do...while(0)的妙用
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但是,最近在读我们项目的代码时,却发现了do...while的一些十分聪明的用法,不是用来做循环,而是用作其他来提高代码的健壮性。
1. do...while(0)消除goto语句。
通常,如果在一个函数中开始要分配一些资源,然后在中途执行过程中如果遇到错误则退出函数,当然,退出前先释放资源,我们的代码可能是这样:
version 1
{
// 分配资源
int *p = new int;
bool bOk(true);
// 执行并进行错误处理
bOk = func1();
if(!bOk)
{
delete p;
p = NULL;
return false;
}
bOk = func2();
if(!bOk)
{
delete p;
p = NULL;
return false;
}
bOk = func3();
if(!bOk)
{
delete p;
p = NULL;
return false;
}
// ..........
// 执行成功,释放资源并返回
delete p;
p = NULL;
return true;
}
这里一个最大的问题就是代码的冗余,而且我每增加一个操作,就需要做相应的错误处理,非常不灵活。于是我们想到了goto:
version 2
{
// 分配资源
int *p = new int;
bool bOk(true);
// 执行并进行错误处理
bOk = func1();
if(!bOk) goto errorhandle;
bOk = func2();
if(!bOk) goto errorhandle;
bOk = func3();
if(!bOk) goto errorhandle;
// ..........
// 执行成功,释放资源并返回
delete p;
p = NULL;
return true;
errorhandle:
delete p;
p = NULL;
return false;
}
代码冗余是消除了,但是我们引入了C++中身份比较微妙的goto语句,虽然正确的使用goto可以大大提高程序的灵活性与简洁性,但太灵活的东西往往是很危险的,它会让我们的程序捉摸不定,那么怎么才能避免使用goto语句,又能消除代码冗余呢,请看do...while(0)循环:
version3
{
// 分配资源
int *p = new int;
bool bOk(true);
do
{
// 执行并进行错误处理
bOk = func1();
if(!bOk) break;
bOk = func2();
if(!bOk) break;
bOk = func3();
if(!bOk) break;
// ..........
}while(0);
// 释放资源
delete p;
p = NULL;
return bOk;
}
“漂亮!”, 看代码就行了,啥都不用说了...
2 宏定义中的do...while(0)
如果你是C++程序员,我有理由相信你用过,或者接触过,至少听说过MFC, 在MFC的afx.h文件里面, 你会发现很多宏定义都是用了do...while(0)或do...while(false), 比如说:
#define AFXASSUME(cond) do { bool __afx_condVal=!!(cond); ASSERT(__afx_condVal); __analysis_assume(__afx_condVal); } while(0)
粗看我们就会觉得很奇怪,既然循环里面只执行了一次,我要这个看似多余的do...while(0)有什么意义呢?
当然有!
为了看起来更清晰,这里用一个简单点的宏来演示:
#define SAFE_DELETE(p) do{ delete p; p = NULL} while(0)
假设这里去掉do...while(0),
#define SAFE_DELETE(p) delete p; p = NULL;
那么以下代码:
if(NULL != p) SAFE_DELETE(p)
else ...do sth...
就有两个问题,
1) 因为if分支后有两个语句,else分支没有对应的if,编译失败
2) 假设没有else, SAFE_DELETE中的第二个语句无论if测试是否通过,会永远执行。
你可能发现,为了避免这两个问题,我不一定要用这个令人费解的do...while, 我直接用{}括起来就可以了
#define SAFE_DELETE(p) { delete p; p = NULL;}
的确,这样的话上面的问题是不存在了,
但是我想对于C++程序员来讲,在每个语句后面加分号是一种约定俗成的习惯,这样的话,以下代码:
if(NULL != p) SAFE_DELETE(p);
else ...do sth...
其else分支就无法通过编译了(原因同上),所以采用do...while(0)是最好的选择了。
也许你会说,我们代码的习惯是在每个判断后面加上{}, 就不会有这种问题了,也就不需要do...while了,如:
if(...)
{
}
else
{
}
诚然,这是一个好的,应该提倡的编程习惯,但一般这样的宏都是作为library的一部分出现的,而对于一个library的作者,他所要做的就是让其库具有通用性,强壮性,因此他不能有任何对库的使用者的假设,如其编码规范,技术水平等。
此处,do while(0)可在在函数中模拟goto语句的效果,从而实现return 所达不到的效果。
Linux FAQ/DoWhile0
Why do a lot of #defines in the kernel use do { ... } while(0)?
There are a couple of reasons:
(from Dave Miller) Empty statements give a warning from the compiler so this is why you see #define FOO do { } while(0).
(from Dave Miller) It gives you a basic block in which to declare local variables.
(from Ben Collins) It allows you to use more complex macros in conditional code. Imagine a macro of several lines of code like:
#define FOO(x) \ printf("arg is %s\n", x); \ do_something_useful(x);
Now imagine using it like:
if (blah == 2) FOO(blah);
This interprets to:
if (blah == 2) printf("arg is %s\n", blah); do_something_useful(blah);;
As you can see, the if then only encompasses the printf(), and the do_something_useful() call is unconditional (not within the scope of the if), like you wanted it. So, by using a block likedo { ... } while(0), you would get this:
if (blah == 2) do { printf("arg is %s\n", blah); do_something_useful(blah); } while (0);
Which is exactly what you want.
(from Per Persson) As both Miller and Collins point out, you want a block statement so you can have several lines of code and declare local variables. But then the natural thing would be to just use for example:
#define exch(x,y) { int tmp; tmp=x; x=y; y=tmp; }
However that wouldn't work in some cases. The following code is meant to be an if-statement with two branches:
if (x > y) exch(x,y); // Branch 1else do_something(); // Branch 2
But it would be interpreted as an if-statement with only one branch:
if (x > y) { // Single-branch if-statement!!! int tmp; // The one and only branch consists tmp = x; // of the block. x = y; y = tmp;}; // empty statementelse // ERROR!!! "parse error before else" do_something();
The problem is the semi-colon (;) coming directly after the block. The solution for this is to sandwich the block between do and while (0). Then we have a single statement with the capabilities of a block, but not considered as being a block statement by the compiler. Our if-statement now becomes:
if (x > y) do { int tmp; tmp = x; x = y; y = tmp; } while(0);else do_something();
(from Bart Trojanowski) gcc adds Statement-Expressions which provide an alternative to the do-while-0 block. They provide the above mentioned benefits and are slightly more legible.
#define FOO(arg) ({ \ typeof(arg) lcl; \ lcl = bar(arg); \ lcl; \ })
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