达芬奇工具链的建立(工程编译步骤tms320dm6446)

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工具链是指的Linux下对程序的编译环境。在这里通过codec_engine_1_02/examples/codecs 下的videnc_copy工程封装CCS下调试好的程序并生成videnc_copy.a64P,再通过codec_engine_1_02/examples/servers/video_copy工程把videnc_copy.a64P封装成all.x64P。最后通过encodedecode工程调用all.x64P

步骤如下:
1、
ccs下编写好的文件复制到Linux codec_engine_1_02/examples/codecs 下的videnc_copy工程中。
2、
修改该工程中的package.bld文件,修改var SRCS = ["videnc_copy","blob","cornerdetection","him","imc","morph","objectrecognition"]; 中括号里只选择工程下的C文件。修改该文件中的
for (var i = 0; i <1 /*Build.targets.length*/; i++) { 选择DSP端只用cgtool来编译。
3、
修改codec_engine_1_02/examples下的user.bld,linux86注掉,选择用C64P,跟第二步中对应。
<!--[if !supportLists]--><!--[endif]--><!--[endif]-->

Build.targets = [
//    Linux86,
C64P,
MVArm9
4、
修改DSP算法占用的空间

修改server/all.tcf

    var mem_ext = [

{

    comment:    "DDRALGHEAP: off-chip memory for dynamic algmem allocation",

    name:       "DDRALGHEAP",

    base:       0x88000000,   // 128MB

    len:        0x07A00000,   // 122MB

    space:      "code/data"

},

{

    comment:    "DDR: off-chip memory for application code and data",

    name:       "DDR",

    base:       0x8FA00000,   // 250MB

    len:        0x00400000,   //   4MB

    space:      "code/data"

},

{

    comment:    "DSPLINK: off-chip memory reserved for DSPLINK code and data",

    name:       "DSPLINKMEM",

    base:       0x8FE00000,   // 254MB

    len:        0x00100000,   //   1MB

    space:      "code/data"

},

{

    comment:    "RESET_VECTOR: off-chip memory for the reset vector table",

    name:       "RESET_VECTOR",

    base:       0x8FF00000,

    len:        0x00000080,

    space:      "code/data"

},

];

修改为:

var mem_ext = [

{

    comment:    "DDRALGHEAP: off-chip memory for dynamic algmem allocation",

    name:       "DDRALGHEAP",

    base:       0x88000000,   // 128MB

    len:        0x07400000,   // 122MB

    space:      "code/data"

},

{

    comment:    "DDR: off-chip memory for application code and data",

    name:       "DDR",

    base:       0x8F400000,   // 250MB

    len:        0x00A00000,   //   4MB

    space:      "code/data"

},

{

    comment:    "DSPLINK: off-chip memory reserved for DSPLINK code and data",

    name:       "DSPLINKMEM",

    base:       0x8FE00000,   // 254MB

    len:        0x00100000,   //   1MB

    space:      "code/data"

},

{

    comment:    "RESET_VECTOR: off-chip memory for the reset vector table",

    name:       "RESET_VECTOR",

    base:       0x8FF00000,

    len:        0x00000080,

    space:      "code/data"

},

];

5、修改loadmodules.sh:
insmod dsplinkk.ko ddr_start=0x8f400000 ddr_size=0xA00000
6、
在编译codec_engine_1_02/examples/codecs/videnc_copy之前,要修改算法的主程序main函数

void ObjectRecognition(unsigned char* inbuf, int* flag,unsigned char* outbuf, int* kind, float *inIM)。其中输入输出参数是由

XDAS_Int32 VIDENCCOPY_TI_process(IVIDENC_Handle h, XDM_BufDesc *inBufs,XDM_BufDesc *outBufs, IVIDENC_InArgs *inArgs, IVIDENC_OutArgs *outArgs)决定。由于输入输出参数由IVIDENC_InArgsIVIDENC_OutArgs结构体来决定,所以为了增加输出输入参数,应该修改这两个结构体。为此修改xdais_5_00/packages/ti/xdais/dm中的ividdec.h文件。添加kindIM[25]

typedef struct IVIDENC_OutArgs {

XDAS_Int32 size;                                          XDAS_Int32 extendedError;

