O3D 例1-红色立方体

来源:互联网 发布:java运行平台 编辑:程序博客网 时间:2024/04/30 05:23

/********************************************************/

/* 相关说明请参照编程起步一文                                                                    */

/* 加粗部分为在原基础上添加的js库                                                               */

<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>第一个例子-一个红色的立方体</title>
<script type="text/javascript" src="../o3djs/base.js"></script>
<script type="text/javascript" id="o3dscript">
o3djs.require('o3djs.util');
o3djs.require('o3djs.math');
o3djs.require('o3djs.rendergraph');
o3djs.require('o3djs.material');
o3djs.require('o3djs.primitives');

//全局变量定义
var g_math;
var g_client;
var g_root;
var g_viewInfo;
var g_pack;

window.onload = init;
window.onunload = uninit;
function initGlobals(clientElements) {
  var o3dElement = clientElements[0];
  g_client = o3dElement.client;
  g_math = o3djs.math;
  g_root = g_client.root;
  g_pack = g_client.createPack();
  g_viewInfo = o3djs.rendergraph.createBasicView(
      g_pack,
      g_client.root,
      g_client.renderGraphRoot,
   [0.9,0.9,0.9,1]);
}
/*
 * 初始化上下文
 */
function initContext() {
 
  g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
      g_math.degToRad(30),
      g_client.width / g_client.height,
      0.5,                 
      5000);             

  g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
      [3, 3, 3], 
      [0, 0, 0], 
      [0, 1, 0]);
}
function init() {
  o3djs.util.makeClients(main);
}
function uninit(){
 if(g_client)
  g_client.cleanup();
}

function main(clientElements){
 initGlobals(clientElements);
 initContext();
 /*****  添加绘图代码 *****/
 //创建一个带光照的红色材质
 var material = o3djs.material.createBasicMaterial(
  g_pack,
  g_viewInfo,     
  [1, 0, 0, 1]);  // 红色 
 //用material材质画一个立方体(半径为1)
 var shape = o3djs.primitives.createCube(g_pack, material, 1); 
 //创建一个变换
 var transform = g_pack.createObject('Transform');
 //把创建的球体添加到变换中 
 transform.addShape(shape);
 //变换必须作为g_root的子孙
 transform.parent = g_root;
}
</script>
</head>
<body>
<br/>
<!-- Start of O3D plugin -->
<div id="o3d" style="width: 600px; height: 500px;"></div>
<!-- End of O3D plugin -->
</body>
</html>