内容...    canvas.save();    canvas.clipPath(pathA);//裁剪出A区域    canvas.clipPath(getPathC(),Region.Op.UNION);//裁剪出A和C区域的全集    canvas.clipPath(getPathB(), Region.Op.REVERSE_DIFFERENCE);//裁剪出B区域中不同于与AC区域的部分    canvas.drawBitmap(contentBitmap, 0, 0, null);    //为了更好地观察在不裁剪时阴影区域的范围,重置一下画布    canvas.restore();    canvas.save();    drawPathBShadow(canvas);//调用阴影绘制方法    canvas.restore();}/** * 绘制B区域阴影,阴影左深右浅 * @param canvas */private void drawPathBShadow(Canvas canvas){    int deepColor = 0xff111111;//为了让效果更明显使用此颜色代码,具体可根据实际情况调整//        int deepColor = 0x55111111;    int lightColor = 0x00111111;    int[] gradientColors = new int[] {deepColor,lightColor};//渐变颜色数组    int deepOffset = 0;//深色端的偏移值    int lightOffset = 0;//浅色端的偏移值    float aTof =(float) Math.hypot((a.x - f.x),(a.y - f.y));//a到f的距离    float viewDiagonalLength = (float) Math.hypot(viewWidth, viewHeight);//对角线长度    int left;    int right;    int top = (int) c.y;    int bottom = (int) (viewDiagonalLength + c.y);    GradientDrawable gradientDrawable;    if(style.equals(STYLE_TOP_RIGHT)){//f点在右上角        //从左向右线性渐变        gradientDrawable =new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT,gradientColors);        gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);//线性渐变        left = (int) (c.x - deepOffset);//c点位于左上角        right = (int) (c.x + aTof/4 + lightOffset);    }else {        //从右向左线性渐变        gradientDrawable =new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT,gradientColors);        gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);        left = (int) (c.x - aTof/4 - lightOffset);//c点位于左下角        right = (int) (c.x + deepOffset);    }    gradientDrawable.setBounds(left,top,right,bottom);//设置阴影矩形    float rotateDegrees = (float) Math.toDegrees(Math.atan2(e.x- f.x, h.y - f.y));//旋转角度    canvas.rotate(rotateDegrees, c.x, c.y);//以c为中心点旋转    gradientDrawable.draw(canvas);}

不裁剪阴影区域的效果如图

注释掉我们试验用的代码

/** * 绘制B区域内容 * @param canvas * @param pathPaint * @param pathA */private void drawPathBContent(Canvas canvas, Path pathA, Paint pathPaint){    Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);    Canvas contentCanvas = new Canvas(contentBitmap);    //下面开始绘制区域内的内容...    contentCanvas.drawPath(getPathB(),pathPaint);    contentCanvas.drawText("这是在B区域的内容...BBBB", viewWidth-260, viewHeight-100, textPaint);    //结束绘制区域内的内容...    canvas.save();    canvas.clipPath(pathA);//裁剪出A区域    canvas.clipPath(getPathC(),Region.Op.UNION);//裁剪出A和C区域的全集    canvas.clipPath(getPathB(), Region.Op.REVERSE_DIFFERENCE);//裁剪出B区域中不同于与AC区域的部分    canvas.drawBitmap(contentBitmap, 0, 0, null);//        canvas.restore();//        canvas.save();    drawPathBShadow(canvas);    canvas.restore();}

最终效果如下


绘制当前页背面(C区域)的阴影

由之前这张图可以看出来C区域阴影的绘制过程其实是和B区域差不多的,不同的地方在于颜色由深到浅的渐变方向变成垂直cj向a点方向,且阴影矩形的短边长度变为与ce或jh(取短的那个)长度相关,因为原理一样,就不再赘述了,下面是绘制C区域阴影的代码(注意对比分析不同于绘制B区域阴影方法的地方)

