Segments POJ
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判读线段与直线相交
#include <cmath>#include <cstdio>using namespace std;/*投影在一条线上,有交点,等价于有一条线可以穿过所有的线段读入所有线段,然后选取坐标原点以及一条线段,然后旋转,判断是否与其他的线段相交看了题解,枚举线段端点,如果有以其中任意两点为端点的线段与所有线段香蕉,就符合题意*/const double ESP = 1e-10;int dcmp(double x) { if (fabs(x) < ESP) { return 0; } else { return x < 0 ? -1 : 1; }}//点struct Point { double x, y; Point(double x = 0, double y = 0) : x(x), y(y) {}};//向量typedef Point Vector;Vector operator+(Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y);}Vector operator-(Point A, Point B) { return Vector(A.x - B.x, A.y - B.y);}Vector operator*(Vector A, double k) { return Vector(A.x * k, A.y * k);}Vector operator/(Vector A, double k) { return Vector(A.x / k, A.y / k);}bool operator<(const Point &A, const Point &B) { return A.x < B.x || (A.x == B.x && A.y < B.y);}bool operator==(const Point &A, const Point &B) { return dcmp(A.x - B.x) == 0 && dcmp(A.y - B.y) == 0;}double Dot(Vector A, Vector B) { return A.x * B.x + A.y * B.y;}double Cross(Vector A, Vector B) { return A.x * B.y - A.y * B.x;}//一个点是否在直线上bool OnSegment(Point A, Point B, Point P) { return dcmp(Cross(A - P, B - P)) == 0;}//直线AB与线段CD非规范相交bool LineIntersection(Point A, Point B, Point C, Point D) { double c1 = Cross(B - A, C - A), c2 = Cross(B - A, D - A); return OnSegment(A, B, C) || OnSegment(A, B, D) || (dcmp(c1) * dcmp(c2)) < 0; //点在线上 或者 C, D在AB线的两侧}const int MAXN = 200 + 5;Point points[MAXN];int cases, n;bool slove() { for (int i = 0; i < n - 1; ++i) { //枚举线段 for (int j = i + 1; j < n; ++j) { if (points[i] == points[j]) { continue; } bool ok = true; for (int k = 0; ok && k < n - 1; k += 2) { //判断两线段是否相交(非规范即可) //printf("%d=%d=%d\n", i, j, k); if (!LineIntersection(points[i], points[j], points[k], points[k + 1])) { ok = false; break; //continue; } } if (ok) { return true; } } } return false;}int main() { scanf("%d", &cases); while (cases--) { scanf("%d", &n); n *= 2; for (int i = 0; i < n; i += 2) { scanf("%lf%lf%lf%lf", &points[i].x, &points[i].y, &points[i + 1].x, &points[i + 1].y); } printf("%s!\n", slove() ? "Yes" : "No"); } return 0;}
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