Shader for Game Programmers and Artists 阅读心得①
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float viewport_inv_width; float viewport_inv_height; sampler Texture0; const float4 samples[5] = { 0.0, 0.0, 0, 11/3.0, 0.0, 1.0, 0, -2.0/3.0, 0.0, -1.0, 0, -2.0/3.0, -1.0, 0.0, 0, -2.0/3.0, 1.0, 0.0, 0, -2.0/3.0 }; float4 ps_main(float2 texCoord: TEXCOORD0) : COLOR { float4 col = float4(0,0,0,0); // Sample and output the averaged colors for(int i=0;i<5;i++) col += samples[i].w*tex2D(Texture0,texCoord+ float2(samples[i].x*viewport_inv_width, samples[i].y*viewport_inv_height)); return col; }
Box filter blur
通过取某像素点周围的4个像素来进行混合
- Shader for Game Programmers and Artists 阅读心得①
- Shaders for Game Programmers and Artists(目录)
- Shaders for Game Programmers and Artists
- shaders for game programmers and artists
- Shaders for Game Programmers and Artists代码实现Chapter_0401
- Shaders for Game Programmers and Artists代码实现Chapter_0402
- Shaders for Game Programmers and Artists代码实现Chapter_0403
- Shaders for Game Programmers and Artists代码实现Chapter_0502
- Shaders for Game Programmers and Artists代码实现Chapter_0503
- Shaders for Game Programmers and Artists代码实现Chapter_0504
- Shaders for Game Programmers and Artists代码实现Chapter_0505
- Shaders for Game Programmers and Artists代码实现Chapter_0506
- Shaders for Game Programmers and Artists代码实现Chapter_0506a
- Shaders for Game Programmers and Artists代码实现Chapter_0506b
- Shaders for Game Programmers and Artists(1) - First Shaders
- Shaders for Game Programmers and Artists(3) - DOF
- Shaders for Game Programmers and Artists(4) - 热雾效果
- Shaders for Game Programmers and Artists(5) - HDR
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- Shader for Game Programmers and Artists 阅读心得①
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