/** * 绘制C区域内容 * @param canvas * @param pathA * @param pathPaint */private void drawPathCContent(Canvas canvas, Path pathA, Paint pathPaint){    Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);    Canvas contentCanvas = new Canvas(contentBitmap);    //下面开始绘制区域内的内容...    contentCanvas.drawPath(getPathB(),pathPaint);//绘制一个背景,path用B的就行    contentCanvas.drawText("这是在A区域的内容...AAAA", viewWidth-260, viewHeight-100, textPaint);    //结束绘制区域内的内容...    canvas.save();    canvas.clipPath(pathA);    canvas.clipPath(getPathC(), Region.Op.REVERSE_DIFFERENCE);//裁剪出C区域不同于A区域的部分    float eh = (float) Math.hypot(f.x - e.x,h.y - f.y);    float sin0 = (f.x - e.x) / eh;    float cos0 = (h.y - f.y) / eh;    //设置翻转和旋转矩阵    float[] mMatrixArray = { 0, 0, 0, 0, 0, 0, 0, 0, 1.0f };    mMatrixArray[0] = -(1-2 * sin0 * sin0);    mMatrixArray[1] = 2 * sin0 * cos0;    mMatrixArray[3] = 2 * sin0 * cos0;    mMatrixArray[4] = 1 - 2 * sin0 * sin0;    Matrix mMatrix = new Matrix();    mMatrix.reset();    mMatrix.setValues(mMatrixArray);//翻转和旋转    mMatrix.preTranslate(-e.x, -e.y);//沿当前XY轴负方向位移得到 矩形A₃B₃C₃D₃    mMatrix.postTranslate(e.x, e.y);//沿原XY轴方向位移得到 矩形A4 B4 C4 D4    canvas.drawBitmap(contentBitmap, mMatrix, null);    drawPathCShadow(canvas);//调用绘制阴影方法    canvas.restore();}/** * 绘制C区域阴影,阴影左浅右深 * @param canvas */private void drawPathCShadow(Canvas canvas){    int deepColor = 0xff111111;//为了让效果更明显使用此颜色代码,具体可根据实际情况调整//        int deepColor = 0x55333333;    int lightColor = 0x00333333;    int[] gradientColors = {lightColor,deepColor};//渐变颜色数组    int deepOffset = 1;//深色端的偏移值    int lightOffset = -30;//浅色端的偏移值    float viewDiagonalLength = (float) Math.hypot(viewWidth, viewHeight);//view对角线长度    int midpoint_ce = (int) (c.x + e.x) / 2;//ce中点    int midpoint_jh = (int) (j.y + h.y) / 2;//jh中点    float minDisToControlPoint = Math.min(Math.abs(midpoint_ce - e.x), Math.abs(midpoint_jh - h.y));//中点到控制点的最小值    int left;    int right;    int top = (int) c.y;    int bottom = (int) (viewDiagonalLength + c.y);    GradientDrawable gradientDrawable;    if (style.equals(STYLE_TOP_RIGHT)) {        gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);        gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);        left = (int) (c.x - lightOffset);        right = (int) (c.x + minDisToControlPoint + deepOffset);    } else {        gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, gradientColors);        gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);        left = (int) (c.x - minDisToControlPoint - deepOffset);        right = (int) (c.x + lightOffset);    }    gradientDrawable.setBounds(left,top,right,bottom);    float mDegrees = (float) Math.toDegrees(Math.atan2(e.x- f.x, h.y - f.y));    canvas.rotate(mDegrees, c.x, c.y);    gradientDrawable.draw(canvas);}

