线程池的状态及KeepAliveTime参数

来源:互联网 发布:golang syscall.exec 编辑:程序博客网 时间:2024/06/05 04:55



原文:https://segmentfault.com/a/1190000004998918



五个状态

    // runState is stored in the high-order bits    private static final int RUNNING    = -1 << COUNT_BITS;    private static final int SHUTDOWN   =  0 << COUNT_BITS;    private static final int STOP       =  1 << COUNT_BITS;    private static final int TIDYING    =  2 << COUNT_BITS;    private static final int TERMINATED =  3 << COUNT_BITS;

循环getTask方法

/**     * Performs blocking or timed wait for a task, depending on     * current configuration settings, or returns null if this worker     * must exit because of any of:     * 1. There are more than maximumPoolSize workers (due to     *    a call to setMaximumPoolSize).     * 2. The pool is stopped.     * 3. The pool is shutdown and the queue is empty.     * 4. This worker timed out waiting for a task, and timed-out     *    workers are subject to termination (that is,     *    {@code allowCoreThreadTimeOut || workerCount > corePoolSize})     *    both before and after the timed wait.     *     * @return task, or null if the worker must exit, in which case     *         workerCount is decremented     */    private Runnable getTask() {        boolean timedOut = false; // Did the last poll() time out?        retry:        for (;;) {            int c = ctl.get();            int rs = runStateOf(c);            // Check if queue empty only if necessary.            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {                decrementWorkerCount();                return null;            }            boolean timed;      // Are workers subject to culling?            for (;;) {                int wc = workerCountOf(c);                timed = allowCoreThreadTimeOut || wc > corePoolSize;                //默认allowCoreThreadTimeOut为false,除非程序指定                //(1)当没有超过核心线程时,默认allowCoreThreadTimeOut为false时                //timed值为false,始终break掉,不会销毁线程                //(2)当超过核心线程数,默认allowCoreThreadTimeOut为false时                //timed值为true,如果超过最大值,则销毁;如果timeout过,则销毁                // 如果allowCoreThreadTimeOut为true,则timed始终为true                if (wc <= maximumPoolSize && ! (timedOut && timed))                    break;                if (compareAndDecrementWorkerCount(c))                    return null;                c = ctl.get();  // Re-read ctl                if (runStateOf(c) != rs)                    continue retry;                // else CAS failed due to workerCount change; retry inner loop            }            try {                Runnable r = timed ?                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :                    workQueue.take();                if (r != null)                    return r;                timedOut = true;            } catch (InterruptedException retry) {                timedOut = false;            }        }    }

线程池状态大于SHUTDOWN值的两种情况

1、调用shutdown方法

当线程池调用了shutdown方法,线程池的状态会首先被设置为SHUTDOWN,然后遍历线程池中所有线程,调用一次interrupt方法,如果在休眠中的线程将会激活,激活后的线程以及调用shutdown方法本身的线程都会尝试去调用tryTerminate方法,该方法将判定如果线程池中所有记录的线程数为0,则将线程状态改为TERMINATED,这个值为3,将大于SHUTDOWN状态值。

2、调用shutdownNow方法

当线程调用了shutdownNow方法后,首先将线程的状态修改为STOP,这个状态是大于SHUTDOWN值的,接下来它也会通过中断激活线程,只是它来的更暴力一些,连加锁和一些基本判断都没有,直接中断;在调用tryTerminate之前会先清空阻塞队列中所有的元素,这些元素被组装为一个List列表作为shutdownNow方法的返回值。换句话说,没有执行的任务在shutdownNow执行后的返回值中可以得到。在程序某些必要的情况下,可以通过线程池的isTerminating,isTerminated,isStopped,isShutdown来对线程做一些状态判定。

KeepAliveTime参数

workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS)

当阻塞队列中没有任务时,等待时间达到keepAliveTime毫秒值时就会被自动唤醒,而不会永远地沉睡下去。

keepAliveTime,如果是通过newCachedThreadPool的话,默认是1分钟超时,如果遇到前面所提到的瞬间冲击,那么线程池数量将瞬间快速膨胀,而且这些瞬间膨胀的线程的生命周期最少在1分钟以上。

如果设置了该参数,那么当timeout的时候,就return null,就会跳出循环,回收线程。

if (wc <= maximumPoolSize && ! (timedOut && timed))                    break;                if (compareAndDecrementWorkerCount(c))                    return null;

allowCoreThreadTimeout : 默认情况下核心线程不会退出,可通过将该参数设置为true,让核心线程也退出。

默认的Executors工厂,只有newCachedThreadPool,timeout为60秒,出现timeout情况下,而且线程数超过了核心线程数,会销毁销毁线程。保持在corePoolSize数(如果是cached的,corePoolSize为0)。

   /**     * Timeout in nanoseconds for idle threads waiting for work.     * Threads use this timeout when there are more than corePoolSize     * present or if allowCoreThreadTimeOut. Otherwise they wait     * forever for new work.     */    private volatile long keepAliveTime;    /**     * If false (default), core threads stay alive even when idle.     * If true, core threads use keepAliveTime to time out waiting     * for work.     */    private volatile boolean allowCoreThreadTimeOut;

线程池最小是corePoolSize,最大是maximumPoolSize,除非设置了allowCoreThreadTimeOut和超时时间,这种情况线程数可能减少到0,最大可能是Integer.MAX_VALUE。

Core pool size is the minimum number of workers to keep alive(and not allow to time out etc) unless allowCoreThreadTimeOut is set, in which case the minimum is zero.

/**     * Creates a thread pool that creates new threads as needed, but     * will reuse previously constructed threads when they are     * available.  These pools will typically improve the performance     * of programs that execute many short-lived asynchronous tasks.     * Calls to <tt>execute</tt> will reuse previously constructed     * threads if available. If no existing thread is available, a new     * thread will be created and added to the pool. Threads that have     * not been used for sixty seconds are terminated and removed from     * the cache. Thus, a pool that remains idle for long enough will     * not consume any resources. Note that pools with similar     * properties but different details (for example, timeout parameters)     * may be created using {@link ThreadPoolExecutor} constructors.     *     * @return the newly created thread pool     */    public static ExecutorService newCachedThreadPool() {        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,                                      60L, TimeUnit.SECONDS,                                      new SynchronousQueue<Runnable>());    }    /**     * Creates a thread pool that creates new threads as needed, but     * will reuse previously constructed threads when they are     * available, and uses the provided     * ThreadFactory to create new threads when needed.     * @param threadFactory the factory to use when creating new threads     * @return the newly created thread pool     * @throws NullPointerException if threadFactory is null     */    public static ExecutorService newCachedThreadPool(ThreadFactory threadFactory) {        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,                                      60L, TimeUnit.SECONDS,                                      new SynchronousQueue<Runnable>(),                                      threadFactory);    }

超时timeout设置为0的话,表示不等待

public E poll(long timeout, TimeUnit unit) throws InterruptedException {        return pollFirst(timeout, unit);    }

具体如下

public E pollFirst(long timeout, TimeUnit unit)        throws InterruptedException {        long nanos = unit.toNanos(timeout);        final ReentrantLock lock = this.lock;        lock.lockInterruptibly();        try {            E x;            while ( (x = unlinkFirst()) == null) {                if (nanos <= 0)                    return null;                nanos = notEmpty.awaitNanos(nanos);            }            return x;        } finally {            lock.unlock();        }    }


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