live555 源码分析

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最近由于项目需要,自己开始阅读live555的源码,下面是一些总结,希望和大家多多交流。

这次项目

1.live555 开发库源代码包括6个部分:UsageEnviroment、BasicUsageEnviroment、groupsock、liveMedia、testProgs、mediaServer

1)UsageEnviroment

UsageEnviroment目录中,声明一些虚类 class UsageEnviroment    class HashTable  class TaskScheduler

这些类中包括各种纯虚函数,这些虚函数定义出这些类的整体轮廓。这些类的某些子类,如果想要实例化的,必须描绘出这些轮廓。即实现这些函数。

class UsageEnviroment 是程序运行环境的抽象描述,通过包含TaskScheduler& fScheduler 的私有变量,表示网络功能、异步事件处理等。

class TaskScheduler 是定义如何设置RTSPServer端的网络功能、异步事件处理。

class HashTable 是定义类似于字典的功能。(key,value)。

注: virtual 关键字修饰的虚函数,同时不包括实现部分的函数,成为纯虚函数。带有纯虚函数的类是无法实例化的。

2)BasicUsageEnviroment

BasicUsageEnviroment目录中,主要是对UsageEnviroment目录中的class UsageEnviroment 、class TaskScheduler 各个部分的逐步实现,在实现的过程中逐步引入相应的成员数据。

3)groupsock

groupsock目录,主要是对基本的socket封装,在liveMedia目录中,涉及网络的部分会有使用。

这部分,我现在并没有太多关注。

4)liveMedia

liveMeida目录,是整个live555开发库的核心部分。

(1)class Medim,class _Tables,class MediaLookupTable

class Medim,class _Tables在Media.hh文件中定义。在 Media.cpp文件中实现。class MediaLookupTable在 Media.cpp文件中定义和实现。

liveMeida目录中最基础的类是class Medium。liveMedia目录下,很多class类型都是class Media 的子类。

class _Tables,class MediaLookupTable主要是实现对Medium的管理


#define mediumNameMaxLen 30class Medium {public:  static Boolean lookupByName(UsageEnvironment& env,      char const* mediumName,      Medium*& resultMedium);          //通过env.liveMediaPriv.mediaTable 这样一个MediaLookupTable里面的lookup方法查找Medium  static void close(UsageEnvironment& env, char const* mediumName);      //关闭特定的env中,特定的Medium,释放相关的内存  static void close(Medium* medium); // alternative close() method using ptrs      // (has no effect if medium == NULL)  UsageEnvironment& envir() const {return fEnviron;}  char const* name() const {return fMediumName;}  // Test for specific types of media:  virtual Boolean isSource() const;  virtual Boolean isSink() const;  virtual Boolean isRTCPInstance() const;  virtual Boolean isRTSPClient() const;  virtual Boolean isRTSPServer() const;  virtual Boolean isMediaSession() const;  virtual Boolean isServerMediaSession() const;  virtual Boolean isDarwinInjector() const;protected:  Medium(UsageEnvironment& env); // abstract base class  virtual ~Medium(); // instances are deleted using close() only  TaskToken& nextTask() {return fNextTask;  }private:  friend class MediaLookupTable;  UsageEnvironment& fEnviron;                // Medium 属于的UsageEnviroment,在创建Meium实例的时候,赋值。  char fMediumName[mediumNameMaxLen];        // Medium 的名称,例如:liveMedium0/1/2....  TaskToken fNextTask;                       // void*  与Medium相关的TaskToken,};

上面是class Medium的定义。

class Medium    某种媒体

class _Tables    查找表,包括void *mediaTable,class MediaLookupTable 类型;void* socketTable,具体类型我现在没有找到。

class MedaLookupTable    通过HashTabel实现的Medium的查找表,包括所有在UsageEnviroment 中创建的Medium实体。


上面三种类型是通过class UsageEnviroment类型中的void *liveMediaPriv 成员变量联系起来。

其中liveMediaPriv实际上是_Tables* 类型,而在_Tables类型中有void *mediaTable成员变量,mediaTable是MediaLookupTable*类型的。

如果我们知道UsageEnviroment& env,给出key值,即Medium的名称,我们就可以查找相关的Medium。


2)class RTSPServer, class RTSPServer::class RTSPClientSession

class RTSPServer,是class Medium 的子类,是对RTSPServer的抽象描述。

RTSPServer主要功能包括

  [ 1 ] RTSPServer可以接收客户端TCP连接请求。在接收客户端TCP连接请求后,会创建class RTSPServer::class RTSPClientSession类。

class RTSPClientSession 是真正负责与客户端进行RTSP消息的接收、解包、打包、发送。是RTSP协议在RTSPServer端的具体实现。

接收客户端请求的Socket和端口号,在创建RTSPServer实例时,会调用

static int setUpOurSocket(UsageEnvironment& env, Port& ourPort);

