lbitlib.c(5.3.4)解析
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/*** $Id: lbitlib.c,v 1.30 2015/11/11 19:08:09 roberto Exp $** Standard library for bitwise operations** See Copyright Notice in lua.h*/#define lbitlib_c#define LUA_LIB#include "lprefix.h"#include "lua.h"#include "lauxlib.h"#include "lualib.h"#if defined(LUA_COMPAT_BITLIB)/* { */#define pushunsigned(L,n)lua_pushinteger(L, (lua_Integer)(n))#define checkunsigned(L,i)((lua_Unsigned)luaL_checkinteger(L,i))/* number of bits to consider in a number */#if !defined(LUA_NBITS)#define LUA_NBITS32#endif/*** a lua_Unsigned with its first LUA_NBITS bits equal to 1. (Shift must** be made in two parts to avoid problems when LUA_NBITS is equal to the** number of bits in a lua_Unsigned.)*/// ALLONES代表的是32位的1,其他位全是0// ALLONES的作用就是过滤32位之外的位,只保留32位数字#define ALLONES(~(((~(lua_Unsigned)0) << (LUA_NBITS - 1)) << 1))// 过滤32位数字/* macro to trim extra bits */#define trim(x)((x) & ALLONES)/* builds a number with 'n' ones (1 <= n <= LUA_NBITS) */#define mask(n)(~((ALLONES << 1) << ((n) - 1)))// 遍历lua栈里面的参数,依次进行与操作(&)// 这里之所以用到了r是为了截取32位之外的数字static lua_Unsigned andaux (lua_State *L) { int i, n = lua_gettop(L); lua_Unsigned r = ~(lua_Unsigned)0; for (i = 1; i <= n; i++) r &= checkunsigned(L, i); return trim(r);}// 调用andaux就可以了,编译栈里面的参数,依次执行与(&)操作static int b_and (lua_State *L) { lua_Unsigned r = andaux(L); pushunsigned(L, r); return 1;}// btest运算功能与band类似,不过其返回值为boolean型,用来将结果和0做对比。static int b_test (lua_State *L) { lua_Unsigned r = andaux(L); lua_pushboolean(L, r != 0); return 1;}// b_or操作的核心在于或(|)操作,依然是采用遍历的思想// 再将运算出来的结果进行过滤入栈static int b_or (lua_State *L) { int i, n = lua_gettop(L); lua_Unsigned r = 0; for (i = 1; i <= n; i++) r |= checkunsigned(L, i); pushunsigned(L, trim(r)); return 1;}// 和bor操作类似,执行异或(^)操作static int b_xor (lua_State *L) { int i, n = lua_gettop(L); lua_Unsigned r = 0; for (i = 1; i <= n; i++) r ^= checkunsigned(L, i); pushunsigned(L, trim(r)); return 1;}// 用~取反就可以static int b_not (lua_State *L) { lua_Unsigned r = ~checkunsigned(L, 1); pushunsigned(L, trim(r)); return 1;}// i为负代表右移,为正代表左移// 关键操作是对r的移位赋值static int b_shift (lua_State *L, lua_Unsigned r, lua_Integer i) { if (i < 0) { /* shift right? */ i = -i; r = trim(r); if (i >= LUA_NBITS) r = 0; else r >>= i; } else { /* shift left */ if (i >= LUA_NBITS) r = 0; else r <<= i; r = trim(r); } pushunsigned(L, r); return 1;}// 左移一个数字若干位static int b_lshift (lua_State *L) { return b_shift(L, checkunsigned(L, 1), luaL_checkinteger(L, 2));}// 右移一个数字若干位static int b_rshift (lua_State *L) { return b_shift(L, checkunsigned(L, 1), -luaL_checkinteger(L, 2));}// b_arshift返回a的算术位移,移位为b// i大于0表示右移,小于0表示左移// 右移的时候,如果i大于等于32,则r直接为ALLONES// 否则就分别用逻辑右移的结果和应该补充的1的位数进行或操作// tips: 算术左移同逻辑左移 // 算术右移移入的位用符号位填 // 逻辑右移移入的位用0填static int b_arshift (lua_State *L) { lua_Unsigned r = checkunsigned(L, 1); lua_Integer i = luaL_checkinteger(L, 2); if (i < 0 || !