效果如图


绘制当前页(A区域)的阴影

当从右上或右下翻页时,A区域的阴影两部分组成,这在之前的图中已经标出来了。根据阴影效果的需求,方案不同,绘制的复杂度也不同,这里就以我自己的方案为例进行讲解

先来看左边部分的阴影区域,按照之前绘制阴影过程的分析,我们直接代入相关条件即可。此时阴影矩形短边长度为d点到直线ae的距离的二分之一,旋转中心为e,旋转角度为Math.toDegrees(Math.atan2(e.x-a.x, a.y-e.y)),根据条件,修改BookPageView

public class BookPageView extends View {    //省略部分代码...    float lPathAShadowDis = 0;//A区域左阴影矩形短边长度参考值    /**     * 绘制A区域内容     * @param canvas     * @param pathA     * @param pathPaint     */    private void drawPathAContent(Canvas canvas, Path pathA, Paint pathPaint){        Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);        Canvas contentCanvas = new Canvas(contentBitmap);        //下面开始绘制区域内的内容...        contentCanvas.drawPath(pathA,pathPaint);        contentCanvas.drawText("这是在A区域的内容...AAAA", viewWidth-260, viewHeight-100, textPaint);        //结束绘制区域内的内容...        canvas.save();        canvas.clipPath(pathA, Region.Op.INTERSECT);//对绘制内容进行裁剪,取和A区域的交集        canvas.drawBitmap(contentBitmap, 0, 0, null);        drawPathALeftShadow(canvas,pathA);        canvas.restore();    }    /**     * 绘制A区域左阴影     * @param canvas     */    private void drawPathALeftShadow(Canvas canvas, Path pathA){        canvas.restore();        canvas.save();        int deepColor = 0x33333333;        int lightColor = 0x01333333;        int[] gradientColors = {lightColor,deepColor};//渐变颜色数组        int left;        int right;        int top = (int) e.y;        int bottom = (int) (e.y+viewHeight);        GradientDrawable gradientDrawable;        if (style.equals(STYLE_TOP_RIGHT)) {            gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);            gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);            left = (int) (e.x - lPathAShadowDis /2);            right = (int) (e.x);        } else {            gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, gradientColors);            gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);            left = (int) (e.x);            right = (int) (e.x + lPathAShadowDis /2);        }        gradientDrawable.setBounds(left,top,right,bottom);        float mDegrees = (float) Math.toDegrees(Math.atan2(e.x-a.x, a.y-e.y));        canvas.rotate(mDegrees, e.x, e.y);        gradientDrawable.draw(canvas);    }    /**     * 计算各点坐标     * @param a     * @param f     */    private void calcPointsXY(MyPoint a, MyPoint f){        //省略部分代码...        //计算d点到直线ae的距离        float lA = a.y-e.y;        float lB = e.x-a.x;        float lC = a.x*e.y-e.x*a.y;        lPathAShadowDis = Math.abs((lA*d.x+lB*d.y+lC)/(float) Math.hypot(lA,lB));    }}

效果如图

同理,右边阴影的绘制也是这样代入相应条件:阴影矩形短边长度为i点到直线ah的距离的二分之一,旋转中心为h,旋转角度为Math.toDegrees(Math.atan2(a.y-h.y, a.x-h.x)),根据条件修改BookPageView