创建RTSPServer端的非阻塞的监听Socket,并且调用listen,监听网络数据。

如果后续有请求消息到达,RTSPServer进行处理。

这里需要特别提出RTSPServer处理网络数据采用的是Select模型。

例如:在创建RTSPServer实例时,源代码如下:

RTSPServer::RTSPServer(UsageEnvironment& env,       int ourSocket, Port ourPort,       UserAuthenticationDatabase* authDatabase,       unsigned reclamationTestSeconds)  : Medium(env),    fRTSPServerSocket(ourSocket), fRTSPServerPort(ourPort),    fHTTPServerSocket(-1), fHTTPServerPort(0), fClientSessionsForHTTPTunneling(NULL),    fAuthDB(authDatabase), fReclamationTestSeconds(reclamationTestSeconds),    fServerMediaSessions(HashTable::create(STRING_HASH_KEYS)) {#ifdef USE_SIGNALS  // Ignore the SIGPIPE signal, so that clients on the same host that are killed  // don't also kill us:  signal(SIGPIPE, SIG_IGN);#endif  // Arrange to handle connections from others:  env.taskScheduler().turnOnBackgroundReadHandling(fRTSPServerSocket,   (TaskScheduler::BackgroundHandlerProc*)&incomingConnectionHandlerRTSP, this);}

我们通过调用TaskScheduler : : turnOnBackgroundReadHandling(),开启监听SOCKET fRTSOServerSocket的READ功能,设置回调函数,以及回调函数的参数,RTSPServer* this。
static void incomingConnectionHandlerRTSP(void*, int /*mask*/);        //RTSPServer接收到

TaskScheduler : : doEventLoop( )循环中

void BasicTaskScheduler0::doEventLoop(char* watchVariable) {  // Repeatedly loop, handling readble sockets and timed events:  while (1) {    if (watchVariable != NULL && *watchVariable != 0) break;    SingleStep();  }}

会调用TaskScheduler : : SingleStep()函数,在SingleStep()函数中,我们会处理网络数据的发送和接收(select模型)、异步事件的处理、触发事件的处理。

在这里,我们会在TaskScheduler : : SingleStep()函数中调用select函数,发现监听SOCKET fRTSOServerSocket有数据需要去读。会调用:

static void incomingConnectionHandlerRTSP(void*, int /*mask*/);        //RTSPServer接收到

调用accept()函数,创建RTSPServer端,与特定的Client通信的SOCKET,获取Client的地址。之后实例化class RTSPServer::class RTSPClientSession。

RTSPServer::RTSPClientSession::RTSPClientSession(RTSPServer& ourServer, unsigned sessionId, int clientSocket, struct sockaddr_in clientAddr)  : fOurServer(ourServer), fOurSessionId(sessionId),    fOurServerMediaSession(NULL),    fClientInputSocket(clientSocket), fClientOutputSocket(clientSocket), fClientAddr(clientAddr),    fSessionCookie(NULL), fLivenessCheckTask(NULL),    fIsMulticast(False), fSessionIsActive(True), fStreamAfterSETUP(False),    fTCPStreamIdCount(0), fNumStreamStates(0), fStreamStates(NULL) {  // Arrange to handle incoming requests:  resetRequestBuffer();                                                       envir().taskScheduler().turnOnBackgroundReadHandling(fClientInputSocket,     (TaskScheduler::BackgroundHandlerProc*)&incomingRequestHandler, this);  //打开int fClientInputSocket的READ功能,接收Client的RTSP消息,设置处理函数。  noteLiveness();}

赋值:

 int fRTSPServerSocket;                           //接收客户端TCP连接请求的SOCKET Port fRTSPServerPort;                            //接收客户端TCP请求的端口

  [ 2 ] 增加,查找,删除RTSPServer 支持的ServerMediaSession集合。

  void addServerMediaSession(ServerMediaSession* serverMediaSession);  virtual ServerMediaSession* lookupServerMediaSession(char const* streamName);  void removeServerMediaSession(ServerMediaSession* serverMediaSession);  void removeServerMediaSession(char const* streamName);

ServerMediaSession集合的相关数据保存在HashTable中,在创建RTSPServer时,new HashTable:

HashTable* fServerMediaSessions;          //服务器端ServerMediaSession的查找表,(Medium名称,指向ServerMediaSession的地址)

  [ 3 ] 用户验证。

UserAuthenticationDatabase* fAuthDB

  [ 4 ]  TCP打洞。

RTSPServer.hh源文件:

#define RTSP_BUFFER_SIZE 10000 // for incoming requests, and outgoing responsesclass RTSPServer: public Medium {public:  static RTSPServer* createNew(UsageEnvironment& env, Port ourPort = 554,       UserAuthenticationDatabase* authDatabase = NULL,       unsigned reclamationTestSeconds = 65);      // If ourPort.num() == 0, we'll choose the port number      // Note: The caller is responsible for reclaiming "authDatabase"      // If "reclamationTestSeconds" > 0, then the "RTSPClientSession" state for      //     each client will get reclaimed (and the corresponding RTP stream(s)      //     torn down) if no RTSP commands - or RTCP "RR" packets - from the      //     client are received in at least "reclamationTestSeconds" seconds.  static Boolean lookupByName(UsageEnvironment& env, char const* name,      RTSPServer*& resultServer);  void addServerMediaSession(ServerMediaSession* serverMediaSession);  virtual ServerMediaSession* lookupServerMediaSession(char const* streamName);  void removeServerMediaSession(ServerMediaSession* serverMediaSession);  void removeServerMediaSession(char const* streamName);  char* rtspURL(ServerMediaSession const* serverMediaSession, int clientSocket = -1) const;      // returns a "rtsp://" URL that could be used to access the      // specified session (which must already have been added to      // us using "addServerMediaSession()".      // This string is dynamically allocated; caller should delete[]      // (If "clientSocket" is non-negative, then it is used (by calling "getsockname()") to determine      //  the IP address to be used in the URL.)  char* rtspURLPrefix(int clientSocket = -1) const;      // like "rtspURL()", except that it returns just the common prefix used by      // each session's "rtsp://" URL.      // This string is dynamically allocated; caller should delete[]  UserAuthenticationDatabase* setAuthenticationDatabase(UserAuthenticationDatabase* newDB);      // Changes the server's authentication database to "newDB", returning a pointer to the old database (if there was one).      // "newDB" may be NULL (you can use this to disable authentication at runtime, if desired).  Boolean setUpTunnelingOverHTTP(Port httpPort);      // (Attempts to) enable RTSP-over-HTTP tunneling on the specified port.      // Returns True iff the specified port can be used in this way (i.e., it's not already being used for a separate HTTP server).      // Note: RTSP-over-HTTP tunneling is described in http://developer.apple.com/quicktime/icefloe/dispatch028.html  portNumBits httpServerPortNum() const; // in host byte order.  (Returns 0 if not present.)protected:  RTSPServer(UsageEnvironment& env,     int ourSocket, Port ourPort,     UserAuthenticationDatabase* authDatabase,     unsigned reclamationTestSeconds);      // called only by createNew();  virtual ~RTSPServer();  static int setUpOurSocket(UsageEnvironment& env, Port& ourPort);  virtual Boolean specialClientAccessCheck(int clientSocket, struct sockaddr_in& clientAddr,   char const* urlSuffix);      // a hook that allows subclassed servers to do server-specific access checking      // on each client (e.g., based on client IP address), without using      // digest authentication.private: // redefined virtual functions  virtual Boolean isRTSPServer() const;protected:  // The state of each individual session handled by a RTSP server:  class RTSPClientSession {  public:    RTSPClientSession(RTSPServer& ourServer, unsigned sessionId,      int clientSocket, struct sockaddr_in clientAddr);    virtual ~RTSPClientSession();  protected:    // Make the handler functions for each command virtual, to allow subclasses to redefine them:    virtual void handleCmd_bad(char const* cseq);    virtual void handleCmd_notSupported(char const* cseq);    virtual void handleCmd_notFound(char const* cseq);    virtual void handleCmd_unsupportedTransport(char const* cseq);    virtual void handleCmd_OPTIONS(char const* cseq);    virtual void handleCmd_DESCRIBE(char const* cseq, char const* urlSuffix,    char const* fullRequestStr);    virtual void handleCmd_SETUP(char const* cseq, char const* urlPreSuffix, char const* urlSuffix, char const* fullRequestStr);    virtual void handleCmd_withinSession(char const* cmdName, char const* urlPreSuffix, char const* urlSuffix, char const* cseq, char const* fullRequestStr);    virtual void handleCmd_TEARDOWN(ServerMediaSubsession* subsession,    char const* cseq);    virtual void handleCmd_PLAY(ServerMediaSubsession* subsession,char const* cseq, char const* fullRequestStr);    virtual void handleCmd_PAUSE(ServerMediaSubsession* subsession, char