unity日常——EventTrigger

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unity日常——EventTrigger


(一)OnBeginDrag

public void OnBeginDrag(EventSystems.PointerEventData eventData);
在拖动开始之前调用

    public override void OnBeginDrag(PointerEventData data)    {        Debug.Log("OnBeginDrag called.");    }

(二)OnCancel

public void OnCancel(EventSystems.BaseEventData eventData);
当取消事件发生。(滑鼠按钮被抬起时)

public override void OnCancel(BaseEventData data)    {        Debug.Log("OnCancel called.");    }

(三)OnDeselect

public void OnDeselect(EventSystems.BaseEventData eventData);
当一个新的对象被选中了。

 public override void OnDeselect(BaseEventData data)    {        Debug.Log("OnDeselect called.");    }

(四)OnDrag

public void OnDrag(EventSystems.PointerEventData eventData);

每一次移动指针时拖动。。

    public override void OnDrag(PointerEventData data)    {        Debug.Log("OnDrag called.");    }

(五)OnDrop

public void OnDrop(EventSystems.PointerEventData eventData);
拖拽中

    public override void OnDrop(PointerEventData data)    {        Debug.Log("OnDrop called.");    }

(六)OnEndDrag

public void OnEndDrag(EventSystems.PointerEventData eventData);
拖拽结束(被拖拽的物体调用)

    public override void OnEndDrag(PointerEventData data)    {        Debug.Log("OnEndDrag called.");    }

(七)OnInitializePotentialDrag

public void OnInitializePotentialDrag(EventSystems.PointerEventData eventData);
拖拽时的初始化

    public override void OnInitializePotentialDrag(PointerEventData data)    {        Debug.Log("OnInitializePotentialDrag called.");    }

(八)OnMove

public void OnMove(EventSystems.AxisEventData eventData);
物体移动时

    public override void OnMove(AxisEventData data)    {        Debug.Log("OnMove called.");    }

(九)OnPointerClick

public void OnPointerClick(EventSystems.PointerEventData eventData);
在同一物体上按下并释放

    public override void OnPointerClick(PointerEventData data)    {        Debug.Log("OnPointerClick called.");    }

(十)OnPointerDown

public void OnPointerDown(EventSystems.PointerEventData eventData);
滑鼠按下

    public override void OnPointerDown(PointerEventData data)    {        Debug.Log("OnPointerDown called.");    }

(十一)OnPointerEnter

public void OnPointerEnter(EventSystems.PointerEventData eventData);
滑鼠进入

    public override void OnPointerEnter(PointerEventData data)    {        Debug.Log("OnPointerEnter called.");    }

(十二)OnPointerExit

public void OnPointerExit(EventSystems.PointerEventData eventData);
滑鼠移出

    public override void OnPointerExit(PointerEventData data)    {        Debug.Log("OnPointerExit called.");    }

(十三)OnPointerUp

public void OnPointerUp(EventSystems.PointerEventData eventData);
滑鼠按键抬起

    public override void OnPointerUp(PointerEventData data)    {        Debug.Log("OnPointerUp called.");    }

(十四)OnScroll

public void OnScroll(EventSystems.PointerEventData eventData);
滚轮滚动

    public override void OnScroll(PointerEventData data)    {        Debug.Log("OnScroll called.");    }

(十五)OnSelect

public void OnSelect(EventSystems.BaseEventData eventData);
物体被选中时

    public override void OnSelect(BaseEventData data)    {        Debug.Log("OnSelect called.");    }

(十六)OnSubmit

public void OnSelect(EventSystems.BaseEventData eventData);
提交滑鼠按钮被按下时

    public override void OnSubmit(BaseEventData data)    {        Debug.Log("OnSubmit called.");    }

(十七)OnUpdateSelected

public void OnUpdateSelected(EventSystems.BaseEventData eventData);
被选中的物体每帧调用

    public override void OnUpdateSelected(BaseEventData data)    {        Debug.Log("OnUpdateSelected called.");    }

如果有不对或不妥的地方请指出来,我定改正

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