c语言小游戏扫雷

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利用二维数组以及函数的知识完成。

首先,应定义两个二维数值mine和show。main数组用于存放雷而show数组用于显示给玩家。棋盘设定为可见9*9棋盘。于是show为99的二维数组而main为(9+1)*(9+1)的棋盘,因为在边界仍要经行判断所以将show定义大一圈,并在边界全赋为无雷区。


头文件game.h

#ifndef __GAME_H__#define __GAME_H__#define _CRT_SECURE_NO_WARNINGS#define ROW 9#define COL 9#define ROWS ROW+1#define COLS COL+1#define COUNT 10#include<stdio.h>#include<stdlib.h>#include<time.h>void meau();void text();void Init();void display();void Init_boom();void play();int get_mine();#endif

由头文件可见声明了七个函数

void meau()菜单函数;void text()测试函数;Init()初始化棋盘;display()打印棋盘;Init_boom()放置雷;void play()经行游戏过程;int  get_main()统计周围雷的个数。



通过text.c入口

#include"game.h"void text(char mine[ROWS][COLS], char show[ROWS][COLS]){Init(mine, ROWS, COLS, '0');Init(show, ROWS, COLS, '*');display(show, ROW, COL);Init_boom(mine,ROW,COL);/*display(mine, ROW, COL);*/play(mine, show,ROW,COL);get_mine(mine,show);}void meau(){printf("***********************************\n");printf("******1.paly           2.exit******\n");printf("***********************************\n");}int main(){char mine[ROWS][COLS] = { 0 };char show[ROWS][COLS] = { 0 };srand((unsigned)time(NULL));int a = 0;meau();printf("请选择>\n");do{scanf("%d", &a);switch (a){case 1:text(mine, show);break;case 2:break;default:break;}} while (1);}



通过game.c完成各函数的内容

srand(unsinged)time(NULL))时间作为随机值

使用rand()%9+1来经行雷的随机布置。

由于我们统计得到的是字符‘0’在经行计算时要乘以字符‘0’来得到整形数字


#include"game.h"void Init(char arr1[ROWS][COLS],int rows,int cols,char set){int i = 0;int j = 0;for (i = 0; i < rows; i++){for (j = 0; j < cols; j++){arr1[i][j] =set;}}}void display(char arr[ROW][COL],int row,int col){int i = 0;int j = 0;for (i = 0; i <=col; i++){printf("%d ", i);if (i == col){printf("\n");}}for (i = 1; i <=row; i++){printf("%d ", i);for (j = 1; j <= col; j++){printf("%c ", arr[i][j]);}printf("\n");}}void Init_boom(char arr1[ROW][COL],int row,int col){int a = 0;int b = 0;int count = COUNT;while (count){a = rand() % 9+1;b = rand() % 9+1;{if (arr1[a][b] == '0'){arr1[a][b] = '1';count--;}}}}void expand(char mine[ROWS][COLS], int x, int y, char show[ROWS][COLS], int *p) //扩展函数{int i = -1;int j = -1;for (i = -1; i < 2; i++) //边界{for (j = -1; j < 2; j++){if (i != 0 || j != 0) // 避免排到自己注意此处的逻辑关系{if (x + i >= 1 && x + i <= ROW && y + j >= 1 && y + j <= COL) //x y坐标是否合法{if (show[x + i][y + j] == '*'&&mine[x + i][y + j] != '1'){int count = get_mine(mine, x + i, y + j);if (count != 0){show[x + i][y + j] = count + '0';(*p)++;}else{show[x + i][y + j] = ' ';(*p)++;expand(mine, x + i, y + j, show, p);}}}}}}}int get_mine(char arr2[ROW][COL],int x,int y){return ((arr2[x- 1][y - 1]) +(arr2[x][y - 1]) +(arr2[x + 1][y - 1]) +(arr2[x + 1][y]) +(arr2[x + 1][y + 1] ) +(arr2[x][y+ 1] ) +(arr2[x - 1][y + 1]) +(arr2[x - 1][y - 1])-8*'0');}void play(char arr1[ROW][COL], char arr2[ROW][COL],int row,int col){int a = 0;int b = 0;int win=0;while (1){printf("请输入坐标\n");scanf("%d %d", &a, &b);if (a >= 1 && a <= row&&b >= 1 && b <= col){if (arr1[a][b] == '1'){printf("你被炸死了\n");display(arr1,ROW,COL);break;}else{int ret = get_mine(arr1,a,b);arr2[a][b] = ret + '0';win++;expand(arr1, a, b, arr2, &win);display(arr2, ROW, COL);}}elseprintf("坐标输入有误\n");}if (win == row*col - COUNT){printf("你赢了\n");}}
在geme.c中加入了拓展函数expand()用于在点开雷阵后自动拓展无雷区域。




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