图形学opengl实验一-渐变色六芒星

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在Windows系统中,安装GLUT库:打开glut-3.7.6-bin.zip,取出glut.h,glut32.lib,glut32.dll,分别放置。

使用Visual Studio C++编译已有项目工程,并修改代码生成以下图形:

在此基础上,修改各顶点颜色,使得每个顶点颜色不一样,多边形内部颜色渐变。

#include "gl/glut.h"void redraw(){glClear(GL_COLOR_BUFFER_BIT);glBegin(GL_TRIANGLE_FAN);//glColor3f(1, 0, 0);glColor3f(1,1,1);glVertex3f(0, 0, 0.5);//开始画1//glColor3f(1.0, 0, 0);glVertex3f(0, 0.5, 0.5);glColor3f(1.0, 0, 0);glVertex3f(0.1, 0.3, 0.5);//2glColor3f(1.0, 0, 1.0);glVertex3f(0.4, 0.3, 0.5);glColor3f(1.0, 0, 1.0);glVertex3f(0.25, 0, 0.5);//3glColor3f(0, 0, 1.0);glVertex3f(0.4, -0.3, 0.5);glColor3f(0, 0, 1.0);glVertex3f(0.1, -0.3, 0.5);//4glColor3f(0, 1.0, 1.0);glVertex3f(0, -0.5, 0.5);glColor3f(0, 1.0, 1.0);glVertex3f(-0.1, -0.3, 0.5);//5glColor3f(0, 1.0, 0.0);glVertex3f(-0.4, -0.3, 0.5);glColor3f(0, 1.0, 0.0);glVertex3f(-0.25, 0, 0.5);//6glColor3f(1.0, 1.0, 0.0);glVertex3f(-0.4, 0.3, 0.5);glColor3f(1.0, 1.0, 0.0);glVertex3f(-0.1, 0.3, 0.5);//初始位置glColor3f(1.0, 0, 0.0);glVertex3f(0, 0.5, 0.5);glEnd(); // GL_QUADSglutSwapBuffers();}int main(int argc, char *argv[]){glutInit(&argc, argv);glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);int windowHandle= glutCreateWindow("Simple GLUT App");glutDisplayFunc(redraw);glutMainLoop();return 0;}


主要就是如何简单地调用opengl中的函数画三角形,并且填色。