ScrollViewHelper

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;


namespace SwordmenWorld
{
    public class ScrollViewHelper
    {
        RectTransform rootTransform;
        GridLayoutGroup group;
        RectTransform backGround;


        float itemWidth;
        float itemHeight;


        float spacingX;
        float spacingY;


        float paddingX;
        float paddingY;


        int rowNumber;
        int cloumnNumber;






        public ScrollViewHelper(GridLayoutGroup group, RectTransform rootTransform, RectTransform backGround = null)
        {
            this.group = group;
            this.rootTransform = rootTransform;
            this.backGround = backGround;


            itemWidth = group.cellSize.x;
            itemHeight = group.cellSize.y;


            spacingX = group.spacing.x;
            spacingY = group.spacing.y;


            paddingX = group.padding.left;
            paddingY = group.padding.top;
        }




        public Vector2 GetRectSize(int rowNumber, int cloumnNumber)
        {
            float bgWidth = cloumnNumber * (itemWidth + spacingX) + paddingX;
            float bgHeight = rowNumber * (itemHeight + spacingY) + paddingY;
            Vector2 size = new Vector2(bgWidth, bgHeight);
            return size;
        }


        public void SetScrollParam(int rowNumber, int cloumnNumber)
        {
            SetConstraint(rowNumber, cloumnNumber);
            RectSize(rowNumber, cloumnNumber);
        }




        public void RectSize(int rowNumber, int cloumnNumber)
        {
            rootTransform.sizeDelta = GetRectSize(rowNumber, cloumnNumber);
            if (backGround != null)
            {
                Vector2 size = backGround.sizeDelta;
                size.x = rootTransform.sizeDelta.x;
                backGround.sizeDelta = size;
            }
        }




        public void SetConstraint(int rowNumber, int cloumnNumber)
        {
            if (rowNumber < cloumnNumber)
            {
                group.constraint = GridLayoutGroup.Constraint.FixedRowCount;
                group.constraintCount = rowNumber;
            }
            else
            {
                group.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
                group.constraintCount = cloumnNumber;
            }
        }
    }
}