public class BookPageView extends View {    //省略部分代码...    float rPathAShadowDis = 0;//A区域右阴影矩形短边长度参考值    /**     * 绘制A区域内容     * @param canvas     * @param pathA     * @param pathPaint     */    private void drawPathAContent(Canvas canvas, Path pathA, Paint pathPaint){        Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);        Canvas contentCanvas = new Canvas(contentBitmap);        //下面开始绘制区域内的内容...        contentCanvas.drawPath(pathA,pathPaint);        contentCanvas.drawText("这是在A区域的内容...AAAA", viewWidth-260, viewHeight-100, textPaint);        //结束绘制区域内的内容...        canvas.save();        canvas.clipPath(pathA, Region.Op.INTERSECT);//对绘制内容进行裁剪,取和A区域的交集        canvas.drawBitmap(contentBitmap, 0, 0, null);        drawPathALeftShadow(canvas,pathA);        drawPathARightShadow(canvas,pathA);        canvas.restore();    }    /**     * 绘制A区域右阴影     * @param canvas     */    private void drawPathARightShadow(Canvas canvas, Path pathA){        canvas.restore();        canvas.save();        int deepColor = 0x33333333;        int lightColor = 0x01333333;        int[] gradientColors = {deepColor,lightColor,lightColor};//渐变颜色数组        float viewDiagonalLength = (float) Math.hypot(viewWidth, viewHeight);//view对角线长度        int left = (int) h.x;        int right = (int) (h.x + viewDiagonalLength*10);//需要足够长的长度        int top;        int bottom;        GradientDrawable gradientDrawable;        if (style.equals(STYLE_TOP_RIGHT)) {            gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.BOTTOM_TOP, gradientColors);            gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);            top = (int) (h.y- rPathAShadowDis /2);            bottom = (int) h.y;        } else {            gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.TOP_BOTTOM, gradientColors);            gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);            top = (int) h.y;            bottom = (int) (h.y+ rPathAShadowDis /2);        }        gradientDrawable.setBounds(left,top,right,bottom);        float mDegrees = (float) Math.toDegrees(Math.atan2(a.y-h.y, a.x-h.x));        canvas.rotate(mDegrees, h.x, h.y);        gradientDrawable.draw(canvas);    }    /**     * 计算各点坐标     * @param a     * @param f     */    private void calcPointsXY(MyPoint a, MyPoint f){        //省略部分代码...        //计算i点到ah的距离        float rA = a.y-h.y;        float rB = h.x-a.x;        float rC = a.x*h.y-h.x*a.y;        rPathAShadowDis = Math.abs((rA*i.x+rB*i.y+rC)/(float) Math.hypot(rA,rB));    }}

效果如图

最后裁剪出我们要的区域即可(裁剪区域见代码),修改BookPageView

/** * 绘制A区域左阴影 * @param canvas */private void drawPathALeftShadow(Canvas canvas, Path pathA){    canvas.restore();    canvas.save();    int deepColor = 0x33333333;    int lightColor = 0x01333333;    int[] gradientColors = {lightColor,deepColor};//渐变颜色数组    int left;    int right;    int top = (int) e.y;    int bottom = (int) (e.y+viewHeight);    GradientDrawable gradientDrawable;    if (style.equals(STYLE_TOP_RIGHT)) {        gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);        gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);        left = (int) (e.x - lPathAShadowDis /2);        right = (int) (e.x);    } else {        gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, gradientColors);        gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);        left = (int) (e.x);        right = (int) (e.x + lPathAShadowDis /2);    }    //裁剪出我们需要的区域    Path mPath = new Path();    mPath.moveTo(a.x- Math.max(rPathAShadowDis, lPathAShadowDis) /2,a.y);    mPath.lineTo(d.x,d.y);    mPath.lineTo(e.x,e.y);    mPath.lineTo(a.x,a.y);    mPath.close();    canvas.clipPath(pathA);    canvas.clipPath(mPath, Region.Op.INTERSECT);    float mDegrees = (float) Math.toDegrees(Math.atan2(e.x-a.x, a.y-e.y));    canvas.rotate(mDegrees, e.x, e.y);    gradientDrawable.setBounds(left,top,right,bottom);    gradientDrawable.draw(canvas);}/** * 绘制A区域右阴影 * @param canvas */private void drawPathARightShadow(Canvas canvas, Path pathA){    canvas.restore();    canvas.save();    int deepColor = 0x33333333;    int lightColor = 0x01333333;    int[] gradientColors = {deepColor,lightColor,lightColor};//渐变颜色数组    float viewDiagonalLength = (float) Math.hypot(viewWidth, viewHeight);//view对角线长度    int left = (int) h.x;    int right = (int) (h.x + viewDiagonalLength*10);//需要足够长的长度    int top;    int bottom;    GradientDrawable gradientDrawable;    if (style.equals(STYLE_TOP_RIGHT)) {        gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.BOTTOM_TOP, gradientColors);        gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);        top = (int) (h.y- rPathAShadowDis /2);        bottom = (int) h.y;    } else {        gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.TOP_BOTTOM, gradientColors);        gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);        top = (int) h.y;        bottom = (int) (h.y+ rPathAShadowDis /2);    }    gradientDrawable.setBounds(left,top,right,bottom);    //裁剪出我们需要的区域    Path mPath = new Path();    mPath.moveTo(a.x- Math.max(rPathAShadowDis, lPathAShadowDis) /2,a.y);//        mPath.lineTo(i.x,i.y);    mPath.lineTo(h.x,h.y);    mPath.lineTo(a.x,a.y);    mPath.close();    canvas.clipPath(pathA);    canvas.clipPath(mPath, Region.Op.INTERSECT);    float mDegrees = (float) Math.toDegrees(Math.atan2(a.y-h.y, a.x-h.x));    canvas.rotate(mDegrees, h.x, h.y);    gradientDrawable.draw(canvas);}

