Netty源码分析(二)—客户端初始化

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Netty源码分析(二)—客户端初始化

传统Java NIO在客户端启动时会涉及到SocketChannel,Selector,selectorKey等类;Netty对Java NIO基础类进行了封装,减少用户开发工作量,降低开发难度;

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原文地址:Netty源码分析(二)—客户端初始化

(0)客户端初始化

  • 客户端初始化的步骤

    • 创建Bootstrap启动辅助类,通过Builder模式进行参数配置;

    • 创建并绑定Reactor线程池EventLoopGroup;

    • 设置并绑定服务端Channel通道类型;

    • 绑定服务端通道数据处理器责任链Handler;

    • 连接特定IP和端口;

  • 客户端初始化实例

private void connect(String host,int port){    EventLoopGroup group = new NioEventLoopGroup();    try {        Bootstrap b = new Bootstrap();        b.group(group).channel(NioSocketChannel.class).option(ChannelOption.TCP_NODELAY,true)                .handler(new ChannelInitializer<SocketChannel>() {                    @Override                    protected void initChannel(SocketChannel socketChannel) throws Exception {                        socketChannel.pipeline().addLast(new TimeClientHandler());                    }                });        ChannelFuture f = b.connect(host,port).sync();        f.channel().closeFuture().sync();    }catch (Exception e){        e.printStackTrace();    }finally {        group.shutdownGracefully();    }}

(1) Bootstrap初始化

  • ServerBootstrap继承AbstracBootstrap类,需要对EventLoopGroup,Channel和ChannelHandler等参数进行配置;

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(2) EventLoopGroup线程池初始化

  • EventLoopGroup初始化是创建创建一个NioEventLoopGroup类型的Reactor线程池group分别用来通道IO事件;
EventLoopGroup group = new NioEventLoopGroup();BootStrap b = new Bootstrap();b.group(group);
  • 将group赋值给AbstractBootstrap的group属性,用作后续调用;
public B group(EventLoopGroup group) {    if(group == null) {        throw new NullPointerException("group");    } else if(this.group != null) {        throw new IllegalStateException("group set already");    } else {        this.group = group;        return this;    }}

(3) Channel通道初始化

  • Channel初始化主要是指对通道类型进行设置,常见的通道类型主要有NioServerSocktChannel异步非阻塞服务端TCP通道,NioSocketChannel异步非阻塞客户端通道,OioServerSocketChannel同步阻塞服务端通道,OioSocketChannel同步阻塞客户端通道,NioDatagramChannel异步非阻塞UDP通道,OioDatagramChannel同步阻塞UDP通道等;

  • 在serverBootstrap初始化过程中通过调用channel()方法进行通道类型设置

public B channel(Class<? extends C> channelClass) {    if(channelClass == null) {        throw new NullPointerException("channelClass");    } else {        return this.channelFactory((io.netty.channel.ChannelFactory)(new ReflectiveChannelFactory(channelClass)));    }}
  • 根据传入的Channe类型初始化一个ChannelFactory类型的工厂类,工厂类中通过newChannel()方法创建Channel实例
private final Class<? extends T> clazz;public ReflectiveChannelFactory(Class<? extends T> clazz) {    if(clazz == null) {        throw new NullPointerException("clazz");    } else {        this.clazz = clazz;    }}public T newChannel() {    try {        return (Channel)this.clazz.newInstance();    } catch (Throwable var2) {        throw new ChannelException("Unable to create Channel from class " + this.clazz, var2);    }}
  • 通过channelFactory()方法将创建工厂类实例指向AbstractoryBootstrap的channelFactory属性
public B channelFactory(ChannelFactory<? extends C> channelFactory) {    if(channelFactory == null) {        throw new NullPointerException("channelFactory");    } else if(this.channelFactory != null) {        throw new IllegalStateException("channelFactory set already");    } else {        this.channelFactory = channelFactory;        return this;    }}

(4)handler处理器的添加过程

  • 我们可以自定义Handler处理器并将其加入到pipeline管道中,进而像插件一样自由组合各种handler完成具体的业务逻辑;添加handler的过程是获取与channel通道绑定的管道pipeline然后将自定义的handler添加进pipeline内部维护的一个双向链表;
bootstrap.handler(new ChannelInitializer<SocketChannel>() {                    @Override                    protected void initChannel(SocketChannel socketChannel) throws Exception {                        socketChannel.pipeline().addLast(new TimeClientHandler());                    }});
  • Bootstrap.handler方法接收一个 ChannelHandler, 而我们传递的是一个 派生于ChannelInitializer的匿名类, 它正好也实现了 ChannelHandler接口;在channelInitializer抽象类中存在抽象方法initChannel()需要实现,同时在ChannelInitializer类中channelRegistered方法调用initChannle()方法实现handler处理器添加到pipeline管道中;
public abstract class ChannelInitializer<C extends Channel> extends ChannelInboundHandlerAdapter {    private static final InternalLogger logger = InternalLoggerFactory.getInstance(ChannelInitializer.class);    protected abstract void initChannel(C ch) throws Exception;    @Override    @SuppressWarnings("unchecked")    public final void channelRegistered(ChannelHandlerContext ctx) throws Exception {        initChannel((C) ctx.channel());        ctx.pipeline().remove(this);        ctx.fireChannelRegistered();    }    ...}
  • 在 channelRegistered 方法中, 会调用initChannel 方法, 将自定义的 handler 添加到 ChannelPipeline 中, 然后调用 ctx.pipeline().remove(this) 将自己从 ChannelPipeline 中删除.

(5)客户端的连接过程

  • 完成启动辅助类Bootstrap的参数配置后调用connect()方法连接服务端
public ChannelFuture connect(SocketAddress remoteAddress) {    if(remoteAddress == null) {        throw new NullPointerException("remoteAddress");    } else {        this.validate();        return this.doResolveAndConnect(remoteAddress, this.config.localAddress());    }}
  • connect()方法调用validate()方法看各个Part是否准备就绪,然后调用doResolveAndConnect()方法:
private ChannelFuture doResolveAndConnect(final SocketAddress remoteAddress, final SocketAddress localAddress) {    ChannelFuture regFuture = this.initAndRegister();    final Channel channel = regFuture.channel();    if(regFuture.isDone()) {        return !regFuture.isSuccess()?regFuture:this.doResolveAndConnect0(channel, remoteAddress, localAddress, channel.newPromise());    } else {        final PendingRegistrationPromise promise = new PendingRegistrationPromise(channel);        regFuture.addListener(new ChannelFutureListener() {            public void operationComplete(ChannelFuture future) throws Exception {                Throwable cause = future.cause();                if(cause != null) {                    promise.setFailure(cause);                } else {                    promise.registered();                    Bootstrap.this.doResolveAndConnect0(channel, remoteAddress, localAddress, promise);                }            }        });        return promise;    }}
  • 通过调用initAndRegister()方法用ChannelFactory创建了一个Channel的实例,然后调用init()方法初始化Channel,最后将Channel注册到EventLoopGroup上:

总结

  • 客户端初始化和服务端初始化基本相同,区别在于Channel的类型设置和Handler处理链的添加等
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