const* cseq);    virtual void handleCmd_GET_PARAMETER(ServerMediaSubsession* subsession, char const* cseq, char const* fullRequestStr);    virtual void handleCmd_SET_PARAMETER(ServerMediaSubsession* subsession, char const* cseq, char const* fullRequestStr);    // Support for optional RTSP-over-HTTP tunneling:    virtual Boolean parseHTTPRequestString(char* resultCmdName, unsigned resultCmdNameMaxSize,   char* urlSuffix, unsigned urlSuffixMaxSize,   char* sessionCookie, unsigned sessionCookieMaxSize,   char* acceptStr, unsigned acceptStrMaxSize);    virtual void handleHTTPCmd_notSupported();    virtual void handleHTTPCmd_notFound();    virtual void handleHTTPCmd_TunnelingGET(char const* sessionCookie);    virtual Boolean handleHTTPCmd_TunnelingPOST(char const* sessionCookie, unsigned char const* extraData, unsigned extraDataSize);    virtual void handleHTTPCmd_StreamingGET(char const* urlSuffix, char const* fullRequestStr);  protected:    UsageEnvironment& envir() { return fOurServer.envir(); }    void reclaimStreamStates();    void resetRequestBuffer();    Boolean authenticationOK(char const* cmdName, char const* cseq,                             char const* urlSuffix,                             char const* fullRequestStr);    Boolean isMulticast() const { return fIsMulticast; }    static void incomingRequestHandler(void*, int /*mask*/);    void incomingRequestHandler1();    static void handleAlternativeRequestByte(void*, u_int8_t requestByte);    void handleAlternativeRequestByte1(u_int8_t requestByte);    void handleRequestBytes(int newBytesRead);    void noteLiveness();    static void noteClientLiveness(RTSPClientSession* clientSession);    static void livenessTimeoutTask(RTSPClientSession* clientSession);    void changeClientInputSocket(int newSocketNum, unsigned char const* extraData, unsigned extraDataSize);  protected:    RTSPServer& fOurServer;    unsigned fOurSessionId;    ServerMediaSession* fOurServerMediaSession;    int fClientInputSocket, fClientOutputSocket;    struct sockaddr_in fClientAddr;    char* fSessionCookie; // used for optional RTSP-over-HTTP tunneling    TaskToken fLivenessCheckTask;    unsigned char fRequestBuffer[RTSP_BUFFER_SIZE];    unsigned fRequestBytesAlreadySeen, fRequestBufferBytesLeft;    unsigned char* fLastCRLF;    unsigned fBase64RemainderCount; // used for optional RTSP-over-HTTP tunneling (possible values: 0,1,2,3)    unsigned char fResponseBuffer[RTSP_BUFFER_SIZE];    Boolean fIsMulticast, fSessionIsActive, fStreamAfterSETUP;    Authenticator fCurrentAuthenticator; // used if access control is needed    unsigned char fTCPStreamIdCount; // used for (optional) RTP/TCP    unsigned fNumStreamStates;    struct streamState {      ServerMediaSubsession* subsession;      void* streamToken;    } * fStreamStates;  };  // If you subclass "RTSPClientSession", then you should also redefine this virtual function in order  // to create new objects of your subclass:  virtual RTSPClientSession*  createNewClientSession(unsigned sessionId, int clientSocket, struct sockaddr_in clientAddr);  // An iterator over our "ServerMediaSession" objects:  class ServerMediaSessionIterator {  public:    ServerMediaSessionIterator(RTSPServer& server);    virtual ~ServerMediaSessionIterator();    ServerMediaSession* next();  private:    HashTable::Iterator *fOurIterator;    ServerMediaSession* fNextPtr;  };private:  static void incomingConnectionHandlerRTSP(void*, int /*mask*/);        //RTSPServer接收到请求  void incomingConnectionHandlerRTSP1();  static void incomingConnectionHandlerHTTP(void*, int /*mask*/);  void incomingConnectionHandlerHTTP1();  void incomingConnectionHandler(int serverSocket);private:  friend class RTSPClientSession;  friend class ServerMediaSessionIterator;  int fRTSPServerSocket;                           //接收客户端TCP连接请求的SOCKET  Port fRTSPServerPort;                            //接收客户端TCP请求的端口  int fHTTPServerSocket; // for optional RTSP-over-HTTP tunneling  Port fHTTPServerPort; // ditto  HashTable* fClientSessionsForHTTPTunneling; // ditto (maps 'session cookie' strings to "RTSPClientSession"s)  UserAuthenticationDatabase* fAuthDB;        //用户验证  unsigned fReclamationTestSeconds;  HashTable* fServerMediaSessions;          //服务器端ServerMediaSession的查找表,(Medium名称,指向ServerMediaSession的地址)};

class RTSPServer::class RTSPClientSession是对RTSP协议在Server端的描述。主要功能是:

接收客户端RTSP的Request 消息、解析RTSP Request消息、封装Server端的RTSP  Reply消息、发送Server端的RTSP  Reply消息。

static void incomingRequestHandler(void*, int /*mask*/);   //class RTSPServer::class RTSPClientSession的整体工作流程。



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