XDAS_Int32 bytesGenerated;   

XDAS_Int32 encodedFrameType; 

XDAS_Int32 inputFrameSkip;

XDAS_Int32 kind;               /*what's kind of the target*/

 float  IM[25];                     /*return value*/

    IVIDEO_BufDesc reconBufs;   /**< Reconstruction Frames. */

} IVIDENC_OutArgs;

为了区分输入帧存的性质(从jpeg读取的数据还是ccd采集的数据)增加一个flag作为标志。

typedef struct IVIDENC_InArgs {

    XDAS_Int32 size;          

    XDAS_Int32 flag;//is picture saved on U or captured from CCD

} IVIDENC_InArgs;
7、
videnc_copy中调用算法:VIDENCCOPY_TI_process函数中添加:ObjectRecognition(inBufs->bufs[curBuf],&(inArgs->flag),outBufs->bufs[curBuf],&(outArgs->kind),(outArgs->IM));
由于使用了#ifdef USE_ACPY3 宏,故而要选择是否使用DMA,为了避免CacheDMA的冲突,选择不使用DMA。修改codec_engine_1_02/examples/servers/video_copy下的video_copy.cfg文件关闭DMA
/* we can use DMA in certain codecs! */
VIDENC_COPY.useDMA = false;
8、
编译videnc_copy生成videnc_copy.a64P
9、
修改server,编译生成all.x64P
10、
下面就是编译encodedecode调用all.x64P
  • 首先修改Encodedecode下的Makefile文件,让encodedecode包含servercodec工程。XDC_PATH = $(CODEC_INSTALL_DIR)/packages;$(CE_INSTALL_DIR)/examples;
    $(CE_INSTALL_DIR)/packages;$(LINK_INSTALL_DIR)/packages;
    $(XDAIS_INSTALL_DIR)/packages;$(CMEM_INSTALL_DIR)/packages
  •  其次为了使用新的算法videnc_copy,要修改encodedecode.cfg文件把H264算法替换为videnc_copy算法:
    //var H264ENC =xdc.useModule('ti.sdo.codecs.h264enc.H264ENC');
    //var H264DEC = xdc.useModule('ti.sdo.codecs.h264dec.H264DEC');
    var VIDDEC_COPY = xdc.useModule('codecs.viddec_copy.VIDDEC_COPY');
    var VIDENC_COPY = xdc.useModule('codecs.videnc_copy.VIDENC_COPY');
    /* *  ======== Engine Configuration ======== */
    var Engine = xdc.useModule('ti.sdo.ce.Engine');
    /*var vcr = Engine.create("loopback", [
        {name: "h264enc", mod: H264ENC, local: false},
        {name: "h264dec", mod: H264DEC, local: false},
    ]);*/
    var demoEngine = Engine.create("encodedecode", [
        {name: "videnc_copy", mod: VIDENC_COPY, local: false}, 
        {name: "viddec_copy", mod: VIDDEC_COPY, local: false}
    ]);
    //vcr.server = "./loopbackCombo.x64P";
    demoEngine.server = "./all.x64P";
    <!--[if !supportLists]-->
  • 修改encodedecode工程中创建算法函数

    static String decoderName  = "viddec_copy";

    static String encoderName  = "videnc_copy";

    static String engineName   = "video_copy";

    hDecode = VIDDEC_create(hEngine, decoderName, &params);

    hEncode = VIDENC_create(hEngine, encoderName, &params);

    在工程里用到的是hEncode

  • 修改status = VIDENC_process(hEncode, &inBufDesc,&outBufDesc,&inArgs, &outArgs);<!--[endif]-->的输入输出参数,使之符合封装算法是的函数参数。

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