Learning OpenGL : (2) 3D Terminology

来源:互联网 发布:qq号码数据库 编辑:程序博客网 时间:2024/05/17 07:13

1. Rendering

The process by which mathematical and image data is transformed into a 3D dimensional image.

 

 

2. Transformation

Vertex is moved around in space with a convenient mathematical construct called a transformation matrix.

 

 

3. Projection

A projection matrix takes care of mathetics necessary to turn our 3D coordinates to two-dimensional screen coordinates.

 

 

4. Rasterization

The actual drawing, or filling into of the pixels is called rasterization.

 

 

5. Hidden Surface Removal

 

 

6. Shading

 

 

7. Texture Mapping

 

 

8. Blending

Mix different colors together.

 

 

 

原创粉丝点击