Unity3D导出exe窗口参数调整

来源:互联网 发布:淘宝优惠券微信群 编辑:程序博客网 时间:2024/06/01 08:06
using System;using System.Runtime.InteropServices;using UnityEngine;public class WindowMod : MonoBehaviour{    public enum appStyle    {        FullScreen,        WindowedFullScreen,        Windowed,        WindowedWithoutBorder    }    public enum zDepth    {        Normal,        Top,        TopMost    }    private const uint SWP_SHOWWINDOW = 64u;    private const int GWL_STYLE = -16;    private const int WS_BORDER = 1;    private const int GWL_EXSTYLE = -20;    private const int WS_CAPTION = 12582912;    private const int WS_POPUP = 8388608;    private const int SM_CXSCREEN = 0;    private const int SM_CYSCREEN = 1;    public WindowMod.appStyle AppWindowStyle = WindowMod.appStyle.WindowedFullScreen;    public WindowMod.zDepth ScreenDepth;    public int windowLeft = 10;    public int windowTop = 10;    public int windowWidth = 800;    public int windowHeight = 600;    private Rect screenPosition;    private IntPtr HWND_TOP = new IntPtr(0);    private IntPtr HWND_TOPMOST = new IntPtr(-1);    private IntPtr HWND_NORMAL = new IntPtr(-2);    private int Xscreen;    private int Yscreen;    private int i;    [DllImport("user32.dll")]    private static extern IntPtr GetForegroundWindow();    [DllImport("user32.dll", CharSet = CharSet.Auto)]    public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hPos, int x, int y, int cx, int cy, uint nflags);    [DllImport("User32.dll")]    private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);    [DllImport("User32.dll")]    private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);    [DllImport("User32.dll")]    private static extern int GetWindowLong(IntPtr hWnd, int dwNewLong);    [DllImport("User32.dll")]    private static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);    [DllImport("user32.dll", CharSet = CharSet.Auto)]    public static extern int ShowWindow(IntPtr hwnd, int nCmdShow);    [DllImport("user32.dll", CharSet = CharSet.Auto)]    public static extern int SendMessage(IntPtr hwnd, int msg, IntPtr wP, IntPtr IP);    [DllImport("user32.dll", CharSet = CharSet.Auto)]    public static extern IntPtr SetParent(IntPtr hChild, IntPtr hParent);    [DllImport("user32.dll", CharSet = CharSet.Auto)]    public static extern IntPtr GetParent(IntPtr hChild);    [DllImport("User32.dll")]    public static extern IntPtr GetSystemMetrics(int nIndex);    private void Start()    {        this.Xscreen = (int)WindowMod.GetSystemMetrics(0);        this.Yscreen = (int)WindowMod.GetSystemMetrics(1);        if (this.AppWindowStyle == WindowMod.appStyle.FullScreen)        {            Screen.SetResolution(this.Xscreen, this.Yscreen, true);        }        if (this.AppWindowStyle == WindowMod.appStyle.WindowedFullScreen)        {            Screen.SetResolution(this.Xscreen - 1, this.Yscreen - 1, false);            this.screenPosition = new Rect(0f, 0f, (float)(this.Xscreen - 1), (float)(this.Yscreen - 1));        }        if (this.AppWindowStyle == WindowMod.appStyle.Windowed)        {            Screen.SetResolution(this.windowWidth, this.windowWidth, false);        }        if (this.AppWindowStyle == WindowMod.appStyle.WindowedWithoutBorder)        {            Screen.SetResolution(this.windowWidth, this.windowWidth, false);            this.screenPosition = new Rect((float)this.windowLeft, (float)this.windowTop, (float)this.windowWidth, (float)this.windowWidth);        }    }    private void Update()    {        if (this.i < 5)        {            if (this.AppWindowStyle == WindowMod.appStyle.WindowedFullScreen)            {                WindowMod.SetWindowLong(WindowMod.GetForegroundWindow(), -16, 369164288);                if (this.ScreenDepth == WindowMod.zDepth.Normal)                {                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);                }                if (this.ScreenDepth == WindowMod.zDepth.Top)                {                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);                }                if (this.ScreenDepth == WindowMod.zDepth.TopMost)                {                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);                }                WindowMod.ShowWindow(WindowMod.GetForegroundWindow(), 3);            }            if (this.AppWindowStyle == WindowMod.appStyle.Windowed)            {                if (this.ScreenDepth == WindowMod.zDepth.Normal)                {                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, 0, 0, 0, 0, 3u);                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, 0, 0, 0, 0, 35u);                }                if (this.ScreenDepth == WindowMod.zDepth.Top)                {                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, 0, 0, 0, 0, 3u);                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, 0, 0, 0, 0, 35u);                }                if (this.ScreenDepth == WindowMod.zDepth.TopMost)                {                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, 0, 0, 0, 0, 3u);                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, 0, 0, 0, 0, 35u);                }            }            if (this.AppWindowStyle == WindowMod.appStyle.WindowedWithoutBorder)            {                WindowMod.SetWindowLong(WindowMod.GetForegroundWindow(), -16, 369164288);                if (this.ScreenDepth == WindowMod.zDepth.Normal)                {                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);                }                if (this.ScreenDepth == WindowMod.zDepth.Top)                {                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);                }                if (this.ScreenDepth == WindowMod.zDepth.TopMost)                {                    WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);                }            }        }        this.i++;    }}