UE4 新版本创建Component指针

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新版本使用Component

//.hUPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = "Pickup")class USphereComponent* BaseCollisionComponent;UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = "Pickup")class UStaticMeshComponent* PickupMesh;//.cpp//需要包括头文件或者声明类型#include "Components/SphereComponent.h"BaseCollisionComponent = CreateDefaultSubobject<USphereComponent>(TEXT("BaseSphereComponent"));BaseCollisionComponent->SetupAttachment(RootComponent);PickupMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("PickUpMesh"));PickupMesh->SetSimulatePhysics(true);PickupMesh->SetupAttachment(RootComponent);

需要包括头文件或者声明类型