效果如图

最后是水平翻页的阴影,此阴影属于A区域右阴影的特殊情况,其绘制条件为:阴影矩形短边长度为i点到直线ah的距离的二分之一(最大不超过30,最大值可按需求调整),旋转中心为a,旋转角度为Math.toDegrees(Math.atan2(f.x-a.x,f.y-h.y)),根据条件修改BookPageView

/** * 绘制A区域内容 * @param canvas * @param pathA * @param pathPaint */private void drawPathAContent(Canvas canvas, Path pathA, Paint pathPaint){    Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);    Canvas contentCanvas = new Canvas(contentBitmap);    //下面开始绘制区域内的内容...    contentCanvas.drawPath(pathA,pathPaint);    contentCanvas.drawText("这是在A区域的内容...AAAA", viewWidth-260, viewHeight-100, textPaint);    //结束绘制区域内的内容...    canvas.save();    canvas.clipPath(pathA, Region.Op.INTERSECT);//对绘制内容进行裁剪,取和A区域的交集    canvas.drawBitmap(contentBitmap, 0, 0, null);    if(style.equals(STYLE_LEFT) || style.equals(STYLE_RIGHT)){//左右水平翻页        drawPathAHorizontalShadow(canvas,pathA);    }else {//上下翻页        drawPathALeftShadow(canvas,pathA);        drawPathARightShadow(canvas,pathA);    }    canvas.restore();}/** * 绘制A区域水平翻页阴影 * @param canvas */private void drawPathAHorizontalShadow(Canvas canvas, Path pathA){    canvas.restore();    canvas.save();    int deepColor = 0x44333333;    int lightColor = 0x01333333;    int[] gradientColors = {lightColor,deepColor};//渐变颜色数组    GradientDrawable gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);    gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);    int maxShadowWidth = 30;//阴影矩形最大的宽度    int left = (int) (a.x - Math.min(maxShadowWidth,(rPathAShadowDis/2)));    int right = (int) (a.x);    int top = 0;    int bottom = viewHeight;    gradientDrawable.setBounds(left,top,right,bottom);    canvas.clipPath(pathA, Region.Op.INTERSECT);    float mDegrees = (float) Math.toDegrees(Math.atan2(f.x-a.x,f.y-h.y));    canvas.rotate(mDegrees, a.x, a.y);    gradientDrawable.draw(canvas);}

效果如图

最后调整一下颜色,看下最终效果图

至此本篇教程到此结束,翻页效果各部分我们已经一一拆解进行了分析和实现。“房子”建好了,接下来自然是要“装修房子”,在下期我们将对这个View进行性能优化 (~ ̄▽ ̄)~。如果大家看了感觉还不错麻烦点个赞,你们的支持是我最大的动力~


阅读全文
0 0
原创粉丝点击