EventTrigger
来源:互联网 发布:wlk数据库 编辑:程序博客网 时间:2024/06/05 14:13
using UnityEngine;using UnityEngine.EventSystems;public class EventTriggerExample : EventTrigger{ public override void OnBeginDrag(PointerEventData data) { Debug.Log("OnBeginDrag called."); } public override void OnCancel(BaseEventData data) { Debug.Log("OnCancel called."); } public override void OnDeselect(BaseEventData data) { Debug.Log("OnDeselect called."); } public override void OnDrag(PointerEventData data) { Debug.Log("OnDrag called."); } public override void OnDrop(PointerEventData data) { Debug.Log("OnDrop called."); } public override void OnEndDrag(PointerEventData data) { Debug.Log("OnEndDrag called."); } public override void OnInitializePotentialDrag(PointerEventData data) { Debug.Log("OnInitializePotentialDrag called."); } public override void OnMove(AxisEventData data) { Debug.Log("OnMove called."); } public override void OnPointerClick(PointerEventData data) { Debug.Log("OnPointerClick called."); } public override void OnPointerDown(PointerEventData data) { Debug.Log("OnPointerDown called."); } public override void OnPointerEnter(PointerEventData data) { Debug.Log("OnPointerEnter called."); } public override void OnPointerExit(PointerEventData data) { Debug.Log("OnPointerExit called."); } public override void OnPointerUp(PointerEventData data) { Debug.Log("OnPointerUp called."); } public override void OnScroll(PointerEventData data) { Debug.Log("OnScroll called."); } public override void OnSelect(BaseEventData data) { Debug.Log("OnSelect called."); } public override void OnSubmit(BaseEventData data) { Debug.Log("OnSubmit called."); } public override void OnUpdateSelected(BaseEventData data) { Debug.Log("OnUpdateSelected called."); }}
阅读全文
0 0
- EventTrigger
- UNITY之EventTrigger,EventListener
- WPF触发器(Trigger、DataTrigger、EventTrigger)
- Unity3d中EventTrigger的封装
- WPF触发器(Trigger、DataTrigger、EventTrigger)
- 代码添加EventTrigger监听事件
- unity日常——EventTrigger
- 【UGUI】EventTrigger动态添加事件
- WPF中的EventTrigger和命令绑定
- EventTrigger触发3D物体事件
- EventTrigger UGUI事件 点击,拖拽,进入,离开
- 在Style中将EventTrigger与Trigger同时使用
- 如何得到WPF中控件绑定的EventTrigger
- EventTrigger触发3D物体事件和UGUI事件
- 基于事件触发的开源框架EventTrigger
- EventTrigger接管所有事件导致其他事件无法触发
- EventTrigger接管所有事件导致 在ScrollRect中,点击不能滚动
- 【UNITY填坑日记】UGUI不消耗DRAW CALL的EventTrigger接收器
- C语言细节
- HashMap 四种同步方式的性能比较
- AFNetworking 3.0 设置超时时间不起作用的原因
- Spring+MyBatis+JUnit整合测试的搭建过程总结
- Idea: Method breakpoints my dramatically slow down debugging
- EventTrigger
- 线程同步(synchronized)
- Arduino PID 库函数指南
- java-微信--企业向个人付款
- String a = "abc" 与String b = new String("abc")的区别
- redis--string
- Android Studio 中开启Lambda
- OkHttp之发起Http请求过程概述
- PHPcms 创建数据库模型实例