NiScreenTexture name

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NiSourceTexture* pkTexture = NiSourceTexture::Create(NiApplication::ConvertMediaFilename(name.c_str()));

const char* filename = (const char*)(pkTexture->GetFilename());//得到的是NiSourceTexture里的 m_kFileName

NiScreenTexture* pkScreenTexture = NiNew NiScreenTexture(pkTexture);

pkScreenTexture->SetClampMode(NiTextureProperty::CLAMP_S_CLAMP_T);

pkScreenTexture->SetApplyMode(NiTexturePropery::APPLY_REPLACE);

1.pkTexture->SetName(NiApplication::ConverMediaFilename(name.c_str()));//设置NiObjectNet里的m_kName

 

 

//取名字

NiSoureceTexture* pTexture = (NiSourceTexture*)((*iTexture)->GetTexture());

2.const char* name1 = (const char*)(pTexture->GetName()); //得到的是NiObjectNet 里的 m_kName

3.cosnt char* name2 = (const char*)(pTexture->GetFileName);//得到的是NiSourceTexture里的 m_kFileName

 

所以如果1没有调用,使用2将得到空字符

 

 

 

 

 

 

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