记录Texture压缩格式:Unity5.3AutoCompressed和5.6Low,Normal,High Quality的区别
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记录Texture压缩格式:Unity5.3AutoCompressed和5.6Low,Normal,High Quality的区别
RGBA格式的图片
Unity版本
压缩格式
PC
Android
Iphone
5.3
AutoCompressed
DXT5
ETC2 8Bits
PVRTC 4 bits
5.6
LowQuality
DXT5
ETC2 8Bits
PVRTC 2 bits
5.6
NormalQuality
DXT5
ETC2 8Bits
PVRTC 4 bits
5.6
HighQuality
BC7
ETC2 8Bits
PVRTC 4 bits
查看Unity5.5的发行说明:
地址:https://unity3d.com/cn/unity/whats-new/unity-5.5.0
原文:Graphics: Added support for BC4,BC5,BC6,BC7 compressed texture formats, and RGBAHalf format. These formats are supported on PC (DX11+, GL4, Metal) and consoles (PS4, XboxOne).
- BC6H for high quality compressed RGB HDR textures.
- BC7 for high quality compressed RGB(A) textures.
- HDR Textures and Reflection Probes now default to FP16 for uncompressed, and BC6H for compressed textures on PC/console platforms.
- BC7 is chosen automatically by the Texture Importer for textures set up as "High Quality Compressed" on supported platforms (see Texture Importer documentation).
- Note: DX9 and Mac GL do not support BC6/BC7 formats. If a Texture is set as BC6H, it is automatically uncompressed to FP16. If a Texture is set as BC7, it is automatically uncompressed to RGBA8.
- BC4 and BC5 formats can be used manually for single and two-channel texture compression on PC/console platforms. These formats are available even on DX9.
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