(r & ((lua_Unsigned)1 << (LUA_NBITS - 1)))) return b_shift(L, r, -i); else { /* arithmetic shift for 'negative' number */ if (i >= LUA_NBITS) r = ALLONES; else r = trim((r >> i) | ~(trim(~(lua_Unsigned)0) >> i)); /* add signal bit */ pushunsigned(L, r); return 1; }}// 这个旋转操作就是移位操作,然后把移出去的部分,在进行或运算补充进来// 核心操作在于 r = (r << i) | (r >> (LUA_NBITS - i));// 首先向左移i个单位,然后移出去的部分通过右移(LUA_NBITS - i)的方式保留下来,最后或运算就可以了static int b_rot (lua_State *L, lua_Integer d) { lua_Unsigned r = checkunsigned(L, 1); int i = d & (LUA_NBITS - 1); /* i = d % NBITS */ r = trim(r); if (i != 0) /* avoid undefined shift of LUA_NBITS when i == 0 */ r = (r << i) | (r >> (LUA_NBITS - i)); pushunsigned(L, trim(r)); return 1;}static int b_lrot (lua_State *L) { return b_rot(L, luaL_checkinteger(L, 2));}static int b_rrot (lua_State *L) { return b_rot(L, -luaL_checkinteger(L, 2));}/*** get field and width arguments for field-manipulation functions,** checking whether they are valid.** ('luaL_error' called without 'return' to avoid later warnings about** 'width' being used uninitialized.)*/// f和w分别是bit32.extract的第二个参数和第三个参数,f默认大于等于0,w一定要大于0// 而且f和w的和不能超过32static int fieldargs (lua_State *L, int farg, int *width) { lua_Integer f = luaL_checkinteger(L, farg); lua_Integer w = luaL_optinteger(L, farg + 1, 1); luaL_argcheck(L, 0 <= f, farg, "field cannot be negative"); luaL_argcheck(L, 0 < w, farg + 1, "width must be positive"); if (f + w > LUA_NBITS) luaL_error(L, "trying to access non-existent bits"); *width = (int)w; return (int)f;}// bit32.extract(x,f,w),该运算返回的结果是从x的f位开始w位数。// 假如执行:bit32.extract(11,1,3),运算过程是从11的二进制表示的1011第一位开始(整数部分的最右边指的是第0位),至包含自身的3位,即101组成的整数,为5.// mask(w)的作用是构造一个低位为w个1,其余位为0的32位二进制数字,以此来保存低w位的数字static int b_extract (lua_State *L) { int w; lua_Unsigned r = trim(checkunsigned(L, 1)); int f = fieldargs(L, 2, &w); r = (r >> f) & mask(w); pushunsigned(L, r); return 1;}// b_replace的意思是对一个数的某些位执行替换操作// 该运算有4个参数:第一个参数指的是我们要执行运算的数;第二个参数指的是要替换进去的数;后两个参数与extract的后两个参数意思一致:从f位开始共w位,即f至f+w-1位。// print(bit32.replace(11,6,1,3)) --13 // (r & ~(m << f)) 这部分算出的是r除了指定位的数字,此时指定为变为0// ((v & m) << f) 这部分算出的是替换后的r指定位替换后的数字// 然后或运算就可以了,不详细写了,没什么写的,分析一下就出来了static int b_replace (lua_State *L) { int w; lua_Unsigned r = trim(checkunsigned(L, 1)); lua_Unsigned v = trim(checkunsigned(L, 2)); int f = fieldargs(L, 3, &w); lua_Unsigned m = mask(w); r = (r & ~(m << f)) | ((v & m) << f); pushunsigned(L, r); return 1;}static const luaL_Reg bitlib[] = { {"arshift", b_arshift}, {"band", b_and}, {"bnot", b_not}, {"bor", b_or}, {"bxor", b_xor}, {"btest", b_test}, {"extract", b_extract}, {"lrotate", b_lrot}, {"lshift", b_lshift}, {"replace", b_replace}, {"rrotate", b_rrot}, {"rshift", b_rshift}, {NULL, NULL}};LUAMOD_API int luaopen_bit32 (lua_State *L) { luaL_newlib(L, bitlib); return 1;}#else/* }{ */LUAMOD_API int luaopen_bit32 (lua_State *L) { return luaL_error(L, "library 'bit32' has been deprecated");}#endif/* } */
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