UE4蓝图节点目录翻译【目录】--- Actor

来源:互联网 发布:mac怎么切换输入法 编辑:程序博客网 时间:2024/06/05 00:09

翻译人:灵月散人
参考的引擎版本:4.18.1


官网地址:Actor

目录树:

  1. 根目录

  • Actions 当前目录可操作的节点


Actions (当前目录可操作的节点)

节点名 注解 英文/中文 Get Actor Eyes View Point Returns the point of view of the actor. Note that this doesn’t mean the camera, but the ‘eyes’ of the actor. For example, for a Pawn, this would define the eye height location, and view rotation (which is different from the pawn rotation which has a zeroed pitch component). A camera first person view will typically use this view point. Most traces (weapon, AI) will be done from this view point. Target is Actor 获得Actor的视点 语句较复杂,暂不翻译。个人理解:此节点可得到Actor的视点(一个以正X轴为正前方的点),注意!这和摄像机不相关,什么是视点可以自行搜索! 这个视点/点包含的信息:以Actor的坐标原点为3D向量,Actor的正X轴为正前方得到3D旋转。 Get All Child Actors Returns a list of all child actors, including children of children. Target is Actor 获得所有子代Actor 返回所有子代Actor的列表,包括子代的子代。目标是Actor Get Component by Class Script exposed version of FindComponentByClass.Target is Actor 通过类获得组件 通过类来查找组件的方式暴露出组件。目标是Actor Get Components by Class Gets all the components that inherit from the given class. Currently returns an array of UActorComponent which must be cast to the correct type. Target is Actor 通过类获得多个组件 获取到的所有组件都继承自给定类,通常返回值“Actor组件数组” 一定会转换成正确的数据类型。目标是Actor Get Components by Tag Gets all the components that inherit from the given class with a given tag. Target is Actor 通过标签获得多个组件 获取到的所有组件都继承自给定类并带有给定标签。目标是Actor Get Game Time Since Creation The number of seconds (in game time) since this Actor was created, relative to Get Game Time In Seconds. Target is Actor 获得自创建以来的总游戏时间 秒数是这个Actor创建之后计算的(游戏时间)相对以秒为单位获得游戏时间。目标是Actor Get Owner Get the owner of this Actor, used primarily for network replication. Target is Actor 获得所有者 获得此Actor的所有者,主要用于网络复制。目标是Actor Get Parent Actor If this Actor was created by a Child Actor Component returns the Actor that owns that Child Actor Component. Target is Actor 获得父代Actor 如果此Actor由子代Actor组件创建,则返回拥有子代Actor组件的Actor。目标是Actor Get Parent Component If this Actor was created by a Child Actor Component returns that Child Actor Component. Target is Actor 获得父代组件 如果该Actor由子代Actor组件创建,则返回的Actor是:子代Actor组件的拥有者。目标是Actor Is Child Actor Returns whether this Actor was spawned by a child actor component. Target is Actor 是子代Actor 返回此Actor是否由子代Actor组件生成。目标是Actor Set Owner Set the owner of this Actor, used primarily for network replication. Target is Actor 设置拥有者 设置此角色的拥有者,主要用于网络复制。目标是Actor
原创粉丝点击