游戏开发学习笔记(五)人物的移动及相机的跟随

来源:互联网 发布:java swing 教程 编辑:程序博客网 时间:2024/05/16 15:24

思路:

将摇杆移动的坐标传给人物

给人物添加状态机及设置状态转换

相机的坐标跟随人物的坐标


将摇杆移动的坐标传给人物,给人物添加状态机及设置状态转换

给人物添加Character Control和Animator组件,添加PlayerControl脚本,编辑脚本
public class PlayerControl : MonoBehaviour {public float speed = 4f;private CharacterController PlayerCC;private Animator PlayerAnim;void Awake(){PlayerCC = this.GetComponent<CharacterController> ();PlayerAnim = this.GetComponent<Animator> ();}void Update () {if (JoyStick._instance.isPress) {PlayerAnim.SetBool ("Idle_Run", JoyStick._instance.isPress);Vector3 Dir = new Vector3 (transform.position.x + JoyStick._instance.touchPos.x, transform.position.y, transform.position.z + JoyStick._instance.touchPos.y);transform.LookAt (Dir);PlayerCC.SimpleMove (transform.forward * speed);PlayerCC.SimpleMove (transform.forward * speed);} else {PlayerAnim.SetBool ("Idle_Run", JoyStick._instance.isPress);}}}

相机的坐标跟随人物的坐标

给主摄像机MainCamera添加脚本CameraFollow脚本,编辑脚本

public class CameraFollow : MonoBehaviour {        private Transform player;      private Vector3 offsetpos;        void Start () {          player = GameObject.Find ("Player").transform;          offsetpos = transform.position - player.position;      }        void Update () {          transform.position = player.position + offsetpos;      }  }  


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