Unity编辑器对Lua文件的支持

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在Unity安装目录下 Editor\Data\Resources\ScriptTemplates 创建一个(87-Lua Script-NewLuaScript.lua.txt )文件


在编辑器下预览Lua文件

using UnityEngine;  using UnityEditor;  using System.IO;    [CanEditMultipleObjects, CustomEditor(typeof(DefaultAsset))]  public class LuaInspector : Editor  {      private GUIStyle m_TextStyle;        public override void OnInspectorGUI()      {          if (this.m_TextStyle == null)          {              this.m_TextStyle = "ScriptText";          }          bool enabled = GUI.enabled;          GUI.enabled = true;          string assetPath = AssetDatabase.GetAssetPath(target);          if (assetPath.EndsWith(".lua"))          {              string luaFile = File.ReadAllText(assetPath);              string text;              if (base.targets.Length > 1)              {                  text = Path.GetFileName(assetPath);              }              else              {                  text = luaFile;                  if (text.Length > 7000)                  {                      text = text.Substring(0, 7000) + "...\n\n<...etc...>";                  }              }              Rect rect = GUILayoutUtility.GetRect(new GUIContent(text), this.m_TextStyle);              rect.x = 0f;              rect.y -= 3f;              rect.width = EditorGUIUtility.currentViewWidth + 1f;              GUI.Box(rect, text, this.m_TextStyle);          }          GUI.enabled = enabled;      }  }  

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