Learning OpenGL : (2) 3D Terminology
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1. Rendering
The process by which mathematical and image data is transformed into a 3D dimensional image.
2. Transformation
Vertex is moved around in space with a convenient mathematical construct called a transformation matrix.
3. Projection
A projection matrix takes care of mathetics necessary to turn our 3D coordinates to two-dimensional screen coordinates.
4. Rasterization
The actual drawing, or filling into of the pixels is called rasterization.
5. Hidden Surface Removal
6. Shading
7. Texture Mapping
8. Blending
Mix different colors together.
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