EventTrigger

来源:互联网 发布:wlk数据库 编辑:程序博客网 时间:2024/06/05 14:13
using UnityEngine;using UnityEngine.EventSystems;public class EventTriggerExample : EventTrigger{    public override void OnBeginDrag(PointerEventData data)    {        Debug.Log("OnBeginDrag called.");    }    public override void OnCancel(BaseEventData data)    {        Debug.Log("OnCancel called.");    }    public override void OnDeselect(BaseEventData data)    {        Debug.Log("OnDeselect called.");    }    public override void OnDrag(PointerEventData data)    {        Debug.Log("OnDrag called.");    }    public override void OnDrop(PointerEventData data)    {        Debug.Log("OnDrop called.");    }    public override void OnEndDrag(PointerEventData data)    {        Debug.Log("OnEndDrag called.");    }    public override void OnInitializePotentialDrag(PointerEventData data)    {        Debug.Log("OnInitializePotentialDrag called.");    }    public override void OnMove(AxisEventData data)    {        Debug.Log("OnMove called.");    }    public override void OnPointerClick(PointerEventData data)    {        Debug.Log("OnPointerClick called.");    }    public override void OnPointerDown(PointerEventData data)    {        Debug.Log("OnPointerDown called.");    }    public override void OnPointerEnter(PointerEventData data)    {        Debug.Log("OnPointerEnter called.");    }    public override void OnPointerExit(PointerEventData data)    {        Debug.Log("OnPointerExit called.");    }    public override void OnPointerUp(PointerEventData data)    {        Debug.Log("OnPointerUp called.");    }    public override void OnScroll(PointerEventData data)    {        Debug.Log("OnScroll called.");    }    public override void OnSelect(BaseEventData data)    {        Debug.Log("OnSelect called.");    }    public override void OnSubmit(BaseEventData data)    {        Debug.Log("OnSubmit called.");    }    public override void OnUpdateSelected(BaseEventData data)    {        Debug.Log("OnUpdateSelected called.");    }}
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